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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
48 lines
1.9 KiB
Plaintext
48 lines
1.9 KiB
Plaintext
///Unleashes a honkerblast similar to the honkmech weapon, but with more granular control.
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/proc/honkerblast(atom/origin, light_range = 1, medium_range = 0, heavy_range = 0)
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var/origin_turf = get_turf(origin)
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var/list/lightly_honked = list()
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var/list/properly_honked = list()
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var/list/severely_honked = list()
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playsound(origin_turf, 'sound/items/airhorn/airhorn.ogg', 100, TRUE)
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for(var/mob/living/carbon/victim as anything in hearers(max(light_range, medium_range, heavy_range), origin_turf))
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if(!victim.can_hear())
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continue
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var/distance = get_dist(origin_turf, victim.loc)
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if(distance <= heavy_range)
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severely_honked += victim
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else if(distance <= medium_range)
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properly_honked += victim
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else if(distance <= light_range)
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lightly_honked += victim
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for(var/mob/living/carbon/victim in severely_honked)
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victim.Unconscious(40)
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victim.Stun(100)
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victim.adjust_stutter(30 SECONDS)
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victim.set_jitter_if_lower(1000 SECONDS)
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var/obj/item/organ/internal/ears/ears = victim.get_organ_slot(ORGAN_SLOT_EARS)
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ears?.adjustEarDamage(10, 15)
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to_chat(victim, "<font color='red' size='8'>HONK</font>")
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var/obj/item/clothing/shoes/victim_shoes = victim.get_item_by_slot(ITEM_SLOT_FEET)
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if(!victim_shoes?.can_be_tied)
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continue
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victim_shoes.adjust_laces(SHOES_KNOTTED)
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for(var/mob/living/carbon/victim in properly_honked)
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victim.Paralyze(20)
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victim.Stun(50)
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victim.set_jitter_if_lower(500 SECONDS)
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var/obj/item/organ/internal/ears/ears = victim.get_organ_slot(ORGAN_SLOT_EARS)
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ears?.adjustEarDamage(7, 10)
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to_chat(victim, "<font color='red' size='5'>HONK</font>")
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for(var/mob/living/carbon/victim in lightly_honked)
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victim.Knockdown(20)
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victim.set_jitter_if_lower(200 SECONDS)
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var/obj/item/organ/internal/ears/ears = victim.get_organ_slot(ORGAN_SLOT_EARS)
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ears?.adjustEarDamage(4, 5)
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to_chat(victim, "<font color='red' size='2'>HONK</font>")
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