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Bubberstation/code/__HELPERS/view.dm
tonty 3f0b4abb8d Replaces world.icon_size (and some magic numbers) with defines (#86819)
## About The Pull Request

All usages of world.icon_size in code have been replaced with new
`ICONSIZE_X`, `ICONSIZE_Y` and `ICONSIZE_ALL` defines depending on
context

Replaces some "32" magic numbers with the defines

A few bits of code have been modified to split up x/y math as well

## Why It's Good For The Game

Magic number bad, code more readable, code more flexible and I'm told
there's an access cost to doing world.icon_size so minor performance
gains

## Changelog

🆑 tonty
code: made some code relating to the world's icon size more readable
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2024-09-29 13:28:32 +00:00

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/proc/getviewsize(view)
if(!view) // Just to avoid any runtimes that could otherwise cause constant disconnect loops.
stack_trace("Missing value for 'view' in getviewsize(), defaulting to world.view!")
view = world.view
if(isnum(view))
var/totalviewrange = (view < 0 ? -1 : 1) + 2 * view
return list(totalviewrange, totalviewrange)
else
var/list/viewrangelist = splittext(view, "x")
return list(text2num(viewrangelist[1]), text2num(viewrangelist[2]))
/// Takes a string or num view, and converts it to pixel width/height in a list(pixel_width, pixel_height)
/proc/view_to_pixels(view)
if(!view)
return list(0, 0)
var/list/view_info = getviewsize(view)
view_info[1] *= ICON_SIZE_X
view_info[2] *= ICON_SIZE_Y
return view_info
/**
* Frustrated with bugs in can_see(), this instead uses viewers for a much more effective approach.
* ### Things to note:
* - Src/source must be a mob. `viewers()` returns mobs.
* - Adjacent objects are always considered visible.
*/
/// The default tile-distance between two atoms for one to consider the other as visible.
#define DEFAULT_SIGHT_DISTANCE 7
/// Basic check to see if the src object can see the target object.
#define CAN_I_SEE(target) ((src in viewers(DEFAULT_SIGHT_DISTANCE, target)) || in_range(target, src))
/// Checks the visibility between two other objects.
#define CAN_THEY_SEE(target, source) ((source in viewers(DEFAULT_SIGHT_DISTANCE, target)) || in_range(target, source))
/// Further checks distance between source and target.
#define CAN_SEE_RANGED(target, source, dist) ((source in viewers(dist, target)) || in_range(target, source))