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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
133 lines
4.2 KiB
Plaintext
133 lines
4.2 KiB
Plaintext
/**
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* Caltrop element; for hurting people when they walk over this.
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*
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* Used for broken glass, cactuses and four sided dice.
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*/
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/datum/component/caltrop
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///Minimum damage done when crossed
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var/min_damage
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///Maximum damage done when crossed
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var/max_damage
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///Probability of actually "firing", stunning and doing damage
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var/probability
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///Amount of time the spike will paralyze
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var/paralyze_duration
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///Miscelanous caltrop flags; shoe bypassing, walking interaction, silence
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var/flags
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///The sound that plays when a caltrop is triggered.
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var/soundfile
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///given to connect_loc to listen for something moving over target
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var/static/list/crossed_connections = list(
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COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
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)
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///So we can update ant damage
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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/datum/component/caltrop/Initialize(min_damage = 0, max_damage = 0, probability = 100, paralyze_duration = 2 SECONDS, flags = NONE, soundfile = null)
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. = ..()
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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src.min_damage = min_damage
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src.max_damage = max(min_damage, max_damage)
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src.probability = probability
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src.paralyze_duration = paralyze_duration
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src.flags = flags
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src.soundfile = soundfile
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if(ismovable(parent))
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AddComponent(/datum/component/connect_loc_behalf, parent, crossed_connections)
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else
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RegisterSignal(get_turf(parent), COMSIG_ATOM_ENTERED, PROC_REF(on_entered))
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// Inherit the new values passed to the component
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/datum/component/caltrop/InheritComponent(datum/component/caltrop/new_comp, original, min_damage, max_damage, probability, flags, soundfile)
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if(!original)
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return
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if(min_damage)
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src.min_damage = min_damage
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if(max_damage)
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src.max_damage = max_damage
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if(probability)
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src.probability = probability
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if(flags)
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src.flags = flags
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if(soundfile)
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src.soundfile = soundfile
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/datum/component/caltrop/proc/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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SIGNAL_HANDLER
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if(!prob(probability))
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return
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if(!ishuman(arrived))
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return
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var/mob/living/carbon/human/digitigrade_fan = arrived
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if(HAS_TRAIT(digitigrade_fan, TRAIT_PIERCEIMMUNE))
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return
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if((flags & CALTROP_IGNORE_WALKERS) && digitigrade_fan.move_intent == MOVE_INTENT_WALK)
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return
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if(digitigrade_fan.movement_type & MOVETYPES_NOT_TOUCHING_GROUND) //check if they are able to pass over us
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//gravity checking only our parent would prevent us from triggering they're using magboots / other gravity assisting items that would cause them to still touch us.
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return
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if(digitigrade_fan.buckled) //if they're buckled to something, that something should be checked instead.
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return
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if(digitigrade_fan.body_position == LYING_DOWN && !(flags & CALTROP_NOCRAWL)) //if we're not standing we cant step on the caltrop
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return
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var/picked_def_zone = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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var/obj/item/bodypart/leg = digitigrade_fan.get_bodypart(picked_def_zone)
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if(!istype(leg))
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return
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if(!IS_ORGANIC_LIMB(leg))
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return
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if (!(flags & CALTROP_BYPASS_SHOES))
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// SKYRAT EDIT ADDITION BEGIN - Hardened Soles Quirk
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if(HAS_TRAIT(digitigrade_fan, TRAIT_HARD_SOLES))
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return
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// SKYRAT EDIT ADDITION END
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if ((digitigrade_fan.wear_suit?.body_parts_covered | digitigrade_fan.w_uniform?.body_parts_covered | digitigrade_fan.shoes?.body_parts_covered) & FEET)
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return
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var/damage = rand(min_damage, max_damage)
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if(HAS_TRAIT(digitigrade_fan, TRAIT_LIGHT_STEP))
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damage *= 0.75
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if(!(flags & CALTROP_SILENT) && !digitigrade_fan.has_status_effect(/datum/status_effect/caltropped))
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digitigrade_fan.apply_status_effect(/datum/status_effect/caltropped)
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digitigrade_fan.visible_message(
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span_danger("[digitigrade_fan] steps on [parent]."),
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span_userdanger("You step on [parent]!")
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)
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digitigrade_fan.apply_damage(damage, BRUTE, picked_def_zone, wound_bonus = CANT_WOUND, attacking_item = parent)
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if(!(flags & CALTROP_NOSTUN)) // Won't set off the paralysis.
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if(!HAS_TRAIT(digitigrade_fan, TRAIT_LIGHT_STEP))
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digitigrade_fan.Paralyze(paralyze_duration)
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else
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digitigrade_fan.Knockdown(paralyze_duration)
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if(!soundfile)
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return
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playsound(digitigrade_fan, soundfile, 15, TRUE, -3)
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/datum/component/caltrop/UnregisterFromParent()
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if(ismovable(parent))
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qdel(GetComponent(/datum/component/connect_loc_behalf))
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