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* Pulls apart the vestiges of components still hanging onto signals * update modular --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
158 lines
6.3 KiB
Plaintext
158 lines
6.3 KiB
Plaintext
///the point where you can notice the item is hungry on examine.
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#define HUNGER_THRESHOLD_WARNING 25
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///the point where the item has a chance to eat something on every tick. possibly you!
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#define HUNGER_THRESHOLD_TRY_EATING 50
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/**
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* curse of hunger component; for very hungry items.
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*
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* Used as a rpgloot suffix and wizard spell!
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*/
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/datum/component/curse_of_hunger
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///whether to add dropdel to the item with curse of hunger, used for temporary curses like the wizard duffelbags
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var/add_dropdel
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///items given the curse of hunger will not seek out someone else to latch onto until they are dropped for the first time.
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var/awakened = FALSE
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///counts time passed since it ate food
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var/hunger = 0
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///The bag's max "health". IE, how many times you need to poison it.
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var/max_health = 2
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///The bag's current "health". IE, how many more times you need to poison it to stop it.
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var/current_health = 2
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/datum/component/curse_of_hunger/Initialize(add_dropdel = FALSE, max_health = 2)
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. = ..()
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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src.add_dropdel = add_dropdel
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src.max_health = max_health
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src.current_health = max_health
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/datum/component/curse_of_hunger/RegisterWithParent()
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. = ..()
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var/obj/item/cursed_item = parent
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RegisterSignal(cursed_item, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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RegisterSignal(cursed_item, COMSIG_ITEM_EQUIPPED, PROC_REF(on_equip))
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/datum/component/curse_of_hunger/UnregisterFromParent()
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. = ..()
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UnregisterSignal(parent, list(
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COMSIG_ATOM_EXAMINE,
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COMSIG_ITEM_EQUIPPED,
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COMSIG_ITEM_DROPPED,
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))
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///signal called on parent being examined
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/datum/component/curse_of_hunger/proc/on_examine(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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if(!awakened)
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return //we should not reveal we are cursed until equipped
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if(current_health < max_health)
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examine_list += span_notice("[parent] looks sick from something it ate.")
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if(hunger > HUNGER_THRESHOLD_WARNING)
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examine_list += span_danger("[parent] hungers for something to eat...")
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///signal called from equipping parent
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/datum/component/curse_of_hunger/proc/on_equip(datum/source, mob/equipper, slot)
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SIGNAL_HANDLER
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var/obj/item/at_least_item = parent
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// Items with no slot flags curse on pickup (because hand slot)
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if(at_least_item.slot_flags && !(at_least_item.slot_flags & slot))
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return
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the_curse_begins(equipper)
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///signal called from dropping parent
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/datum/component/curse_of_hunger/proc/on_drop(datum/source, mob/dropper)
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SIGNAL_HANDLER
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the_curse_ends(dropper)
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/datum/component/curse_of_hunger/proc/the_curse_begins(mob/cursed)
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var/obj/item/cursed_item = parent
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awakened = TRUE
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START_PROCESSING(SSobj, src)
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ADD_TRAIT(cursed_item, TRAIT_NODROP, CURSED_ITEM_TRAIT(cursed_item.type))
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cursed.add_traits(list(TRAIT_CLUMSY, TRAIT_PACIFISM), CURSED_ITEM_TRAIT(cursed_item.type))
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if(add_dropdel)
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cursed_item.item_flags |= DROPDEL
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RegisterSignal(cursed_item, COMSIG_ITEM_DROPPED, PROC_REF(on_drop))
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/datum/component/curse_of_hunger/proc/the_curse_ends(mob/uncursed)
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var/obj/item/cursed_item = parent
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STOP_PROCESSING(SSobj, src)
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REMOVE_TRAIT(cursed_item, TRAIT_NODROP, CURSED_ITEM_TRAIT(cursed_item.type))
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uncursed.remove_traits(list(TRAIT_CLUMSY, TRAIT_PACIFISM), CURSED_ITEM_TRAIT(cursed_item.type))
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//remove either one of the signals that could have called this proc
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UnregisterSignal(cursed_item, COMSIG_ITEM_DROPPED)
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var/turf/vomit_turf = get_turf(cursed_item)
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playsound(vomit_turf, 'sound/effects/splat.ogg', 50, TRUE)
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new /obj/effect/decal/cleanable/vomit(vomit_turf)
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uncursed.dropItemToGround(cursed_item, force = TRUE)
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if(!QDELING(cursed_item)) //gives a head start for the person to get away from the cursed item before it begins hunting again!
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addtimer(CALLBACK(src, PROC_REF(seek_new_target)), 10 SECONDS)
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///proc called after a timer to awaken the AI in the cursed item if it doesn't have a target already.
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/datum/component/curse_of_hunger/proc/seek_new_target()
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var/obj/item/cursed_item = parent
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if(iscarbon(cursed_item.loc))
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return
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else if(!isturf(cursed_item.loc))
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cursed_item.forceMove(get_turf(cursed_item))
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//only taking the most reasonable slot is fine since it unequips what is there to equip itself.
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cursed_item.AddElement(/datum/element/cursed, cursed_item.slot_equipment_priority[1])
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cursed_item.visible_message(span_warning("[cursed_item] begins to move on [cursed_item.p_their()] own..."))
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/datum/component/curse_of_hunger/process(seconds_per_tick)
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var/obj/item/cursed_item = parent
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var/mob/living/carbon/cursed = cursed_item.loc
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///check hp
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if(current_health <= 0)
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the_curse_ends(cursed)
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return
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hunger += seconds_per_tick
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if((hunger <= HUNGER_THRESHOLD_TRY_EATING) || prob(80))
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return
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playsound(cursed_item, 'sound/items/eatfood.ogg', 20, TRUE)
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hunger = 0
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//check hungry enough to eat something!
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for(var/obj/item/food in cursed_item.contents + cursed.contents)
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if(!IS_EDIBLE(food))
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continue
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food.forceMove(cursed.loc)
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///poisoned food damages it
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if(locate(/datum/reagent/toxin) in food.reagents.reagent_list)
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var/sick_word = pick("queasy", "sick", "iffy", "unwell")
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cursed.visible_message(
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span_notice("[cursed_item] eats something from [cursed], and looks [sick_word] afterwards!"),
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span_notice("[cursed_item] eats your [food.name] to sate [cursed_item.p_their()] hunger, and looks [sick_word] afterwards!"),
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)
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current_health--
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else
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cursed.visible_message(
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span_warning("[cursed_item] eats something from [cursed] to sate [cursed_item.p_their()] hunger."),
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span_warning("[cursed_item] eats your [food.name] to sate [cursed_item.p_their()] hunger."),
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)
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cursed.temporarilyRemoveItemFromInventory(food, force = TRUE)
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qdel(food)
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return
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///no food found, but you're dead: it bites you slightly, and doesn't regain health.
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if(cursed.stat == DEAD)
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cursed.visible_message(span_danger("[cursed_item] nibbles on [cursed]."), span_userdanger("[cursed_item] nibbles on you!"))
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cursed.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
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return
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///no food found: it bites you and regains some health.
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cursed.visible_message(span_danger("[cursed_item] bites [cursed]!"), span_userdanger("[cursed_item] bites you to sate [cursed_item.p_their()] hunger!"))
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cursed.apply_damage(60, BRUTE, BODY_ZONE_CHEST, wound_bonus = -20, bare_wound_bonus = 20)
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current_health = min(current_health + 1, max_health)
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#undef HUNGER_THRESHOLD_WARNING
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#undef HUNGER_THRESHOLD_TRY_EATING
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