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Bubberstation/code/datums/components/curse_of_hunger.dm
SkyratBot 6dfe17306c [MIRROR] Pulls apart the vestiges of components still hanging onto signals [MDB IGNORE] (#21738)
* Pulls apart the vestiges of components still hanging onto signals

* update modular

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2023-06-18 13:18:23 +00:00

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///the point where you can notice the item is hungry on examine.
#define HUNGER_THRESHOLD_WARNING 25
///the point where the item has a chance to eat something on every tick. possibly you!
#define HUNGER_THRESHOLD_TRY_EATING 50
/**
* curse of hunger component; for very hungry items.
*
* Used as a rpgloot suffix and wizard spell!
*/
/datum/component/curse_of_hunger
///whether to add dropdel to the item with curse of hunger, used for temporary curses like the wizard duffelbags
var/add_dropdel
///items given the curse of hunger will not seek out someone else to latch onto until they are dropped for the first time.
var/awakened = FALSE
///counts time passed since it ate food
var/hunger = 0
///The bag's max "health". IE, how many times you need to poison it.
var/max_health = 2
///The bag's current "health". IE, how many more times you need to poison it to stop it.
var/current_health = 2
/datum/component/curse_of_hunger/Initialize(add_dropdel = FALSE, max_health = 2)
. = ..()
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
src.add_dropdel = add_dropdel
src.max_health = max_health
src.current_health = max_health
/datum/component/curse_of_hunger/RegisterWithParent()
. = ..()
var/obj/item/cursed_item = parent
RegisterSignal(cursed_item, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
RegisterSignal(cursed_item, COMSIG_ITEM_EQUIPPED, PROC_REF(on_equip))
/datum/component/curse_of_hunger/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(
COMSIG_ATOM_EXAMINE,
COMSIG_ITEM_EQUIPPED,
COMSIG_ITEM_DROPPED,
))
///signal called on parent being examined
/datum/component/curse_of_hunger/proc/on_examine(datum/source, mob/user, list/examine_list)
SIGNAL_HANDLER
if(!awakened)
return //we should not reveal we are cursed until equipped
if(current_health < max_health)
examine_list += span_notice("[parent] looks sick from something it ate.")
if(hunger > HUNGER_THRESHOLD_WARNING)
examine_list += span_danger("[parent] hungers for something to eat...")
///signal called from equipping parent
/datum/component/curse_of_hunger/proc/on_equip(datum/source, mob/equipper, slot)
SIGNAL_HANDLER
var/obj/item/at_least_item = parent
// Items with no slot flags curse on pickup (because hand slot)
if(at_least_item.slot_flags && !(at_least_item.slot_flags & slot))
return
the_curse_begins(equipper)
///signal called from dropping parent
/datum/component/curse_of_hunger/proc/on_drop(datum/source, mob/dropper)
SIGNAL_HANDLER
the_curse_ends(dropper)
/datum/component/curse_of_hunger/proc/the_curse_begins(mob/cursed)
var/obj/item/cursed_item = parent
awakened = TRUE
START_PROCESSING(SSobj, src)
ADD_TRAIT(cursed_item, TRAIT_NODROP, CURSED_ITEM_TRAIT(cursed_item.type))
cursed.add_traits(list(TRAIT_CLUMSY, TRAIT_PACIFISM), CURSED_ITEM_TRAIT(cursed_item.type))
if(add_dropdel)
cursed_item.item_flags |= DROPDEL
RegisterSignal(cursed_item, COMSIG_ITEM_DROPPED, PROC_REF(on_drop))
/datum/component/curse_of_hunger/proc/the_curse_ends(mob/uncursed)
var/obj/item/cursed_item = parent
STOP_PROCESSING(SSobj, src)
REMOVE_TRAIT(cursed_item, TRAIT_NODROP, CURSED_ITEM_TRAIT(cursed_item.type))
uncursed.remove_traits(list(TRAIT_CLUMSY, TRAIT_PACIFISM), CURSED_ITEM_TRAIT(cursed_item.type))
//remove either one of the signals that could have called this proc
UnregisterSignal(cursed_item, COMSIG_ITEM_DROPPED)
var/turf/vomit_turf = get_turf(cursed_item)
playsound(vomit_turf, 'sound/effects/splat.ogg', 50, TRUE)
new /obj/effect/decal/cleanable/vomit(vomit_turf)
uncursed.dropItemToGround(cursed_item, force = TRUE)
if(!QDELING(cursed_item)) //gives a head start for the person to get away from the cursed item before it begins hunting again!
addtimer(CALLBACK(src, PROC_REF(seek_new_target)), 10 SECONDS)
///proc called after a timer to awaken the AI in the cursed item if it doesn't have a target already.
/datum/component/curse_of_hunger/proc/seek_new_target()
var/obj/item/cursed_item = parent
if(iscarbon(cursed_item.loc))
return
else if(!isturf(cursed_item.loc))
cursed_item.forceMove(get_turf(cursed_item))
//only taking the most reasonable slot is fine since it unequips what is there to equip itself.
cursed_item.AddElement(/datum/element/cursed, cursed_item.slot_equipment_priority[1])
cursed_item.visible_message(span_warning("[cursed_item] begins to move on [cursed_item.p_their()] own..."))
/datum/component/curse_of_hunger/process(seconds_per_tick)
var/obj/item/cursed_item = parent
var/mob/living/carbon/cursed = cursed_item.loc
///check hp
if(current_health <= 0)
the_curse_ends(cursed)
return
hunger += seconds_per_tick
if((hunger <= HUNGER_THRESHOLD_TRY_EATING) || prob(80))
return
playsound(cursed_item, 'sound/items/eatfood.ogg', 20, TRUE)
hunger = 0
//check hungry enough to eat something!
for(var/obj/item/food in cursed_item.contents + cursed.contents)
if(!IS_EDIBLE(food))
continue
food.forceMove(cursed.loc)
///poisoned food damages it
if(locate(/datum/reagent/toxin) in food.reagents.reagent_list)
var/sick_word = pick("queasy", "sick", "iffy", "unwell")
cursed.visible_message(
span_notice("[cursed_item] eats something from [cursed], and looks [sick_word] afterwards!"),
span_notice("[cursed_item] eats your [food.name] to sate [cursed_item.p_their()] hunger, and looks [sick_word] afterwards!"),
)
current_health--
else
cursed.visible_message(
span_warning("[cursed_item] eats something from [cursed] to sate [cursed_item.p_their()] hunger."),
span_warning("[cursed_item] eats your [food.name] to sate [cursed_item.p_their()] hunger."),
)
cursed.temporarilyRemoveItemFromInventory(food, force = TRUE)
qdel(food)
return
///no food found, but you're dead: it bites you slightly, and doesn't regain health.
if(cursed.stat == DEAD)
cursed.visible_message(span_danger("[cursed_item] nibbles on [cursed]."), span_userdanger("[cursed_item] nibbles on you!"))
cursed.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
return
///no food found: it bites you and regains some health.
cursed.visible_message(span_danger("[cursed_item] bites [cursed]!"), span_userdanger("[cursed_item] bites you to sate [cursed_item.p_their()] hunger!"))
cursed.apply_damage(60, BRUTE, BODY_ZONE_CHEST, wound_bonus = -20, bare_wound_bonus = 20)
current_health = min(current_health + 1, max_health)
#undef HUNGER_THRESHOLD_WARNING
#undef HUNGER_THRESHOLD_TRY_EATING