Files
Bubberstation/code/datums/components/mirv.dm
SkyratBot 9603a2a889 [MIRROR] Fixes some rando failures off the ignore list of projectiles (#27456)
* Fixes some rando failures off the ignore list of projectiles (#82855)

* Fixes some rando failures off the ignore list of projectiles

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2024-04-26 20:41:33 -04:00

44 lines
1.7 KiB
Plaintext

/datum/component/mirv
var/projectile_type
var/radius // shoots a projectile for every turf on this radius from the hit target
var/override_projectile_range
/datum/component/mirv/Initialize(projectile_type, radius=1, override_projectile_range)
if(!isgun(parent) && !ismachinery(parent) && !isstructure(parent) && !isgrenade(parent) && !isprojectilespell(parent))
return COMPONENT_INCOMPATIBLE
src.projectile_type = projectile_type
src.radius = radius
src.override_projectile_range = override_projectile_range
if(isgrenade(parent))
parent.AddComponent(/datum/component/pellet_cloud, projectile_type=projectile_type)
/datum/component/mirv/RegisterWithParent()
if(ismachinery(parent) || isstructure(parent) || isgun(parent) || isprojectilespell(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, PROC_REF(projectile_hit))
/datum/component/mirv/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_PROJECTILE_ON_HIT))
/datum/component/mirv/proc/projectile_hit(datum/fired_from, atom/movable/firer, atom/target, Angle)
SIGNAL_HANDLER
INVOKE_ASYNC(src, PROC_REF(do_shrapnel), firer, target)
/datum/component/mirv/proc/do_shrapnel(mob/firer, atom/target)
if(radius < 1)
return
var/turf/target_turf = get_turf(target)
for(var/turf/shootat_turf in RANGE_TURFS(radius, target) - RANGE_TURFS(radius-1, target))
var/obj/projectile/P = new projectile_type(target_turf)
//Shooting Code:
P.range = radius+1
if(override_projectile_range)
P.range = override_projectile_range
P.preparePixelProjectile(shootat_turf, target)
P.firer = firer // don't hit ourself that would be really annoying
P.impacted = list(WEAKREF(target) = TRUE) // don't hit the target we hit already with the flak
P.fire()