Files
Bubberstation/code/datums/components/revenge_ability.dm
SkyratBot bbd547ec95 [MIRROR] Targeting Datums Renamed (and global) [MDB IGNORE] (#24885)
* Targeting Datums Renamed (and global) (#79513)

## About The Pull Request

[Implements the backend required to make targeting datums
global](6901ead12e)

It's inconsistent with the rest of basic ai for these to have a high
degree of state, plus like, such a waste yaknow?

[Implements
GET_TARGETING_STRATEGY](d79c29134d)

Regexes used:
new.*(/datum/targetting_datum[^,(]*)\(*\)* -> GET_TARGETING_STRATEGY($1)

Renamed all instances of targetting to targeting (also targetting datum
-> targeting strategy)

I've used GET_TARGETING_STRATEGY at the source where the keys are
actually used, rather then in the listing. This works out just fine.

## Why It's Good For The Game

Not a misspelled name through the whole codebase, very slightly less
memory load for basically no downside (slight cpu cost maybe but not a
significant one.

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>

* Targeting Datums Renamed (and global)

* Update dogs.dm

* Modular

* Modular

* Modular

* Merge skew?

* Revert "Merge skew?"

This reverts commit 0889389ab5cb5c56655f1860d9173ba87efe9a22.

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-11-09 16:37:48 -05:00

56 lines
2.1 KiB
Plaintext

/**
* Automatically triggers a linked ability at a target who attacks us.
* The ability might not necessarily be on our mob.
* Make sure that /datum/element/relay_attackers is also present or you'll never receive the triggering signal.
*/
/datum/component/revenge_ability
dupe_mode = COMPONENT_DUPE_ALLOWED
/// The ability to use when we are attacked
var/datum/action/cooldown/ability
/// Optional datum for validating targets
var/datum/targeting_strategy/targeting
/// Trigger only if target is at least this far away
var/min_range
/// Trigger only if target is at least this close
var/max_range
/// Target the ability at ourself instead of at the offender
var/target_self
/datum/component/revenge_ability/Initialize(datum/action/cooldown/ability, datum/targeting_strategy/targeting, min_range = 0, max_range = INFINITY, target_self = FALSE)
. = ..()
if (!isliving(parent))
return COMPONENT_INCOMPATIBLE
src.ability = ability
src.targeting = targeting
src.min_range = min_range
src.max_range = max_range
src.target_self = target_self
RegisterSignal(ability, COMSIG_QDELETING, PROC_REF(ability_destroyed))
/datum/component/revenge_ability/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_ATOM_WAS_ATTACKED, PROC_REF(on_attacked))
/datum/component/revenge_ability/UnregisterFromParent()
UnregisterSignal(parent, COMSIG_ATOM_WAS_ATTACKED)
if (ability)
UnregisterSignal(ability, COMSIG_QDELETING)
return ..()
/// If we were attacked, get revenge
/datum/component/revenge_ability/proc/on_attacked(mob/living/victim, atom/attacker)
SIGNAL_HANDLER
var/atom/ability_user = ability.owner
var/distance = get_dist(ability_user, attacker)
if (distance < min_range || distance > max_range)
return
if (targeting && !targeting.can_attack(victim, attacker))
return
INVOKE_ASYNC(ability, TYPE_PROC_REF(/datum/action/cooldown, InterceptClickOn), ability_user, null, (target_self) ? ability_user : attacker)
/// For whatever reason we lost our linked ability so we can drop this behaviour
/datum/component/revenge_ability/proc/ability_destroyed(datum/source)
SIGNAL_HANDLER
qdel(src)