Files
Bubberstation/code/datums/components/sitcomlaughter.dm
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

37 lines
1.7 KiB
Plaintext

/datum/component/wearertargeting/sitcomlaughter
valid_slots = list(ITEM_SLOT_HANDS, ITEM_SLOT_BELT, ITEM_SLOT_ID, ITEM_SLOT_LPOCKET, ITEM_SLOT_RPOCKET, ITEM_SLOT_SUITSTORE, ITEM_SLOT_DEX_STORAGE)
signals = list(COMSIG_MOB_HIT_BY_SPLAT, COMSIG_ON_CARBON_SLIP, COMSIG_POST_TILT_AND_CRUSH, COMSIG_MOB_CLUMSY_SHOOT_FOOT)
proctype = PROC_REF(EngageInComedy)
mobtype = /mob/living
///Sounds used for when user has a sitcom action occur
var/list/comedysounds = list('sound/items/sitcom_laugh/sitcomLaugh1.ogg', 'sound/items/sitcom_laugh/sitcomLaugh2.ogg', 'sound/items/sitcom_laugh/sitcomLaugh3.ogg')
///Invoked in EngageInComedy is ran
var/datum/callback/post_comedy_callback
///Cooldown for inbetween laughs
var/cooldown_time = 3 SECONDS
/// Delay before laugh starts
var/laugh_delay = 0.4 SECONDS
COOLDOWN_DECLARE(laugh_cooldown)
/datum/component/wearertargeting/sitcomlaughter/Initialize(post_comedy_callback, laugh_delay)
. = ..()
if(.) //If this is set something went wrong and we shouldn't init
return
src.post_comedy_callback = post_comedy_callback
if(laugh_delay)
src.laugh_delay = laugh_delay
/datum/component/wearertargeting/sitcomlaughter/Destroy(force)
post_comedy_callback = null
return ..()
///Play the laugh track if any of the signals related to comedy have been sent.
/datum/component/wearertargeting/sitcomlaughter/proc/EngageInComedy(datum/source)
SIGNAL_HANDLER
if(!COOLDOWN_FINISHED(src, laugh_cooldown))
return
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(playsound), parent, pick(comedysounds), 100, FALSE, SHORT_RANGE_SOUND_EXTRARANGE), laugh_delay)
post_comedy_callback?.Invoke(source)
COOLDOWN_START(src, laugh_cooldown, cooldown_time)