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* Admin Verb Datums MkIII | Now with functional command bar (#82511) * Modular stuffs * Put some admin jump verbs back into the context menu | sorts area jump list again (#82647) ## About The Pull Request See title. ## Why It's Good For The Game Some admins wanted all the jump verbs back, aswell as making them not AGhost you. Also make the Jump To Area verb use a sorted list again * Hey what if admins were allowed to use the player panel (#82682) Re-adds the player panel verb to the verb panel. * Controller Overview UI (#82739) * Fixes a minor spelling mistake on the admin panel/verb list (#82747) ## About The Pull Request Corrects `inisimin` to `invisimin`. This addresses #82728, but only fixes one of the two issues mentioned ## Why It's Good For The Game -1 spelling mistake ## Changelog 🆑 spellcheck: 'inisimin' verb corrected to 'invisimin' /🆑 * Player Panel-age (#82757) * Admin Forced Mob Rename and Preference Update (#82715) --------- Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com> Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com> Co-authored-by: chel <64568243+iliyaxox@users.noreply.github.com>
95 lines
2.9 KiB
Plaintext
95 lines
2.9 KiB
Plaintext
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ADMIN_VERB(force_event, R_FUN, "Trigger Event", "Forces an event to occur.", ADMIN_CATEGORY_EVENTS)
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user.holder.forceEvent()
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///Opens up the Force Event Panel
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/datum/admins/proc/forceEvent()
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if(!check_rights(R_FUN))
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return
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var/datum/force_event/ui = new(usr)
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ui.ui_interact(usr)
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/// Force Event Panel
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/datum/force_event
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/datum/force_event/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "ForceEvent")
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ui.open()
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/datum/force_event/ui_state(mob/user)
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return GLOB.fun_state
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/datum/force_event/ui_static_data(mob/user)
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var/static/list/category_to_icons
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if(!category_to_icons)
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category_to_icons = list(
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EVENT_CATEGORY_AI = "robot",
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EVENT_CATEGORY_ANOMALIES = "cloud-bolt",
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EVENT_CATEGORY_BUREAUCRATIC = "print",
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EVENT_CATEGORY_ENGINEERING = "wrench",
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EVENT_CATEGORY_ENTITIES = "ghost",
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EVENT_CATEGORY_FRIENDLY = "face-smile",
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EVENT_CATEGORY_HEALTH = "brain",
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EVENT_CATEGORY_HOLIDAY = "calendar",
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EVENT_CATEGORY_INVASION = "user-group",
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EVENT_CATEGORY_JANITORIAL = "bath",
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EVENT_CATEGORY_SPACE = "meteor",
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EVENT_CATEGORY_WIZARD = "hat-wizard",
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)
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var/list/data = list()
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var/list/categories_seen = list()
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var/list/categories = list()
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var/list/events = list()
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for(var/datum/round_event_control/event_control as anything in SSevents.control)
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//add category
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if(!categories_seen[event_control.category])
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categories_seen[event_control.category] = TRUE
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UNTYPED_LIST_ADD(categories, list(
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"name" = event_control.category,
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"icon" = category_to_icons[event_control.category],
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))
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//add event, with one value matching up the category
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UNTYPED_LIST_ADD(events, list(
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"name" = event_control.name,
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"description" = event_control.description,
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"type" = event_control.type,
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"category" = event_control.category,
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"has_customization" = !!length(event_control.admin_setup),
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))
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data["categories"] = categories
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data["events"] = events
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return data
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/datum/force_event/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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if(..())
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return
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if(!check_rights(R_FUN))
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return
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switch(action)
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if("forceevent")
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var/announce_event = params["announce"]
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var/string_path = params["type"]
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if(!string_path)
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return
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var/event_to_run_type = text2path(string_path)
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if(!event_to_run_type)
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return
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var/datum/round_event_control/event = locate(event_to_run_type) in SSevents.control
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if(!event)
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return
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if(length(event.admin_setup))
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for(var/datum/event_admin_setup/admin_setup_datum as anything in event.admin_setup)
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if(admin_setup_datum.prompt_admins() == ADMIN_CANCEL_EVENT)
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return
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var/always_announce_chance = 100
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var/no_announce_chance = 0
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event.run_event(announce_chance_override = announce_event ? always_announce_chance : no_announce_chance, admin_forced = TRUE)
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message_admins("[key_name_admin(usr)] has triggered an event. ([event.name])")
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log_admin("[key_name(usr)] has triggered an event. ([event.name])")
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