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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
359 lines
12 KiB
Plaintext
359 lines
12 KiB
Plaintext
/// The controller for the ui in charge of all runtime greyscale configuration/debug.
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/// If `Unlock()` is not called the menu is safe for players to use.
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/datum/greyscale_modify_menu
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/// The "owner" object of this menu, is usually the greyscale object being edited but that can be changed for specific uses of this menu
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var/datum/target
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/// The client that opened this menu
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var/client/user
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/// A keyed list of allowed configs in the form niceName:typepath
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var/list/allowed_configs
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/// A callback to control what happens when the user presses apply. Used mainly for if you want the menu to be used outside of vv.
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var/datum/callback/apply_callback
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/// The current config being previewed
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var/datum/greyscale_config/config
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/// A list of colors currently selected
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var/list/split_colors
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/// The type that the configuration file was assigned at
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var/config_owner_type
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/// Collection of data for tgui to use in displaying everything
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var/list/sprite_data
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/// The sprite dir currently being shown
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var/sprite_dir = SOUTH
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/// The sprite icon state currently being shown
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var/icon_state
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/// Whether the full preview should be generated, with this FALSE only the final sprite is shown instead of all steps.
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var/generate_full_preview = FALSE
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/// Whether the menu is in the middle of refreshing the preview
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var/refreshing = TRUE
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/**
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* Whether the menu is currently locked down to prevent abuse from players.
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* Currently is only unlocked when opened from vv.
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* It also enables the user to modify the alpha channel of the colors.
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*/
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var/unlocked = FALSE
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/datum/greyscale_modify_menu/New(datum/target, client/user, list/allowed_configs, datum/callback/apply_callback, starting_icon_state = "", starting_config, starting_colors, unlocked = FALSE)
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src.target = target
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var/atom/atom_target
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if(isatom(target))
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atom_target = target
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src.user = user
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src.apply_callback = apply_callback
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if(!apply_callback)
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if(atom_target)
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src.apply_callback = CALLBACK(src, PROC_REF(DefaultApply))
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else
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stack_trace("A geyscale modify menu was instantiated with a non-atom target and no specified apply callback (DefaultApply won't do).")
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icon_state = starting_icon_state
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SetupConfigOwner()
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var/current_config = "[starting_config]" || "[atom_target?.greyscale_config]"
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var/datum/greyscale_config/new_config = SSgreyscale.configurations[current_config]
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if(!(current_config in allowed_configs))
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new_config = SSgreyscale.configurations["[allowed_configs[pick(allowed_configs)]]"]
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change_config(new_config)
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if(unlocked)
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Unlock()
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else
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var/list/config_choices = list()
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for(var/config_string in allowed_configs)
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var/datum/greyscale_config/allowed_config = text2path("[config_string]")
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config_choices[initial(allowed_config.name)] = config_string
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src.allowed_configs = config_choices
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ReadColorsFromString(starting_colors || atom_target?.greyscale_colors)
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if(target)
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RegisterSignal(target, COMSIG_QDELETING, PROC_REF(ui_close))
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refresh_preview()
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/datum/greyscale_modify_menu/Destroy()
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target = null
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user = null
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apply_callback = null
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config = null
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return ..()
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/datum/greyscale_modify_menu/ui_state(mob/user)
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return unlocked ? GLOB.always_state : GLOB.greyscale_menu_state
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/datum/greyscale_modify_menu/ui_close()
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qdel(src)
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/datum/greyscale_modify_menu/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "GreyscaleModifyMenu")
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ui.open()
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/datum/greyscale_modify_menu/ui_data(mob/user)
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var/list/data = list()
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data["greyscale_config"] = "[config.name]"
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var/list/color_data = list()
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data["colors"] = color_data
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for(var/i in 1 to config.expected_colors)
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color_data += list(list(
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"index" = i,
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"value" = split_colors[i]
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))
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data["generate_full_preview"] = generate_full_preview
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data["unlocked"] = unlocked
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data["refreshing"] = refreshing
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data["monitoring_files"] = !!(config.datum_flags & DF_ISPROCESSING)
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data["sprites_dir"] = dir2text(sprite_dir)
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data["icon_state"] = icon_state
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data["sprites"] = sprite_data
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return data
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/datum/greyscale_modify_menu/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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switch(action)
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if("select_config")
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var/datum/greyscale_config/new_config = input(
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usr,
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"Choose a new greyscale configuration to use",
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"Greyscale Modification Menu",
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"[config.type]"
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) as anything in allowed_configs
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new_config = allowed_configs[new_config]
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new_config = SSgreyscale.configurations[new_config] || new_config
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if(!isnull(new_config) && config != new_config)
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change_config(new_config)
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queue_refresh()
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if("load_config_from_string")
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if(!(params["config_string"] in allowed_configs))
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return
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var/datum/greyscale_config/new_config = SSgreyscale.configurations[params["config_string"]]
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if(!isnull(new_config) && config != new_config)
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change_config(new_config)
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queue_refresh()
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if("toggle_full_preview")
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if(!generate_full_preview && !unlocked)
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return
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generate_full_preview = !generate_full_preview
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queue_refresh()
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if("recolor")
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var/index = text2num(params["color_index"])
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var/new_color = LOWER_TEXT(params["new_color"])
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if(split_colors[index] != new_color && (findtext(new_color, GLOB.is_color) || (unlocked && findtext(new_color, GLOB.is_alpha_color))))
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split_colors[index] = new_color
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queue_refresh()
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if("recolor_from_string")
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var/full_color_string = LOWER_TEXT(params["color_string"])
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if(full_color_string != split_colors.Join() && ReadColorsFromString(full_color_string))
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queue_refresh()
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if("pick_color")
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var/group = params["color_index"]
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var/new_color = input(
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usr,
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"Choose color for greyscale color group [group]:",
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"Greyscale Modification Menu",
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split_colors[group]
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) as color|null
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if(new_color)
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split_colors[group] = new_color
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queue_refresh()
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if("random_color")
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var/group = text2num(params["color_index"])
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randomize_color(group)
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queue_refresh()
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if("random_all_colors")
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for(var/i in 1 to length(split_colors))
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randomize_color(i)
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queue_refresh()
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if("select_icon_state")
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var/new_icon_state = params["new_icon_state"]
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if(!config.icon_states[new_icon_state])
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return
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icon_state = new_icon_state
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queue_refresh()
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if("apply")
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apply_callback.Invoke(src)
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if("refresh_file")
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if(!unlocked || !check_rights(R_DEBUG))
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return
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if(length(GLOB.player_list) > 1)
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var/check = alert(
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user,
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{"Other players are connected to the server, are you sure you want to refresh all greyscale configurations?\n
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This is highly likely to cause a lag spike for a few seconds."},
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"Refresh Greyscale Configurations",
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"Yes",
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"Cancel"
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)
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if(check != "Yes")
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return
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config.Refresh(loadFromDisk=TRUE)
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if("save_dmi")
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if(!unlocked)
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return
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config.SaveOutput(split_colors.Copy(1, config.expected_colors+1))
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if("change_dir")
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sprite_dir = text2dir(params["new_sprite_dir"])
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queue_refresh()
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if("toggle_mass_refresh")
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if(!unlocked || !check_rights(R_DEBUG))
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return
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if(config.datum_flags & DF_ISPROCESSING)
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config.DisableAutoRefresh(remove_all=TRUE)
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return
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if(length(GLOB.player_list) > 1)
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var/check = alert(
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user,
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{"Other players are connected to the server, are you sure you want to automatically refresh all greyscale configurations?\n
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This is highly likely to cause massive amounts of lag as every object in the game will be iterated over every few seconds."},
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"Auto-Refresh Greyscale Configurations",
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"Yes",
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"Cancel"
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)
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if(check != "Yes")
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return
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config.EnableAutoRefresh(config_owner_type)
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/datum/greyscale_modify_menu/proc/ReadColorsFromString(colorString)
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var/list/new_split_colors = list()
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var/list/colors = splittext(colorString, "#")
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for(var/index in 2 to min(length(colors), config.expected_colors + 1))
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var/color = "#[colors[index]]"
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if(!findtext(color, GLOB.is_color) && (!unlocked || !findtext(color, GLOB.is_alpha_color)))
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return FALSE
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new_split_colors += color
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split_colors = new_split_colors
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return TRUE
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/datum/greyscale_modify_menu/proc/randomize_color(color_index)
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var/new_color = "#"
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for(var/i in 1 to 3)
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new_color += num2hex(rand(0, 255), 2)
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split_colors[color_index] = new_color
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/datum/greyscale_modify_menu/proc/change_config(datum/greyscale_config/new_config)
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if(config)
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UnregisterSignal(config, COMSIG_GREYSCALE_CONFIG_REFRESHED)
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config = new_config
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RegisterSignal(config, COMSIG_GREYSCALE_CONFIG_REFRESHED, PROC_REF(queue_refresh))
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/datum/greyscale_modify_menu/proc/queue_refresh()
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SIGNAL_HANDLER
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refreshing = TRUE
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addtimer(CALLBACK(src, PROC_REF(refresh_preview)), 1 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
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/datum/greyscale_modify_menu/proc/refresh_preview()
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for(var/i in length(split_colors) + 1 to config.expected_colors)
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LAZYADD(split_colors, rgb(100, 100, 100))
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var/list/used_colors = split_colors.Copy(1, config.expected_colors+1)
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sprite_data = list()
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var/list/generated_icon_states = list()
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for(var/state in config.icon_states)
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generated_icon_states += state // We don't want the values from this keyed list
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sprite_data["icon_states"] = generated_icon_states
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if(!(icon_state in generated_icon_states))
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if(isatom(target))
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var/atom/atom_target = target
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icon_state = atom_target.icon_state
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if(!(icon_state in generated_icon_states))
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icon_state = pick(generated_icon_states)
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else
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icon_state = pick(generated_icon_states)
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var/image/finished
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var/time_spent = TICK_USAGE
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if(!generate_full_preview)
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finished = image(config.GenerateBundle(used_colors), icon_state=icon_state)
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time_spent = TICK_USAGE - time_spent
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else
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var/list/data = config.GenerateDebug(used_colors.Join())
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time_spent = TICK_USAGE - time_spent
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finished = image(data["icon"], icon_state=icon_state)
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var/list/steps = list()
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sprite_data["steps"] = steps
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var/list/icon_state_data = data["steps"][icon_state]
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for(var/list/step as anything in icon_state_data)
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CHECK_TICK
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var/image/layer = image(step["step"])
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var/image/result = image(step["result"])
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// SKYRAT EDIT BEGIN - Bringing back the GAGS coloring menu
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steps += list(
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list(
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"layer"=icon2html(layer, user, dir=sprite_dir, sourceonly=TRUE),
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"result"=icon2html(result, user, dir=sprite_dir, sourceonly=TRUE),
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"config_name"=step["config_name"]
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)
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)
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// SKYRAT EDIT END
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sprite_data["time_spent"] = TICK_DELTA_TO_MS(time_spent)
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sprite_data["finished"] = icon2html(finished, user, dir=sprite_dir, sourceonly=TRUE)
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refreshing = FALSE
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/datum/greyscale_modify_menu/proc/Unlock()
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allowed_configs = SSgreyscale.configurations
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unlocked = TRUE
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/datum/greyscale_modify_menu/proc/DefaultApply()
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var/atom/atom_target = target
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atom_target.set_greyscale(split_colors, config.type)
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/// Gets the top level type that first uses the configuration in this type path
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/datum/greyscale_modify_menu/proc/SetupConfigOwner()
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if(!isatom(target))
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return
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var/atom/current = target.type
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var/atom/parent = target.parent_type
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if(!initial(current.greyscale_config))
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return
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while(initial(current.greyscale_config) == initial(parent.greyscale_config))
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current = parent
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parent = type2parent(current)
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config_owner_type = current
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/// Used for spray painting items in the gags_recolorable component
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/datum/greyscale_modify_menu/spray_paint
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var/obj/item/toy/crayon/spraycan/spraycan = null
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/datum/greyscale_modify_menu/spray_paint/New(atom/target, client/user, list/allowed_configs, datum/callback/apply_callback, starting_icon_state, starting_config, starting_colors, obj/item/toy/crayon/spraycan/used_spraycan)
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..()
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spraycan = used_spraycan
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/datum/greyscale_modify_menu/spray_paint/ui_status(mob/user, datum/ui_state/state)
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return min(
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ui_status_only_living(user, target),
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ui_status_user_is_abled(user, target),
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ui_status_user_strictly_adjacent(user, target),
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user.is_holding(spraycan)? UI_INTERACTIVE : UI_CLOSE
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)
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