Files
Bubberstation/code/modules/assembly/signaler.dm
SmArtKar d4ac95a0e1 Nobody expects the span inquisition: replaces most <span>s with macros (#86798)
## About The Pull Request
123 changed files and multiple crashes after writing broken regex, I
replaced most remains of direct spans with macros. This cleans up the
code and makes it easier to work with in general, see justification for
the original PR. I also fixed a bunch of broken and/or unclosed spans
here too.
I intentionally avoided replacing spans with multiple classes (in most
cases) and spans in the middle of strings as it would impact readability
(in my opinion at least) and could be done later if required.

## Why It's Good For The Game

Cleaner code, actually using our macros, fixes borked HTML in some
places. See original PR.

## Changelog
Nothing player-facing
2024-09-26 19:36:13 +00:00

206 lines
6.7 KiB
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/obj/item/assembly/signaler
name = "remote signaling device"
desc = "Used to remotely activate devices. Allows for syncing when using a secure signaler on another."
icon_state = "signaller"
inhand_icon_state = "signaler"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT * 4, /datum/material/glass=SMALL_MATERIAL_AMOUNT*1.2)
attachable = TRUE
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
/// The code sent by this signaler.
var/code = DEFAULT_SIGNALER_CODE
/// The frequency this signaler is set to.
var/frequency = FREQ_SIGNALER
/// How long of a cooldown exists on this signaller.
var/cooldown_length = 1 SECONDS
/// The radio frequency connection this signaler is using.
var/datum/radio_frequency/radio_connection
/// Holds the mind that commited suicide.
var/datum/mind/suicider
/// Holds a reference string to the mob, decides how much of a gamer you are.
var/suicide_mob
/// How many tiles away can you hear when this signaler is used or gets activated.
var/hearing_range = 1
/// String containing the last piece of logging data relating to when this signaller has received a signal.
var/last_receive_signal_log
/obj/item/assembly/signaler/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] eats \the [src]! If it is signaled, [user.p_they()] will die!"))
playsound(src, 'sound/items/eatfood.ogg', 50, TRUE)
moveToNullspace()
suicider = user.mind
suicide_mob = REF(user)
return MANUAL_SUICIDE_NONLETHAL
/obj/item/assembly/signaler/proc/manual_suicide(datum/mind/suicidee)
var/mob/living/user = suicidee.current
if(!istype(user))
return
if(suicide_mob == REF(user))
user.visible_message(span_suicide("[user]'s [src] receives a signal, killing [user.p_them()] instantly!"))
else
user.visible_message(span_suicide("[user]'s [src] receives a signal and [user.p_they()] die[user.p_s()] like a gamer!"))
user.set_suicide(TRUE)
user.adjustOxyLoss(200)//it sends an electrical pulse to their heart, killing them. or something.
user.death(FALSE)
playsound(user, 'sound/machines/beep/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
qdel(src)
/obj/item/assembly/signaler/Initialize(mapload)
. = ..()
set_frequency(frequency)
/obj/item/assembly/signaler/Destroy()
SSradio.remove_object(src,frequency)
suicider = null
. = ..()
/obj/item/assembly/signaler/activate()
if(!..())//cooldown processing
return FALSE
signal()
return TRUE
/obj/item/assembly/signaler/update_appearance()
. = ..()
holder?.update_appearance()
/obj/item/assembly/signaler/ui_status(mob/user, datum/ui_state/state)
if(is_secured(user))
return ..()
return UI_CLOSE
/obj/item/assembly/signaler/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Signaler", name)
ui.open()
/obj/item/assembly/signaler/ui_data(mob/user)
var/list/data = list()
data["frequency"] = frequency
data["cooldown"] = cooldown_length
data["code"] = code
data["minFrequency"] = MIN_FREE_FREQ
data["maxFrequency"] = MAX_FREE_FREQ
return data
/obj/item/assembly/signaler/ui_act(action, params, datum/tgui/ui)
. = ..()
if(.)
return
switch(action)
if("signal")
if(cooldown_length > 0)
if(TIMER_COOLDOWN_RUNNING(src, COOLDOWN_SIGNALLER_SEND))
balloon_alert(ui.user, "recharging!")
return
TIMER_COOLDOWN_START(src, COOLDOWN_SIGNALLER_SEND, cooldown_length)
INVOKE_ASYNC(src, PROC_REF(signal))
balloon_alert(ui.user, "signaled")
. = TRUE
if("freq")
var/new_frequency = sanitize_frequency(unformat_frequency(params["freq"]), TRUE)
set_frequency(new_frequency)
. = TRUE
if("code")
code = text2num(params["code"])
code = round(code)
. = TRUE
if("reset")
if(params["reset"] == "freq")
frequency = initial(frequency)
else
code = initial(code)
. = TRUE
update_appearance()
/obj/item/assembly/signaler/attackby(obj/item/W, mob/user, params)
if(issignaler(W))
var/obj/item/assembly/signaler/signaler2 = W
if(secured && signaler2.secured)
code = signaler2.code
set_frequency(signaler2.frequency)
to_chat(user, "You transfer the frequency and code of \the [signaler2.name] to \the [name]")
..()
/obj/item/assembly/signaler/attack_self_secondary(mob/user, modifiers)
. = ..()
if(!can_interact(user))
return
if(!ishuman(user))
return
if(TIMER_COOLDOWN_RUNNING(src, COOLDOWN_SIGNALLER_SEND))
balloon_alert(user, "still recharging...")
return
TIMER_COOLDOWN_START(src, COOLDOWN_SIGNALLER_SEND, 1 SECONDS)
INVOKE_ASYNC(src, PROC_REF(signal))
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/item/assembly/signaler/proc/signal()
if(!radio_connection)
return
var/time = time2text(world.realtime,"hh:mm:ss")
var/turf/T = get_turf(src)
var/logging_data = "[time] <B>:</B> [key_name(usr)] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]"
add_to_signaler_investigate_log(logging_data)
var/datum/signal/signal = new(list("code" = code), logging_data = logging_data)
radio_connection.post_signal(src, signal)
/obj/item/assembly/signaler/receive_signal(datum/signal/signal)
. = FALSE
if(!signal)
return
if(signal.data["code"] != code)
return
if(suicider)
manual_suicide(suicider)
return
// If the holder is a TTV, we want to store the last received signal to incorporate it into TTV logging, else wipe it.
last_receive_signal_log = istype(holder, /obj/item/transfer_valve) ? signal.logging_data : null
pulse()
audible_message(span_infoplain("[icon2html(src, hearers(src))] *beep* *beep* *beep*"), null, hearing_range)
for(var/mob/hearing_mob in get_hearers_in_view(hearing_range, src))
hearing_mob.playsound_local(get_turf(src), 'sound/machines/beep/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
return TRUE
/obj/item/assembly/signaler/proc/set_frequency(new_frequency)
SSradio.remove_object(src, frequency)
frequency = new_frequency
radio_connection = SSradio.add_object(src, frequency, RADIO_SIGNALER)
return
/obj/item/assembly/signaler/cyborg
/obj/item/assembly/signaler/cyborg/attackby(obj/item/W, mob/user, params)
return
/obj/item/assembly/signaler/cyborg/screwdriver_act(mob/living/user, obj/item/I)
return
/obj/item/assembly/signaler/internal
name = "internal remote signaling device"
/obj/item/assembly/signaler/internal/ui_state(mob/user)
return GLOB.inventory_state
/obj/item/assembly/signaler/internal/attackby(obj/item/W, mob/user, params)
return
/obj/item/assembly/signaler/internal/screwdriver_act(mob/living/user, obj/item/I)
return
/obj/item/assembly/signaler/internal/can_interact(mob/user)
if(ispAI(user))
return TRUE
. = ..()