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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
/// Attaches to a turf so it spawns a crate when a certain amount of points are added to it.
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/datum/component/bitrunning_points
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/// The amount required to spawn a crate
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var/points_goal = 10
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/// A special condition limits this from spawning a crate
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var/points_received = 0
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/datum/component/bitrunning_points/Initialize(datum/lazy_template/virtual_domain/domain)
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. = ..()
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if(!isturf(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(domain, COMSIG_BITRUNNER_GOAL_POINT, PROC_REF(on_add_points))
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/// Listens for points to be added which will eventually spawn a crate.
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/datum/component/bitrunning_points/proc/on_add_points(datum/source, points_to_add)
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SIGNAL_HANDLER
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points_received += points_to_add
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if(points_received < points_goal)
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return
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reveal()
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/// Spawns the crate with some effects
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/datum/component/bitrunning_points/proc/reveal()
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playsound(src, 'sound/effects/magic/blink.ogg', 50, TRUE)
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var/turf/tile = parent
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var/obj/structure/closet/crate/secure/bitrunning/encrypted/crate = new()
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crate.forceMove(tile) // Triggers any on-move effects on that turf
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var/datum/effect_system/spark_spread/quantum/sparks = new(tile)
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sparks.set_up(number = 5, location = tile)
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sparks.start()
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qdel(src)
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