Files
Bubberstation/code/modules/bitrunning/components/bitrunning_points.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

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1.2 KiB
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/// Attaches to a turf so it spawns a crate when a certain amount of points are added to it.
/datum/component/bitrunning_points
/// The amount required to spawn a crate
var/points_goal = 10
/// A special condition limits this from spawning a crate
var/points_received = 0
/datum/component/bitrunning_points/Initialize(datum/lazy_template/virtual_domain/domain)
. = ..()
if(!isturf(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(domain, COMSIG_BITRUNNER_GOAL_POINT, PROC_REF(on_add_points))
/// Listens for points to be added which will eventually spawn a crate.
/datum/component/bitrunning_points/proc/on_add_points(datum/source, points_to_add)
SIGNAL_HANDLER
points_received += points_to_add
if(points_received < points_goal)
return
reveal()
/// Spawns the crate with some effects
/datum/component/bitrunning_points/proc/reveal()
playsound(src, 'sound/effects/magic/blink.ogg', 50, TRUE)
var/turf/tile = parent
var/obj/structure/closet/crate/secure/bitrunning/encrypted/crate = new()
crate.forceMove(tile) // Triggers any on-move effects on that turf
var/datum/effect_system/spark_spread/quantum/sparks = new(tile)
sparks.set_up(number = 5, location = tile)
sparks.start()
qdel(src)