mirror of
https://github.com/Bubberstation/Bubberstation.git
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210 lines
6.4 KiB
Plaintext
210 lines
6.4 KiB
Plaintext
#define MAX_DISTANCE 4 // How far crates can spawn from the server
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/// Resets the cooldown state and updates icons
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/obj/machinery/quantum_server/proc/cool_off()
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is_ready = TRUE
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update_appearance()
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//BUBBER ADDITION BEGIN - This is a HORRIBLE HACK to stop the radio from blurting out on cargo channel for dauntless prisoners
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//If the dauntless map is removed, remove this hack!
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var/area/curr = get_area(src)
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if(istype(curr, /area/ruin/space/has_grav/bubbers/dauntless) || istype(curr, /area/ruin/space/has_grav/bubbers/dauntless_space))
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balloon_alert_to_viewers("cooldown has completed")
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return
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//BUBBER ADDITION END
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radio.talk_into(src, "Thermal systems within operational parameters. Proceeding to domain configuration.", RADIO_CHANNEL_SUPPLY)
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/// If there are hosted minds, attempts to get a list of their current virtual bodies w/ vitals
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/obj/machinery/quantum_server/proc/get_avatar_data()
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var/list/hosted_avatars = list()
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for(var/datum/weakref/avatar_ref in avatar_connection_refs)
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var/datum/component/avatar_connection/connection = avatar_ref.resolve()
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if(isnull(connection))
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avatar_connection_refs.Remove(connection)
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continue
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var/mob/living/creature = connection.parent
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var/mob/living/pilot = connection.old_body_ref?.resolve()
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hosted_avatars += list(list(
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"health" = creature.health,
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"name" = creature.name,
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"pilot" = pilot,
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"brute" = creature.getBruteLoss(),
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"burn" = creature.getFireLoss(),
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"tox" = creature.getToxLoss(),
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"oxy" = creature.getOxyLoss(),
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))
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return hosted_avatars
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/// I grab the atom here so I can signal it / manipulate spawners etc
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/obj/machinery/quantum_server/proc/get_avatar_destination() as /atom
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// Branch A: Custom spawns
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if(length(generated_domain.custom_spawns))
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var/atom/valid_spawner
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while(isnull(valid_spawner))
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var/atom/chosen = pick(generated_domain.custom_spawns)
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if(QDELETED(chosen))
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generated_domain.custom_spawns -= chosen
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continue
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valid_spawner = chosen
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break
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return valid_spawner
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// Branch B: Hololadders
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if(!length(exit_turfs))
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return
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if(retries_spent >= length(exit_turfs))
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return
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var/turf/exit_tile
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for(var/turf/dest_turf in exit_turfs)
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if(!locate(/obj/structure/hololadder) in dest_turf)
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exit_tile = dest_turf
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break
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if(isnull(exit_tile))
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return
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var/obj/structure/hololadder/wayout = new(exit_tile, src)
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if(isnull(wayout))
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return
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retries_spent += 1
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return wayout
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/// Locates any turfs with forges on them, returns a random one
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/obj/machinery/quantum_server/proc/get_random_nearby_forge()
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var/list/nearby_forges = list()
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for(var/obj/machinery/byteforge/forge in oview(MAX_DISTANCE, src))
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nearby_forges += forge
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return pick(nearby_forges)
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/// Gets a random available domain given the current points.
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/obj/machinery/quantum_server/proc/get_random_domain_id()
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if(points < 1)
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return
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var/list/random_domains = list()
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for(var/datum/lazy_template/virtual_domain/available as anything in subtypesof(/datum/lazy_template/virtual_domain))
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var/init_cost = initial(available.cost)
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if(!initial(available.test_only) && \
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init_cost <= points && \
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init_cost > BITRUNNER_COST_NONE && \
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init_cost < BITRUNNER_COST_EXTREME \
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)
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random_domains.Add(available)
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shuffle_inplace(random_domains)
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var/datum/lazy_template/virtual_domain/selected = pick(random_domains)
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domain_randomized = TRUE
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return initial(selected.key)
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/// Removes all blacklisted items from a mob and returns them to base state
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/obj/machinery/quantum_server/proc/reset_equipment(mob/living/carbon/human/person)
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for(var/obj/item in person.get_equipped_items(INCLUDE_POCKETS | INCLUDE_ACCESSORIES))
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qdel(item)
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var/datum/antagonist/bitrunning_glitch/antag_datum = locate() in person.mind?.antag_datums
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if(isnull(antag_datum?.preview_outfit))
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return
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person.equipOutfit(antag_datum.preview_outfit)
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antag_datum.fix_agent_id()
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/// Severs any connected users
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/obj/machinery/quantum_server/proc/sever_connections()
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if(isnull(generated_domain) || !length(avatar_connection_refs))
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return
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SEND_SIGNAL(src, COMSIG_BITRUNNER_QSRV_SEVER)
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/// Do some magic teleport sparks
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/obj/machinery/quantum_server/proc/spark_at_location(obj/cache)
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playsound(cache, 'sound/effects/magic/blink.ogg', 50, vary = TRUE)
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var/datum/effect_system/spark_spread/quantum/sparks = new()
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sparks.set_up(5, location = get_turf(cache))
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sparks.start()
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/// Starts building a new avatar for the player.
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/// Called by netpods when they don't have a current avatar.
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/// This is a procedural proc which links several others together.
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/obj/machinery/quantum_server/proc/start_new_connection(mob/living/carbon/human/neo, datum/outfit/netsuit) as /mob/living/carbon/human
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var/atom/entry_atom = get_avatar_destination()
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if(isnull(entry_atom))
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return
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// BUBBER EDIT BEGIN - PREFS!
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var/datum/preferences/pref
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var/load_loadout = FALSE
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var/obj/item/bitrunning_disk/prefs/prefdisk = locate() in neo.get_contents()
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if(prefdisk)
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load_loadout = prefdisk.include_loadout
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pref = prefdisk.loaded_preference
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var/mob/living/carbon/new_avatar = generate_avatar(get_turf(entry_atom), netsuit, prefs = pref, load_loadout = load_loadout) // Added the prefs argument
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// BUBBER EDIT END
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stock_gear(new_avatar, neo, generated_domain)
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// Cleanup for domains with one time use custom spawns
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if(!length(generated_domain.custom_spawns))
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return new_avatar
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// If we're spawning from some other fuckery, no need for this
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if(istype(entry_atom, /obj/effect/mob_spawn/ghost_role/human/virtual_domain))
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var/obj/effect/mob_spawn/ghost_role/human/virtual_domain/spawner = entry_atom
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spawner.artificial_spawn(new_avatar)
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if(!generated_domain.keep_custom_spawns)
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generated_domain.custom_spawns -= entry_atom
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qdel(entry_atom)
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return new_avatar
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/// Toggles broadcast on and off
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/obj/machinery/quantum_server/proc/toggle_broadcast()
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if(!COOLDOWN_FINISHED(src, broadcast_toggle_cd))
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return FALSE
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broadcasting = !broadcasting
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if(generated_domain)
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// The cooldown only really matter is we're flipping TVs
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COOLDOWN_START(src, broadcast_toggle_cd, 5 SECONDS)
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// And we only flip TVs when there's a domain, because otherwise there's no cams to watch
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set_network_broadcast_status(BITRUNNER_CAMERA_NET, broadcasting)
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return TRUE
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/// Returns a turf if it's not dense, else will find a neighbor.
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/obj/machinery/quantum_server/proc/validate_turf(turf/chosen_turf)
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if(!chosen_turf.is_blocked_turf())
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return chosen_turf
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for(var/turf/tile in get_adjacent_open_turfs(chosen_turf))
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if(!tile.is_blocked_turf())
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return chosen_turf
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#undef MAX_DISTANCE
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