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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
429 lines
16 KiB
Plaintext
429 lines
16 KiB
Plaintext
//This is the lowest supported version, anything below this is completely obsolete and the entire savefile will be wiped.
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#define SAVEFILE_VERSION_MIN 32
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//This is the current version, anything below this will attempt to update (if it's not obsolete)
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// You do not need to raise this if you are adding new values that have sane defaults.
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// Only raise this value when changing the meaning/format/name/layout of an existing value
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// where you would want the updater procs below to run
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#define SAVEFILE_VERSION_MAX 45
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/*
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SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
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This proc checks if the current directory of the savefile S needs updating
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It is to be used by the load_character and load_preferences procs.
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(S.cd == "/" is preferences, S.cd == "/character[integer]" is a character slot, etc)
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if the current directory's version is below SAVEFILE_VERSION_MIN it will simply wipe everything in that directory
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(if we're at root "/" then it'll just wipe the entire savefile, for instance.)
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if its version is below SAVEFILE_VERSION_MAX but above the minimum, it will load data but later call the
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respective update_preferences() or update_character() proc.
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Those procs allow coders to specify format changes so users do not lose their setups and have to redo them again.
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Failing all that, the standard sanity checks are performed. They simply check the data is suitable, reverting to
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initial() values if necessary.
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*/
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/datum/preferences/proc/save_data_needs_update(list/save_data)
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if(!save_data) // empty list, either savefile isnt loaded or its a new char
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return -1
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if(save_data["version"] < SAVEFILE_VERSION_MIN)
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return -2
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if(save_data["version"] < SAVEFILE_VERSION_MAX)
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return save_data["version"]
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return -1
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//should these procs get fairly long
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//just increase SAVEFILE_VERSION_MIN so it's not as far behind
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//SAVEFILE_VERSION_MAX and then delete any obsolete if clauses
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//from these procs.
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//This only really meant to avoid annoying frequent players
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//if your savefile is 3 months out of date, then 'tough shit'.
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/datum/preferences/proc/update_preferences(current_version, datum/json_savefile/S)
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if(current_version < 34)
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write_preference(/datum/preference/toggle/auto_fit_viewport, TRUE)
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if(current_version < 35) //makes old keybinds compatible with #52040, sets the new default
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var/newkey = FALSE
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for(var/list/key in key_bindings)
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for(var/bind in key)
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if(bind == "quick_equipbelt")
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key -= "quick_equipbelt"
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key |= "quick_equip_belt"
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if(bind == "bag_equip")
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key -= "bag_equip"
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key |= "quick_equip_bag"
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if(bind == "quick_equip_suit_storage")
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newkey = TRUE
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if(!newkey && !key_bindings["ShiftQ"])
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key_bindings["ShiftQ"] = list("quick_equip_suit_storage")
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if(current_version < 36)
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if(key_bindings["ShiftQ"] == "quick_equip_suit_storage")
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key_bindings["ShiftQ"] = list("quick_equip_suit_storage")
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if(current_version < 37)
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if(read_preference(/datum/preference/numeric/fps) == 0)
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write_preference(GLOB.preference_entries[/datum/preference/numeric/fps], -1)
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if (current_version < 38)
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var/found_block_movement = FALSE
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for (var/list/key in key_bindings)
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for (var/bind in key)
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if (bind == "block_movement")
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found_block_movement = TRUE
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break
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if (found_block_movement)
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break
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if (!found_block_movement)
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LAZYADD(key_bindings["Ctrl"], "block_movement")
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if (current_version < 39)
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LAZYADD(key_bindings["F"], "toggle_combat_mode")
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LAZYADD(key_bindings["4"], "toggle_combat_mode")
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if (current_version < 40)
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LAZYADD(key_bindings["Space"], "hold_throw_mode")
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if (current_version < 41)
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migrate_preferences_to_tgui_prefs_menu()
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if (current_version < 44)
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update_tts_blip_prefs()
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/datum/preferences/proc/update_character(current_version, list/save_data)
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if (current_version < 41)
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migrate_character_to_tgui_prefs_menu()
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if (current_version < 42)
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// migrate_body_types(save_data) // SKYRAT EDIT - This'll fuck up savefiles
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migrate_mentor() // SKYRAT EDIT - Make mentors alive again
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if (current_version < 43)
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migrate_legacy_sound_toggles(savefile)
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if (current_version < 45)
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migrate_quirk_to_loadout(
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quirk_to_migrate = "Pride Pin",
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new_typepath = /obj/item/clothing/accessory/pride,
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data_to_migrate = list(INFO_RESKIN = save_data?["pride_pin"]),
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)
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/// checks through keybindings for outdated unbound keys and updates them
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/datum/preferences/proc/check_keybindings()
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if(!parent)
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return
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var/list/binds_by_key = get_key_bindings_by_key(key_bindings)
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var/list/notadded = list()
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for (var/name in GLOB.keybindings_by_name)
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var/datum/keybinding/kb = GLOB.keybindings_by_name[name]
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if(kb.name in key_bindings)
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continue // key is unbound and or bound to something
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var/addedbind = FALSE
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key_bindings[kb.name] = list()
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if(parent.hotkeys)
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for(var/hotkeytobind in kb.hotkey_keys)
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if(hotkeytobind == "Unbound")
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addedbind = TRUE
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else if(!length(binds_by_key[hotkeytobind])) //Only bind to the key if nothing else is bound
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key_bindings[kb.name] |= hotkeytobind
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addedbind = TRUE
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else
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for(var/classickeytobind in kb.classic_keys)
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if(classickeytobind == "Unbound")
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addedbind = TRUE
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else if(!length(binds_by_key[classickeytobind])) //Only bind to the key if nothing else is bound
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key_bindings[kb.name] |= classickeytobind
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addedbind = TRUE
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if(!addedbind)
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notadded += kb
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save_preferences() //Save the players pref so that new keys that were set to Unbound as default are permanently stored
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if(length(notadded))
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addtimer(CALLBACK(src, PROC_REF(announce_conflict), notadded), 5 SECONDS)
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/datum/preferences/proc/announce_conflict(list/notadded)
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to_chat(parent, "<span class='warningplain'><b><u>Keybinding Conflict</u></b></span>\n\
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<span class='warningplain'><b>There are new <a href='?src=[REF(src)];open_keybindings=1'>keybindings</a> that default to keys you've already bound. The new ones will be unbound.</b></span>")
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for(var/item in notadded)
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var/datum/keybinding/conflicted = item
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to_chat(parent, span_danger("[conflicted.category]: [conflicted.full_name] needs updating"))
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/datum/preferences/proc/load_path(ckey, filename="preferences.json")
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if(!ckey || !load_and_save)
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return
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path = "data/player_saves/[ckey[1]]/[ckey]/[filename]"
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/datum/preferences/proc/load_savefile()
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if(load_and_save && !path)
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CRASH("Attempted to load savefile without first loading a path!")
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savefile = new /datum/json_savefile(load_and_save ? path : null)
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/datum/preferences/proc/load_preferences()
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if(!savefile)
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stack_trace("Attempted to load the preferences of [parent] without a savefile; did you forget to call load_savefile?")
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load_savefile()
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if(!savefile)
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stack_trace("Failed to load the savefile for [parent] after manually calling load_savefile; something is very wrong.")
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return FALSE
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var/needs_update = save_data_needs_update(savefile.get_entry())
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if(load_and_save && (needs_update == -2)) //fatal, can't load any data
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var/bacpath = "[path].updatebac" //todo: if the savefile version is higher then the server, check the backup, and give the player a prompt to load the backup
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if (fexists(bacpath))
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fdel(bacpath) //only keep 1 version of backup
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fcopy(savefile.path, bacpath) //byond helpfully lets you use a savefile for the first arg.
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return FALSE
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apply_all_client_preferences()
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//general preferences
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lastchangelog = savefile.get_entry("lastchangelog", lastchangelog)
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be_special = savefile.get_entry("be_special", be_special)
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default_slot = savefile.get_entry("default_slot", default_slot)
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chat_toggles = savefile.get_entry("chat_toggles", chat_toggles)
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toggles = savefile.get_entry("toggles", toggles)
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ignoring = savefile.get_entry("ignoring", ignoring)
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// OOC commendations
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hearted_until = savefile.get_entry("hearted_until", hearted_until)
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if(hearted_until > world.realtime)
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hearted = TRUE
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//favorite outfits
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favorite_outfits = savefile.get_entry("favorite_outfits", favorite_outfits)
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var/list/parsed_favs = list()
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for(var/typetext in favorite_outfits)
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var/datum/outfit/path = text2path(typetext)
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if(ispath(path)) //whatever typepath fails this check probably doesn't exist anymore
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parsed_favs += path
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favorite_outfits = unique_list(parsed_favs)
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// Custom hotkeys
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key_bindings = savefile.get_entry("key_bindings", key_bindings)
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//try to fix any outdated data if necessary
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if(needs_update >= 0)
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var/bacpath = "[path].updatebac" //todo: if the savefile version is higher then the server, check the backup, and give the player a prompt to load the backup
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if (fexists(bacpath))
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fdel(bacpath) //only keep 1 version of backup
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fcopy(savefile.path, bacpath) //byond helpfully lets you use a savefile for the first arg.
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update_preferences(needs_update, savefile) //needs_update = savefile_version if we need an update (positive integer)
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check_keybindings() // this apparently fails every time and overwrites any unloaded prefs with the default values, so don't load anything after this line or it won't actually save
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key_bindings_by_key = get_key_bindings_by_key(key_bindings)
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//Sanitize
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lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
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default_slot = sanitize_integer(default_slot, 1, max_save_slots, initial(default_slot))
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toggles = sanitize_integer(toggles, 0, SHORT_REAL_LIMIT-1, initial(toggles))
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be_special = sanitize_be_special(SANITIZE_LIST(be_special))
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key_bindings = sanitize_keybindings(key_bindings)
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favorite_outfits = SANITIZE_LIST(favorite_outfits)
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if(needs_update >= 0) //save the updated version
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var/old_default_slot = default_slot
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var/old_max_save_slots = max_save_slots
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for (var/slot in savefile.get_entry()) //but first, update all current character slots.
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if (copytext(slot, 1, 10) != "character")
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continue
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var/slotnum = text2num(copytext(slot, 10))
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if (!slotnum)
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continue
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max_save_slots = max(max_save_slots, slotnum) //so we can still update byond member slots after they lose memeber status
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default_slot = slotnum
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if (load_character())
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save_character()
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default_slot = old_default_slot
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max_save_slots = old_max_save_slots
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save_preferences()
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return TRUE
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/datum/preferences/proc/save_preferences()
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if(!savefile)
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CRASH("Attempted to save the preferences of [parent] without a savefile. This should have been handled by load_preferences()")
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savefile.set_entry("version", SAVEFILE_VERSION_MAX) //updates (or failing that the sanity checks) will ensure data is not invalid at load. Assume up-to-date
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for (var/preference_type in GLOB.preference_entries)
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var/datum/preference/preference = GLOB.preference_entries[preference_type]
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if (preference.savefile_identifier != PREFERENCE_PLAYER)
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continue
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if (!(preference.type in recently_updated_keys))
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continue
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recently_updated_keys -= preference.type
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if (preference_type in value_cache)
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write_preference(preference, preference.serialize(value_cache[preference_type]))
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savefile.set_entry("lastchangelog", lastchangelog)
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savefile.set_entry("be_special", be_special)
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savefile.set_entry("default_slot", default_slot)
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savefile.set_entry("toggles", toggles)
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savefile.set_entry("chat_toggles", chat_toggles)
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savefile.set_entry("ignoring", ignoring)
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savefile.set_entry("key_bindings", key_bindings)
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savefile.set_entry("hearted_until", (hearted_until > world.realtime ? hearted_until : null))
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savefile.set_entry("favorite_outfits", favorite_outfits)
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savefile.save()
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return TRUE
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/datum/preferences/proc/load_character(slot)
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SHOULD_NOT_SLEEP(TRUE)
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if(!slot)
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slot = default_slot
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slot = sanitize_integer(slot, 1, max_save_slots, initial(default_slot))
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if(slot != default_slot)
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default_slot = slot
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savefile.set_entry("default_slot", slot)
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var/tree_key = "character[slot]"
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var/list/save_data = savefile.get_entry(tree_key)
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var/needs_update = save_data_needs_update(save_data)
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if(needs_update == -2) //fatal, can't load any data
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return FALSE
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// Read everything into cache
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// Uses priority order as some values may rely on others for creating default values
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for (var/datum/preference/preference as anything in get_preferences_in_priority_order())
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if (preference.savefile_identifier != PREFERENCE_CHARACTER)
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continue
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value_cache -= preference.type
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read_preference(preference.type)
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//Character
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randomise = save_data?["randomise"]
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//Load prefs
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job_preferences = save_data?["job_preferences"]
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//Quirks
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all_quirks = save_data?["all_quirks"]
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load_character_skyrat(save_data) // SKYRAT EDIT ADDITION
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//try to fix any outdated data if necessary
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//preference updating will handle saving the updated data for us.
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if(needs_update >= 0)
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update_character(needs_update, save_data) //needs_update == savefile_version if we need an update (positive integer)
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//Sanitize
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randomise = SANITIZE_LIST(randomise)
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job_preferences = SANITIZE_LIST(job_preferences)
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all_quirks = SANITIZE_LIST(all_quirks)
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//Validate job prefs
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for(var/j in job_preferences)
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if(job_preferences[j] != JP_LOW && job_preferences[j] != JP_MEDIUM && job_preferences[j] != JP_HIGH)
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job_preferences -= j
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all_quirks = SSquirks.filter_invalid_quirks(SANITIZE_LIST(all_quirks), augments)// SKYRAT EDIT - AUGMENTS+
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validate_quirks()
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return TRUE
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/datum/preferences/proc/save_character(update) // Skyrat edit - Choose when to update (This is stupid)
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SHOULD_NOT_SLEEP(TRUE)
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if(!path)
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return FALSE
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var/tree_key = "character[default_slot]"
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if(!(tree_key in savefile.get_entry()))
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savefile.set_entry(tree_key, list())
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var/save_data = savefile.get_entry(tree_key)
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for (var/datum/preference/preference as anything in get_preferences_in_priority_order())
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if (preference.savefile_identifier != PREFERENCE_CHARACTER)
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continue
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if (!(preference.type in recently_updated_keys))
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continue
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recently_updated_keys -= preference.type
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if (preference.type in value_cache)
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write_preference(preference, preference.serialize(value_cache[preference.type]))
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save_data["version"] = SAVEFILE_VERSION_MAX //load_character will sanitize any bad data, so assume up-to-date.
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// This is the version when the random security department was removed.
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// When the minimum is higher than that version, it's impossible for someone to have the "Random" department.
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#if SAVEFILE_VERSION_MIN > 40
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#warn The prefered_security_department check in code/modules/client/preferences/security_department.dm is no longer necessary.
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#endif
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//Character
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save_data["randomise"] = randomise
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//Write prefs
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save_data["job_preferences"] = job_preferences
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//Quirks
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save_data["all_quirks"] = all_quirks
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save_character_skyrat(save_data, update) // SKYRAT EDIT ADDITION
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return TRUE
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/datum/preferences/proc/switch_to_slot(new_slot)
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// SAFETY: `load_character` performs sanitization on the slot number
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if (!load_character(new_slot))
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tainted_character_profiles = TRUE
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randomise_appearance_prefs()
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save_character()
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for (var/datum/preference_middleware/preference_middleware as anything in middleware)
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preference_middleware.on_new_character(usr)
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character_preview_view.update_body()
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/datum/preferences/proc/remove_current_slot()
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PRIVATE_PROC(TRUE)
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var/closest_slot
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for (var/other_slot in default_slot - 1 to 1 step -1)
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var/save_data = savefile.get_entry("character[other_slot]")
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if (!isnull(save_data))
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closest_slot = other_slot
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break
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if (isnull(closest_slot))
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for (var/other_slot in default_slot + 1 to max_save_slots)
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var/save_data = savefile.get_entry("character[other_slot]")
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if (!isnull(save_data))
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closest_slot = other_slot
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break
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if (isnull(closest_slot))
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stack_trace("remove_current_slot() being called when there are no slots to go to, the client should prevent this")
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return
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savefile.remove_entry("character[default_slot]")
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tainted_character_profiles = TRUE
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switch_to_slot(closest_slot)
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/datum/preferences/proc/sanitize_be_special(list/input_be_special)
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var/list/output = list()
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for (var/role in input_be_special)
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if (role in GLOB.special_roles)
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output += role
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return output.len == input_be_special.len ? input_be_special : output
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/proc/sanitize_keybindings(value)
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var/list/base_bindings = sanitize_islist(value,list())
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for(var/keybind_name in base_bindings)
|
|
if (!(keybind_name in GLOB.keybindings_by_name))
|
|
base_bindings -= keybind_name
|
|
return base_bindings
|
|
|
|
#undef SAVEFILE_VERSION_MAX
|
|
#undef SAVEFILE_VERSION_MIN
|