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Because the wings were in fact made of wax ## About The Pull Request Storage goes to the very bottom of the interaction chain, hardcoded in on `/atom`. This is not preferred, obviously, but it ends up being a lot less snowflaking overall. Tables also go at the very bottom by extending `base_item_interaction`. Fixes #83742 Fixes #84434 Fixes #83982 Fixes #85516 Fixes #84990 Fixes #84890 Closes #85036 Closes #84025 (RMB places it on the table.) Closes #86616 Other changes: Refactored pod storage to be less jank. Patches some exploits around it. ## Why It's Good For The Game Should make a lot more interactions a lot more reliable... hopefully ## Changelog 🆑 Melbert refactor: Storage and Tables are now a lower priority action, meaning some uses of items on storage should work... better, now. Here's hoping at least, report any oddities. refactor: Note: For an overwhelming majority of items, **combat mode** will attempt to attack/insert into the target, while **non-combat-mode** will attempt to use on a target. This means screwdrivering or emagging a MODsuit must be done on non-combat-mode, as combat mode will simply put the screwdriver or emag into its storage. Same applies to tables, though when in doubt, RMB may help (for things which are also weapons, like mops). refactor: Refactored escape pod storage, now they actually properly show as unlocked on red alert and above. /🆑
253 lines
8.5 KiB
Plaintext
253 lines
8.5 KiB
Plaintext
//CONTAINS: Detective's Scanner
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// TODO: Split everything into easy to manage procs.
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/obj/item/detective_scanner
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name = "forensic scanner"
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desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings."
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icon = 'icons/obj/devices/scanner.dmi'
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icon_state = "forensicnew"
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w_class = WEIGHT_CLASS_SMALL
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inhand_icon_state = "electronic"
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worn_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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obj_flags = CONDUCTS_ELECTRICITY
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item_flags = NOBLUDGEON
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slot_flags = ITEM_SLOT_BELT
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/// if the scanner is currently busy processing
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var/scanner_busy = FALSE
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var/list/log = list()
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var/range = 8
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var/view_check = TRUE
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var/forensicPrintCount = 0
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actions_types = list(/datum/action/item_action/display_detective_scan_results)
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/datum/action/item_action/display_detective_scan_results
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name = "Display Forensic Scanner Results"
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/datum/action/item_action/display_detective_scan_results/Trigger(trigger_flags)
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var/obj/item/detective_scanner/scanner = target
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if(istype(scanner))
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scanner.display_detective_scan_results(usr)
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/obj/item/detective_scanner/attack_self(mob/user)
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if(!LAZYLEN(log))
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balloon_alert(user, "no logs!")
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return
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if(scanner_busy)
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balloon_alert(user, "scanner busy!")
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return
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scanner_busy = TRUE
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balloon_alert(user, "printing report...")
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addtimer(CALLBACK(src, PROC_REF(safe_print_report)), 10 SECONDS)
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/**
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* safe_print_report - a wrapper proc for print_report
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*
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* Calls print_report(), and should a runtime occur within we can still reset the 'busy' state
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*/
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/obj/item/detective_scanner/proc/safe_print_report()
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print_report()
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scanner_busy = FALSE
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/obj/item/detective_scanner/proc/print_report()
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// Create our paper
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var/obj/item/paper/report_paper = new(get_turf(src))
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//This could be a global count like sec and med record printouts. See GLOB.manifest.generalPrintCount AKA datacore.dm
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var/frNum = ++forensicPrintCount
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report_paper.name = "FR-[frNum] 'Forensic Record'"
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var/report_text = "<center><B>Forensic Record - (FR-[frNum])</B></center><HR><BR>"
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report_text += jointext(log, "<BR>")
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report_text += "<HR><B>Notes:</B><BR>"
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report_paper.add_raw_text(report_text)
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report_paper.update_appearance()
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if(ismob(loc))
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var/mob/printer = loc
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printer.put_in_hands(report_paper)
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balloon_alert(printer, "logs cleared")
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// Clear the logs
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log = list()
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/obj/item/detective_scanner/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if(SHOULD_SKIP_INTERACTION(interacting_with, src, user))
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return NONE // lets us put our scanner away without trying to scan the bag
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safe_scan(user, interacting_with)
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return ITEM_INTERACT_SUCCESS
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/obj/item/detective_scanner/ranged_interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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safe_scan(user, interacting_with)
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return ITEM_INTERACT_SUCCESS
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/**
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* safe_scan - a wrapper proc for scan()
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*
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* calls scan(), and should a runtime occur within we can still reset the 'busy' state
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*/
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/obj/item/detective_scanner/proc/safe_scan(mob/user, atom/atom_to_scan)
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set waitfor = FALSE
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if(scanner_busy)
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return
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if(!scan(user, atom_to_scan)) // this should only return FALSE if a runtime occurs during the scan proc, so ideally never
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balloon_alert(user, "scanner error!") // but in case it does, we 'error' instead of just bricking the scanner
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scanner_busy = FALSE
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/**
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* scan - scans an atom for forensic data and outputs it to the mob holding the scanner
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*
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* This should always return TRUE barring a runtime
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*/
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/obj/item/detective_scanner/proc/scan(mob/user, atom/scanned_atom)
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// Can remotely scan objects and mobs.
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if((get_dist(scanned_atom, user) > range) || (!(scanned_atom in view(range, user)) && view_check) || (loc != user))
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return TRUE
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scanner_busy = TRUE
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user.visible_message(
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span_notice("\The [user] points the [src.name] at \the [scanned_atom] and performs a forensic scan."),
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ignored_mobs = user
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)
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to_chat(user, span_notice("You scan \the [scanned_atom]. The scanner is now analysing the results..."))
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// GATHER INFORMATION
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//Make our assoc list array
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// The keys are the headers used for it, and the value is a list of each line printed
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var/list/det_data = list()
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var/list/blood = GET_ATOM_BLOOD_DNA(scanned_atom)
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det_data[DETSCAN_CATEGORY_FIBER] = GET_ATOM_FIBRES(scanned_atom)
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var/target_name = scanned_atom.name
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// Start gathering
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if(ishuman(scanned_atom))
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var/mob/living/carbon/human/scanned_human = scanned_atom
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if(!scanned_human.gloves)
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LAZYADD(det_data[DETSCAN_CATEGORY_FINGERS], md5(scanned_human.dna?.unique_identity))
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else if(!ismob(scanned_atom))
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det_data[DETSCAN_CATEGORY_FINGERS] = GET_ATOM_FINGERPRINTS(scanned_atom)
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// Only get reagents from non-mobs.
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for(var/datum/reagent/present_reagent as anything in scanned_atom.reagents?.reagent_list)
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LAZYADD(det_data[DETSCAN_CATEGORY_DRINK], \
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"Reagent: <font color='red'>[present_reagent.name]</font> Volume: <font color='red'>[present_reagent.volume]</font>")
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// Get blood data from the blood reagent.
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if(!istype(present_reagent, /datum/reagent/blood))
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continue
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var/blood_DNA = present_reagent.data["blood_DNA"]
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var/blood_type = present_reagent.data["blood_type"]
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if(!blood_DNA || !blood_type)
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continue
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LAZYSET(blood, blood_DNA, blood_type)
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if(istype(scanned_atom, /obj/item/card/id))
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var/obj/item/card/id/user_id = scanned_atom
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for(var/region in DETSCAN_ACCESS_ORDER())
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var/access_in_region = SSid_access.accesses_by_region[region] & user_id.GetAccess()
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if(!length(access_in_region))
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continue
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LAZYADD(det_data[DETSCAN_CATEGORY_ACCESS], "[region]:")
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var/list/access_names = list()
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for(var/access_num in access_in_region)
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access_names += SSid_access.get_access_desc(access_num)
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LAZYADD(det_data[DETSCAN_CATEGORY_ACCESS], english_list(access_names))
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for(var/bloodtype in blood)
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LAZYADD(det_data[DETSCAN_CATEGORY_BLOOD], \
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"Type: <font color='red'>[blood[bloodtype]]</font> DNA (UE): <font color='red'>[bloodtype]</font>")
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// sends it off to be modified by the items
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SEND_SIGNAL(scanned_atom, COMSIG_DETECTIVE_SCANNED, user, det_data)
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// We gathered everything. Create a fork and slowly display the results to the holder of the scanner.
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var/found_something = FALSE
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add_log("<B>[station_time_timestamp()][get_timestamp()] - [target_name]</B>", 0)
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for(var/category in DETSCAN_DEFAULT_ORDER())
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if(!LAZYLEN(det_data[category]))
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continue // no data found, move to next category
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sleep(3 SECONDS)
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add_log(span_info("<B>[category]:</B>"))
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for(var/line in det_data[category])
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add_log(line)
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found_something = TRUE
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// Make sure the original user is still holding the scanner before sending them the results
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var/mob/holder = null
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if(src.loc == user)
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holder = user
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else if(ismob(src.loc))
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holder = src.loc
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if(!found_something)
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add_log("<I># No forensic traces found #</I>", 0) // Don't display this to the holder user
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if(holder)
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to_chat(holder, span_warning("Unable to locate any fingerprints, materials, fibers, or blood on \the [target_name]!"))
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else
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if(holder)
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to_chat(holder, span_notice("You finish scanning \the [target_name]."))
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add_log("---------------------------------------------------------", 0)
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return TRUE
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/obj/item/detective_scanner/proc/add_log(msg, broadcast = 1)
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if(scanner_busy)
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if(broadcast && ismob(loc))
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var/mob/logger = loc
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to_chat(logger, msg)
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log += " [msg]"
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else
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CRASH("[src] [REF(src)] is adding a log when it was never put in scanning mode!")
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/proc/get_timestamp()
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return time2text(world.time + 432000, ":ss")
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/obj/item/detective_scanner/click_alt(mob/living/user)
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if(!LAZYLEN(log))
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balloon_alert(user, "no logs!")
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return CLICK_ACTION_BLOCKING
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if(scanner_busy)
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balloon_alert(user, "scanner busy!")
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return CLICK_ACTION_BLOCKING
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balloon_alert(user, "deleting logs...")
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if(!do_after(user, 3 SECONDS, target = src))
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return CLICK_ACTION_BLOCKING
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balloon_alert(user, "logs cleared")
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log = list()
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return CLICK_ACTION_SUCCESS
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/obj/item/detective_scanner/examine(mob/user)
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. = ..()
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if(LAZYLEN(log) && !scanner_busy)
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. += span_notice("Alt-click to clear scanner logs.")
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/obj/item/detective_scanner/proc/display_detective_scan_results(mob/living/user)
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// No need for can-use checks since the action button should do proper checks
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if(!LAZYLEN(log))
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balloon_alert(user, "no logs!")
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return
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if(scanner_busy)
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balloon_alert(user, "scanner busy!")
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return
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to_chat(user, span_notice("<B>Scanner Report</B>"))
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for(var/iterLog in log)
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to_chat(user, iterLog)
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