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/*
Map Template Holodeck
Holodeck finds the location of mapped_start_area and loads offline_program in it on LateInitialize. It then passes its program templates to Holodeck.js in the form of program_cache and emag_programs. when a user selects a program the
ui calls load_program() with the id of the selected program.
load_program() -> map_template/load() on map_template/holodeck.
holodeck map templates:
1. have an update_blacklist that doesnt allow placing on non holofloors (except for engine floors so you can repair it)
2. has should_place_on_top = FALSE, so that the baseturfs list doesnt pull a kilostation oom crash
3. has returns_created = TRUE, so that SSatoms gives the map template a list of spawned atoms
all the fancy flags and shit are added to holodeck objects in finish_spawn()
Easiest way to add new holodeck programs:
1. Define new map template datums in code/modules/holodeck/holodeck_map_templates, make sure they have the access flags
of the holodeck you want them to be able to load, for the onstation holodeck the flag is STATION_HOLODECK.
2. Create the new map templates in _maps/templates (remember theyre 9x10, and make sure they have area/noop or else it will fuck with linked)
all turfs in holodeck programs MUST be of type /turf/open/floor/holofloor, OR /turf/open/floor/engine, or they will block future programs!
Note: if youre looking at holodeck code because you want to see how returns_created is handled so that templates return a list of atoms
created from them: make sure you handle that list correctly! Either copy them by value and delete them or reference it and handle qdel'ing
and clear when youre done! if you dont i will use :newspaper2: on you
*/
#define HOLODECK_CD (2 SECONDS)
#define HOLODECK_DMG_CD (5 SECONDS)
/// typecache for turfs that should be considered ok during floorchecks.
/// A linked turf being anything not in this typecache will cause the holodeck to perform an emergency shutdown.
GLOBAL_LIST_INIT(typecache_holodeck_linked_floorcheck_ok, typecacheof(list(/turf/open/floor/holofloor, /turf/closed)))
/obj/machinery/computer/holodeck
name = "holodeck control console"
desc = "A computer used to control a nearby holodeck."
icon_screen = "holocontrol"
//new vars
///what area type this holodeck loads into. linked turns into the nearest instance of this area
var/area/mapped_start_area = /area/station/holodeck/rec_center
///the currently used map template
var/datum/map_template/holodeck/template
///bottom left corner of the loading room, used for placing
var/turf/bottom_left
///if TRUE the holodeck is busy spawning another simulation and should immediately stop loading the newest one
var/spawning_simulation = FALSE
//old vars
///the area that this holodeck loads templates into, used for power and deleting holo objects that leave it
var/area/station/holodeck/linked
///what program is loaded right now or is about to be loaded
var/program = "holodeck_offline"
var/last_program
///the default program loaded by this holodeck when spawned and when deactivated
var/offline_program = "holodeck_offline"
///stores all of the unrestricted holodeck map templates that this computer has access to
var/list/program_cache
///stores all of the restricted holodeck map templates that this computer has access to
var/list/emag_programs
///subtypes of this (but not this itself) are loadable programs
var/program_type = /datum/map_template/holodeck
///every holo object created by the holodeck goes in here to track it
var/list/spawned = list()
var/list/effects = list() //like above, but for holo effects
///special locs that can mess with derez'ing holo spawned objects
var/list/special_locs = list(
/obj/item/clothing/head/mob_holder,
)
///TRUE if the holodeck is using extra power because of a program, FALSE otherwise
var/active = FALSE
///increases the holodeck cooldown if TRUE, causing the holodeck to take longer to allow loading new programs
var/damaged = FALSE
//creates the timer that determines if another program can be manually loaded
COOLDOWN_DECLARE(holodeck_cooldown)
/obj/machinery/computer/holodeck/post_machine_initialize() //from here linked is populated and the program list is generated. its also set to load the offline program
. = ..()
linked = GLOB.areas_by_type[mapped_start_area]
if(!linked)
log_mapping("[src] at [AREACOORD(src)] has no matching holodeck area.")
qdel(src)
return
bottom_left = locate(linked.x, linked.y, src.z)
if(!bottom_left)
log_mapping("[src] at [AREACOORD(src)] has an invalid holodeck area.")
qdel(src)
return
var/area/computer_area = get_area(src)
if(istype(computer_area, /area/station/holodeck))
log_mapping("Holodeck computer cannot be in a holodeck, This would cause circular power dependency.")
qdel(src)
return
// the following is necessary for power reasons
if(!offline_program)
stack_trace("Holodeck console created without an offline program")
qdel(src)
return
linked.linked = src
var/area/my_area = get_area(src)
if(my_area)
linked.energy_usage = my_area.energy_usage
else
linked.energy_usage = list(AREA_USAGE_LEN)
COOLDOWN_START(src, holodeck_cooldown, HOLODECK_CD)
generate_program_list()
load_program(offline_program,TRUE)
///adds all programs that this holodeck has access to, and separates the restricted and unrestricted ones
/obj/machinery/computer/holodeck/proc/generate_program_list()
for(var/typekey in subtypesof(program_type))
var/datum/map_template/holodeck/program = typekey
var/list/info_this = list("id" = initial(program.template_id), "name" = initial(program.name))
if(initial(program.restricted))
LAZYADD(emag_programs, list(info_this))
else
LAZYADD(program_cache, list(info_this))
/obj/machinery/computer/holodeck/ui_interact(mob/user, datum/tgui/ui)
. = ..()
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Holodeck", name)
ui.open()
/obj/machinery/computer/holodeck/ui_data(mob/user)
var/list/data = list()
data["default_programs"] = program_cache
if(obj_flags & EMAGGED)
data["emagged"] = TRUE
data["emag_programs"] = emag_programs
data["program"] = program
data["can_toggle_safety"] = HAS_SILICON_ACCESS(user)
return data
/obj/machinery/computer/holodeck/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
. = TRUE
switch(action)
if("load_program")
var/program_to_load = params["id"]
var/list/checked = program_cache.Copy()
if (obj_flags & EMAGGED)
checked |= emag_programs
var/valid = FALSE //dont tell security about this
//checks if program_to_load is any one of the loadable programs, if it isnt then it rejects it
for(var/list/check_list as anything in checked)
if(check_list["id"] == program_to_load)
valid = TRUE
break
if(!valid)
return FALSE
//load the map_template that program_to_load represents
if(program_to_load)
load_program(program_to_load)
if("safety")
if (!(obj_flags & EMAGGED) && !issilicon(usr))
return
if((obj_flags & EMAGGED) && program)
emergency_shutdown()
nerf(obj_flags & EMAGGED,FALSE)
obj_flags ^= EMAGGED
say("Safeties reset. Restarting...")
usr.log_message("disabled Holodeck safeties.", LOG_GAME)
///this is what makes the holodeck not spawn anything on broken tiles (space and non engine plating / non holofloors)
/datum/map_template/holodeck/update_blacklist(turf/placement, list/input_blacklist)
for(var/turf/possible_blacklist as anything in get_affected_turfs(placement))
if (possible_blacklist.holodeck_compatible)
continue
input_blacklist[possible_blacklist] = TRUE
///loads the template whose id string it was given ("offline_program" loads datum/map_template/holodeck/offline)
/obj/machinery/computer/holodeck/proc/load_program(map_id, force = FALSE, add_delay = TRUE)
if (program == map_id)
return
if (!is_operational)//load_program is called once with a timer (in toggle_power) we dont want this to load anything if its off
map_id = offline_program
force = TRUE
if (!force && (!COOLDOWN_FINISHED(src, holodeck_cooldown) || spawning_simulation))
say("ERROR. Recalibrating projection apparatus.")
return
if(spawning_simulation)
return
if (add_delay)
COOLDOWN_START(src, holodeck_cooldown, (damaged ? HOLODECK_CD + HOLODECK_DMG_CD : HOLODECK_CD))
if (damaged && floorcheck())
damaged = FALSE
spawning_simulation = TRUE
active = (map_id != offline_program)
update_use_power(active + IDLE_POWER_USE)
program = map_id
clear_projection()
template = SSmapping.holodeck_templates[map_id]
template.load(bottom_left) //this is what actually loads the holodeck simulation into the map
if(template.restricted)
usr.log_message("loaded a restricted Holodeck program: [program].", LOG_GAME)
message_admins("[ADMIN_LOOKUPFLW(usr)] loaded a restricted Holodeck program: [program].")
spawned = template.created_atoms //populate the spawned list with the atoms belonging to the holodeck
if(istype(template, /datum/map_template/holodeck/thunderdome1218) && !SSshuttle.shuttle_purchase_requirements_met[SHUTTLE_UNLOCK_MEDISIM])
say("Special note from \"1218 AD\" developer: I see you too are interested in the REAL dark ages of humanity! I've made this program also unlock some interesting shuttle designs on any communication console around. Have fun!")
SSshuttle.shuttle_purchase_requirements_met[SHUTTLE_UNLOCK_MEDISIM] = TRUE
nerf(!(obj_flags & EMAGGED))
finish_spawn()
///To be used on destroy, mainly to prevent sleeping inside well, destroy. Missing a lot of the things contained in load_program
/obj/machinery/computer/holodeck/proc/reset_to_default()
if (program == offline_program)
return
program = offline_program
clear_projection()
template = SSmapping.holodeck_templates[offline_program]
INVOKE_ASYNC(template, TYPE_PROC_REF(/datum/map_template, load), bottom_left) //this is what actually loads the holodeck simulation into the map
/obj/machinery/computer/holodeck/proc/clear_projection()
//clear the items from the previous program
for(var/holo_atom in spawned)
derez(holo_atom)
for(var/obj/effect/holodeck_effect/holo_effect as anything in effects)
effects -= holo_effect
holo_effect.deactivate(src)
//makes sure that any time a holoturf is inside a baseturf list (e.g. if someone put a wall over it) its set to the OFFLINE turf
//so that you cant bring turfs from previous programs into other ones (like putting the plasma burn turf into lounge for example)
for(var/turf/closed/holo_turf in linked)
holo_turf.replace_baseturf(/turf/open/floor/holofloor, /turf/open/floor/holofloor/plating)
///finalizes objects in the spawned list
/obj/machinery/computer/holodeck/proc/finish_spawn()
for(var/atom/holo_atom as anything in spawned)
if(QDELETED(holo_atom))
spawned -= holo_atom
continue
finalize_spawned(holo_atom)
spawning_simulation = FALSE
/obj/machinery/computer/holodeck/proc/finalize_spawned(atom/holo_atom)
RegisterSignal(holo_atom, COMSIG_QDELETING, PROC_REF(remove_from_holo_lists))
holo_atom.flags_1 |= HOLOGRAM_1
if(isholoeffect(holo_atom))//activates holo effects and transfers them from the spawned list into the effects list
var/obj/effect/holodeck_effect/holo_effect = holo_atom
effects += holo_effect
spawned -= holo_effect
var/atom/holo_effect_product = holo_effect.activate(src)//change name
if(istype(holo_effect_product))
spawned += holo_effect_product // we want mobs or objects spawned via holoeffects to be tracked as objects
RegisterSignal(holo_effect_product, COMSIG_QDELETING, PROC_REF(remove_from_holo_lists))
if(islist(holo_effect_product))
for(var/atom/atom_product as anything in holo_effect_product)
spawned += atom_product
RegisterSignal(atom_product, COMSIG_QDELETING, PROC_REF(remove_from_holo_lists))
return
if(isobj(holo_atom))
var/obj/holo_object = holo_atom
holo_object.resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
if(isstructure(holo_object))
holo_object.obj_flags |= NO_DEBRIS_AFTER_DECONSTRUCTION
if(istype(holo_object, /obj/structure/closet))
RegisterSignal(holo_object, COMSIG_CLOSET_CONTENTS_INITIALIZED, PROC_REF(register_contents))
return
if(ismachinery(holo_object))
var/obj/machinery/holo_machine = holo_object
holo_machine.obj_flags |= NO_DEBRIS_AFTER_DECONSTRUCTION
holo_machine.power_change()
if(istype(holo_machine, /obj/machinery/button))
var/obj/machinery/button/holo_button = holo_machine
holo_button.setup_device()
/obj/machinery/computer/holodeck/proc/register_contents(obj/structure/closet/storage)
SIGNAL_HANDLER
for(var/atom/movable/item as anything in storage.get_all_contents_type(/atom/movable))
if(item == storage)
continue
add_to_spawned(item)
/**
* A separate proc for objects that weren't loaded by the template nor spawned by holo effects
* yet need to be added to the list of spawned objects. (e.g. holographic fishes)
*/
/obj/machinery/computer/holodeck/proc/add_to_spawned(atom/holo_atom)
spawned |= holo_atom
if(!(obj_flags & EMAGGED) && isitem(holo_atom))
var/obj/item/to_be_nerfed = holo_atom
to_be_nerfed.damtype = STAMINA
finalize_spawned(holo_atom)
///this qdels holoitems that should no longer exist for whatever reason
/obj/machinery/computer/holodeck/proc/derez(atom/movable/holo_atom, silent = TRUE, forced = FALSE)
spawned -= holo_atom
if(!holo_atom)
return
UnregisterSignal(holo_atom, COMSIG_QDELETING)
var/turf/target_turf = get_turf(holo_atom)
for(var/atom/movable/atom_contents as anything in holo_atom) //make sure that things inside of a holoitem are moved outside before destroying it
if(atom_contents.flags_1 & HOLOGRAM_1) //hologram in hologram is fine
continue
atom_contents.forceMove(target_turf)
if(istype(holo_atom, /obj/item/clothing/under))
var/obj/item/clothing/under/holo_clothing = holo_atom
holo_clothing.dump_attachments()
if(!silent)
visible_message(span_notice("[holo_atom] fades away!"))
if(is_type_in_list(holo_atom.loc, special_locs))
qdel(holo_atom.loc)
qdel(holo_atom)
/obj/machinery/computer/holodeck/proc/remove_from_holo_lists(datum/to_remove, _forced)
SIGNAL_HANDLER
spawned -= to_remove
UnregisterSignal(to_remove, COMSIG_QDELETING)
/obj/machinery/computer/holodeck/process(seconds_per_tick)
if(damaged && SPT_PROB(5, seconds_per_tick))
for(var/turf/holo_turf in linked)
if(SPT_PROB(2.5, seconds_per_tick))
do_sparks(2, 1, holo_turf)
return
. = ..()
if(!. || program == offline_program)//we dont need to scan the holodeck if the holodeck is offline
return
if(!floorcheck()) //if any turfs in the floor of the holodeck are broken
emergency_shutdown()
damaged = TRUE
visible_message("The holodeck overloads!")
for(var/turf/holo_turf in linked)
if(prob(30))
do_sparks(2, 1, holo_turf)
SSexplosions.lowturf += holo_turf
holo_turf.hotspot_expose(1000,500,1)
if(!(obj_flags & EMAGGED))
for(var/item in spawned)
if(!(get_turf(item) in linked))
derez(item)
for(var/obj/effect/holodeck_effect/holo_effect as anything in effects)
holo_effect.tick()
update_mode_power_usage(ACTIVE_POWER_USE, initial(active_power_usage) + spawned.len * 3 + effects.len * 5)
/obj/machinery/computer/holodeck/proc/toggle_power(toggleOn = FALSE)
if(active == toggleOn)
return
if(toggleOn)
if(last_program && (last_program != offline_program))
addtimer(CALLBACK(src, PROC_REF(load_program), last_program, TRUE), 2.5 SECONDS)
active = TRUE
else
last_program = program
load_program(offline_program, TRUE)
active = FALSE
/obj/machinery/computer/holodeck/power_change()
. = ..()
INVOKE_ASYNC(src, PROC_REF(toggle_power), !machine_stat)
///shuts down the holodeck and force loads the offline_program
/obj/machinery/computer/holodeck/proc/emergency_shutdown()
last_program = program
active = FALSE
load_program(offline_program, TRUE)
///returns TRUE if all floors of the holodeck are present, returns FALSE if any are broken or removed
/obj/machinery/computer/holodeck/proc/floorcheck()
for(var/turf/holo_floor in linked)
if (is_type_in_typecache(holo_floor, GLOB.typecache_holodeck_linked_floorcheck_ok))
continue
return FALSE
return TRUE
///changes all weapons in the holodeck to do stamina damage if set
/obj/machinery/computer/holodeck/proc/nerf(nerf_this, is_loading = TRUE)
if (!nerf_this && is_loading)
return
for(var/obj/item/to_be_nerfed in spawned)
to_be_nerfed.damtype = nerf_this ? STAMINA : initial(to_be_nerfed.damtype)
for(var/obj/effect/holodeck_effect/holo_effect as anything in effects)
holo_effect.safety(nerf_this)
/obj/machinery/computer/holodeck/emag_act(mob/user, obj/item/card/emag/emag_card)
if(obj_flags & EMAGGED)
return FALSE
if(!LAZYLEN(emag_programs))
balloon_alert(user, "no card swipe port!")
return FALSE
playsound(src, SFX_SPARKS, 75, TRUE)
obj_flags |= EMAGGED
if (user)
balloon_alert(user, "safety protocols destroyed") // im gonna keep this once since this perfectly describes it, and the to_chat is just flavor
to_chat(user, span_warning("You vastly increase projector power and override the safety and security protocols."))
user.log_message("emagged the Holodeck Control Console.", LOG_GAME)
message_admins("[ADMIN_LOOKUPFLW(user)] emagged the Holodeck Control Console.")
say("Warning. Automatic shutoff and derezzing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator.")
nerf(!(obj_flags & EMAGGED),FALSE)
return TRUE
/obj/machinery/computer/holodeck/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
emergency_shutdown()
/obj/machinery/computer/holodeck/ex_act(severity, target)
emergency_shutdown()
return ..()
/obj/machinery/computer/holodeck/Destroy()
reset_to_default()
if(linked)
linked.linked = null
linked.energy_usage = list(AREA_USAGE_LEN)
return ..()
/obj/machinery/computer/holodeck/blob_act(obj/structure/blob/B)
emergency_shutdown()
return ..()
#undef HOLODECK_CD
#undef HOLODECK_DMG_CD