mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-12 10:42:37 +00:00
* [NO GBP] Patches & renaming for `NO_DECONSTRUCTION` flag (#82547) ## About The Pull Request 1. Renames `NO_DECONSTRUCTION` -> `NO_DEBRIS_AFTER_DECONSTRUCTION`. As the name suggests when the object is deconstructed it won't drop any items/debris. After my last refactor for this flag it now serves a new purpose so its name has been changed to match that 2. Fixes objects that are now using `NO_DECONSTRUCTION` incorrectly. Some of these changes include - Removing the flag in objects where there are no means to deconstruct them (e.g. jukebox, hydroponics soil, flora etc) - Replacing the flags old purpose by overriding its tool procs so that it regains its old behaviour(e.g. You once again cannot deconstruct ctf reinforced tables, survival pods, indestructible windows etc) ## Changelog 🆑 code: renamed `NO_DECONSTRUCTION` to `NO_DEBRIS_AFTER_DECONSTRUCTION` so its name matches its intended purpose fix: fixes some items that incorrectly used `NO_DECONSTRUCTION` prior to its refactor, meaning makes some objects non deconstructable again /🆑 * NO DESTRUCTION * Linter fix * Fixes standard RPEDs not working on machines (#82528) ## About The Pull Request Previously, `exchange_parts(...)` would cancel if both the `NO_DECONSTRUCTION` flag was set and you couldn't use your part replacer from a distance.1583cf0cc9/code/game/machinery/_machinery.dm (L958-L959)Our recent removal of `NO_DECONSTRUCTION`, however, has left this to _only_ be the latter.f0ed4ba4ce/code/game/machinery/_machinery.dm (L956-L957)Buuuuut this makes it unconditionally cancel for normal RPEDs, instead of only blocking them if `NO_DECONSTRUCTION` was set. As `NO_DECONSTRUCTION` is very much no longer relevant for this purpose, we simply remove the ranged RPED check altogether. This fixes our issue. ## Why It's Good For The Game Fixes #82525. ## Changelog 🆑 fix: Standard RPEDs work on machines again. /🆑 * Machinery Destroy() side effect clean up (#82659) ## About The Pull Request I have combed over implementations of `Destroy()` for `obj/machinery`, and noticed quite a few was spawning items or playing sounds. **Slot machines**: Moved payout to on_deconstruction() **Windoors**: Break sound moved to on_deconstruction(). I have also slightly cleaned up Destroy(), the windoor calls air_update_turf directly, as that proc already retrieves the turf it is on. **Atmospheric pipe**: Releases air and deconstructs meter objects on_deconstruction(). **Portable atmospheric devices**: Drop hyper noblium crystal on on_destruction(). **Pump, Scrubbers**: Releases air on_deconstruction(). **PACMAN power generator**: Spawns dropped fuel on_deconstruction(). **Runic vendor**: Moved vanishing effects to on_deconstruction(). I did not change Destroy side effects in the following instances: - side effects are critical for the round (e.g. doomsday device, nuke, blackbox recorder dropping the tape, gulag item reclaimer [less critical but still]) - might spawn messages and noises, but moving them to on_deconstruct would put linked items into an unusable state if deleted directly (e.g. express order console, cyborg lockdown console, tram paired sensors) - would potentially delete mobs we don't want deleted (e.g. disposals, slime camera console) Out of 220 Destroy defines, I found only 8 side effects that could not be moved to other procs, so `machinery\Destroy()` has almost always been used properly! I really hope `structure` will be as well made. Other changes: - Stasis beds had a completely empty destroy, removed - Mass drivers had two destroy procs, merged ## Why It's Good For The Game The Destroy() proc should only contain reference clean ups, barring edge cases that would harm playability. ## Changelog Nothing player facing. * Fix linter * icon fix * icon fix again --------- Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com> Co-authored-by: _0Steven <42909981+00-Steven@users.noreply.github.com> Co-authored-by: Profakos <profakos@gmail.com>
126 lines
4.0 KiB
Plaintext
126 lines
4.0 KiB
Plaintext
/*
|
|
The holodeck activates these shortly after the program loads,
|
|
and deactivates them immediately before changing or disabling the holodeck.
|
|
|
|
These remove snowflake code for special holodeck functions.
|
|
*/
|
|
/obj/effect/holodeck_effect
|
|
icon = 'icons/hud/screen_gen.dmi'
|
|
icon_state = "x2"
|
|
invisibility = INVISIBILITY_ABSTRACT
|
|
|
|
/obj/effect/holodeck_effect/proc/activate(obj/machinery/computer/holodeck/HC)
|
|
return
|
|
|
|
/obj/effect/holodeck_effect/proc/deactivate(obj/machinery/computer/holodeck/HC)
|
|
qdel(src)
|
|
return
|
|
|
|
// Called by the holodeck computer as long as the program is running
|
|
/obj/effect/holodeck_effect/proc/tick(obj/machinery/computer/holodeck/HC)
|
|
return
|
|
|
|
/obj/effect/holodeck_effect/proc/safety(active)
|
|
return
|
|
|
|
// Generates a holodeck-tracked card deck
|
|
/obj/effect/holodeck_effect/cards
|
|
icon = 'icons/obj/toys/playing_cards.dmi'
|
|
icon_state = "deck_syndicate_full"
|
|
|
|
/obj/effect/holodeck_effect/cards/activate(obj/machinery/computer/holodeck/holodeck)
|
|
var/obj/item/toy/cards/deck/syndicate/holographic/deck = new(loc, holodeck)
|
|
deck.flags_1 |= HOLOGRAM_1
|
|
return deck
|
|
|
|
/obj/effect/holodeck_effect/sparks/activate(obj/machinery/computer/holodeck/HC)
|
|
var/turf/T = get_turf(src)
|
|
if(T)
|
|
var/datum/effect_system/spark_spread/s = new
|
|
s.set_up(3, 1, T)
|
|
s.start()
|
|
T.temperature = 5000 //Why? not quite sure to be honest with you
|
|
T.hotspot_expose(50000,50000,1)
|
|
|
|
/obj/effect/holodeck_effect/random_book
|
|
|
|
|
|
/obj/effect/holodeck_effect/random_book/activate(obj/machinery/computer/holodeck/father_holodeck)
|
|
var/static/banned_books = list(/obj/item/book/manual/random, /obj/item/book/manual/nuclear, /obj/item/book/manual/wiki)
|
|
var/newtype = pick(subtypesof(/obj/item/book/manual) - banned_books)
|
|
var/obj/item/book/manual/to_spawn = new newtype(loc)
|
|
to_spawn.flags_1 |= HOLOGRAM_1
|
|
to_spawn.obj_flags |= NO_DEBRIS_AFTER_DECONSTRUCTION
|
|
return to_spawn
|
|
|
|
/obj/effect/holodeck_effect/mobspawner
|
|
var/mobtype = /mob/living/basic/carp/holographic
|
|
var/mob/our_mob = null
|
|
|
|
/obj/effect/holodeck_effect/mobspawner/activate(obj/machinery/computer/holodeck/HC)
|
|
if(islist(mobtype))
|
|
mobtype = pick(mobtype)
|
|
our_mob = new mobtype(loc)
|
|
our_mob.flags_1 |= HOLOGRAM_1
|
|
|
|
// these vars are not really standardized but all would theoretically create stuff on death
|
|
our_mob.add_traits(list(TRAIT_PERMANENTLY_MORTAL, TRAIT_NO_BLOOD_OVERLAY, TRAIT_NOBLOOD, TRAIT_NOHUNGER), INNATE_TRAIT)
|
|
RegisterSignal(our_mob, COMSIG_QDELETING, PROC_REF(handle_mob_delete))
|
|
return our_mob
|
|
|
|
/obj/effect/holodeck_effect/mobspawner/deactivate(obj/machinery/computer/holodeck/HC)
|
|
if(our_mob)
|
|
HC.derez(our_mob)
|
|
qdel(src)
|
|
|
|
/obj/effect/holodeck_effect/mobspawner/proc/handle_mob_delete(datum/source)
|
|
SIGNAL_HANDLER
|
|
our_mob = null
|
|
|
|
/obj/effect/holodeck_effect/mobspawner/pet
|
|
|
|
/obj/effect/holodeck_effect/mobspawner/pet/Initialize(mapload)
|
|
. = ..()
|
|
mobtype = list(
|
|
/mob/living/basic/butterfly,
|
|
/mob/living/basic/chick/permanent,
|
|
/mob/living/basic/pet/fox/docile,
|
|
/mob/living/basic/rabbit,
|
|
)
|
|
mobtype += pick(
|
|
/mob/living/basic/pet/dog/corgi,
|
|
/mob/living/basic/pet/dog/corgi/puppy,
|
|
/mob/living/basic/pet/dog/pug,
|
|
)
|
|
mobtype += pick(
|
|
/mob/living/basic/pet/cat,
|
|
/mob/living/basic/pet/cat/kitten,
|
|
)
|
|
|
|
/obj/effect/holodeck_effect/mobspawner/bee
|
|
mobtype = /mob/living/basic/bee/toxin
|
|
|
|
/obj/effect/holodeck_effect/mobspawner/monkey
|
|
mobtype = /mob/living/carbon/human/species/monkey
|
|
|
|
/obj/effect/holodeck_effect/mobspawner/monkey/activate(obj/machinery/computer/holodeck/computer)
|
|
var/mob/living/carbon/human/monkey = ..()
|
|
. = list() + monkey
|
|
|
|
for(var/atom/atom as anything in monkey.contents + monkey.organs)
|
|
. += atom
|
|
|
|
/obj/effect/holodeck_effect/mobspawner/penguin
|
|
mobtype = /mob/living/basic/pet/penguin/emperor/neuter
|
|
|
|
/obj/effect/holodeck_effect/mobspawner/penguin/Initialize(mapload)
|
|
if(prob(1))
|
|
mobtype = /mob/living/basic/pet/penguin/emperor/shamebrero/neuter
|
|
return ..()
|
|
|
|
/obj/effect/holodeck_effect/mobspawner/penguin_baby
|
|
mobtype = /mob/living/basic/pet/penguin/baby/permanent
|
|
|
|
/obj/effect/holodeck_effect/mobspawner/crab/jon
|
|
mobtype = /mob/living/basic/crab/jon
|