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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
71 lines
2.3 KiB
Plaintext
71 lines
2.3 KiB
Plaintext
/obj/structure/musician
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name = "Not A Piano"
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desc = "Something broke, contact coderbus."
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interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT | INTERACT_ATOM_REQUIRES_DEXTERITY
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integrity_failure = 0.25
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var/can_play_unanchored = FALSE
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var/list/allowed_instrument_ids = list("r3grand","r3harpsi","crharpsi","crgrand1","crbright1", "crichugan", "crihamgan","piano")
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var/datum/song/song
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/obj/structure/musician/Initialize(mapload)
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. = ..()
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song = new(src, allowed_instrument_ids)
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allowed_instrument_ids = null
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/obj/structure/musician/Destroy()
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QDEL_NULL(song)
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return ..()
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/obj/structure/musician/proc/should_stop_playing(atom/music_player)
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if(!(anchored || can_play_unanchored) || !ismob(music_player))
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return STOP_PLAYING
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var/mob/user = music_player
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if(!ISADVANCEDTOOLUSER(user))
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to_chat(src, span_warning("You don't have the dexterity to do this!"))
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return STOP_PLAYING
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/obj/structure/musician/ui_interact(mob/user)
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. = ..()
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song.ui_interact(user)
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/obj/structure/musician/wrench_act(mob/living/user, obj/item/tool)
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. = ..()
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default_unfasten_wrench(user, tool, time = 4 SECONDS)
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return ITEM_INTERACT_SUCCESS
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/obj/structure/musician/piano
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name = "space piano"
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desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
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icon = 'icons/obj/art/musician.dmi'
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icon_state = "piano"
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anchored = TRUE
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density = TRUE
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var/broken_icon_state = "pianobroken"
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/obj/structure/musician/piano/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/falling_hazard, damage = 60, wound_bonus = 10, hardhat_safety = FALSE, crushes = TRUE, impact_sound = 'sound/effects/piano_hit.ogg')
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/obj/structure/musician/piano/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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playsound(src, 'sound/effects/piano_hit.ogg', 100, TRUE)
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if(BURN)
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playsound(src, 'sound/items/tools/welder.ogg', 100, TRUE)
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/obj/structure/musician/piano/atom_break(damage_flag)
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. = ..()
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if(!broken)
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broken = TRUE
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icon_state = broken_icon_state
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/obj/structure/musician/piano/unanchored
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anchored = FALSE
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/obj/structure/musician/piano/minimoog
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name = "space minimoog"
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desc = "This is a minimoog, like a space piano, but more spacey!"
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icon_state = "minimoog"
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broken_icon_state = "minimoogbroken"
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