Files
Bubberstation/code/modules/language/calcic.dm
SkyratBot 60b40c1379 [MIRROR] Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople) (#27593)
* Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople)

* [MIRROR] Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople) (#2314)

* Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople)

* Modular adjustments (vox, teshari names)

* Update yangyu.dm

* Delete language.dm

* Remove language.dm override

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>

* Fix 2

* fix 3

* Update monkeys.dm

* test fix

* One modular adjustment

* Ticked

* yeah

* unhardcodes modsuit parts (#82905)

see #70061 but i almost finished it, i only need to go through every
single module and assign it a fitting part

🆑
refactor: modsuits have been refactored if you see bugs report them
fix: admin cargo tech modsuit outfit now works correctly
/🆑

---------

Co-authored-by: Andrew <mt.forspam@gmail.com>

* Revert "unhardcodes modsuit parts (#82905)"

This reverts commit 622968a8e5e9cd142cb4d19bf9775f084a4c17d9.

* Removes language.dm and duplicate species() proc

* Removes modular language subsystem

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Andrew <mt.forspam@gmail.com>
2024-06-09 11:19:08 +05:30

29 lines
937 B
Plaintext

/datum/language/calcic
name = "Calcic"
desc = "The disjointed and staccato language of plasmamen. Also understood by skeletons."
key = "b"
space_chance = 10
syllables = list(
"k", "ck", "ack", "ick", "cl", "tk", "sk", "isk", "tak",
"kl", "hs", "ss", "ks", "lk", "dk", "gk", "ka", "ska", "la", "pk",
"wk", "ak", "ik", "ip", "ski", "bk", "kb", "ta", "is", "it", "li", "di",
"ds", "ya", "sck", "crk", "hs", "ws", "mk", "aaa", "skraa", "skee", "hss",
"raa", "klk", "tk", "stk", "clk"
)
icon_state = "calcic"
default_priority = 90
/datum/language/calcic/get_random_name(
gender = NEUTER,
name_count = default_name_count,
syllable_min = default_name_syllable_min,
syllable_max = default_name_syllable_max,
force_use_syllables = FALSE,
)
if(force_use_syllables)
return ..()
return "[pick(GLOB.plasmaman_names)] \Roman[rand(1, 99)]"
// Yeah, this goes to skeletons too, since it's basically just skeleton clacking.