mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-13 03:02:38 +00:00
* Barcode scanners can now be printed. (#81324) ## About The Pull Request Currently the only way to get a barcode scanner is by spawning as a Curator, this is lame and prevents people to job change into a librarian, so now it can be printed like basically all other service job's tools. Part of computer tech  ## Why It's Good For The Game You no longer have to spawn as a Curator to be able to work in the Library, and Curators can now replace their otherwise completely irreplaceable equipment. ## Changelog 🆑 qol: The barcode scanner is now part of computer tech and can be printed at the service techfab. /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com> * Barcode scanners can now be printed. --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
30 lines
1001 B
Plaintext
30 lines
1001 B
Plaintext
/obj/item/barcodescanner
|
|
name = "barcode scanner"
|
|
icon = 'icons/obj/service/library.dmi'
|
|
icon_state ="scanner"
|
|
desc = "A fabulous tool if you need to scan a barcode."
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_TINY
|
|
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2)
|
|
///Weakref to the library computer we are connected to.
|
|
var/datum/weakref/computer_ref
|
|
///The current scanning mode (BARCODE_SCANNER_CHECKIN|BARCODE_SCANNER_INVENTORY)
|
|
var/scan_mode = BARCODE_SCANNER_CHECKIN
|
|
|
|
/obj/item/barcodescanner/attack_self(mob/user)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
if(!computer_ref?.resolve())
|
|
user.balloon_alert(user, "not connected to computer!")
|
|
return
|
|
switch(scan_mode)
|
|
if(BARCODE_SCANNER_CHECKIN)
|
|
scan_mode = BARCODE_SCANNER_INVENTORY
|
|
user.balloon_alert(user, "inventory adding mode")
|
|
if(BARCODE_SCANNER_INVENTORY)
|
|
scan_mode = BARCODE_SCANNER_CHECKIN
|
|
user.balloon_alert(user, "check-in mode")
|
|
playsound(loc, 'sound/items/click.ogg', 20, TRUE)
|