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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
186 lines
6.5 KiB
Plaintext
186 lines
6.5 KiB
Plaintext
#define SHEET_POINT_VALUE 33
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/**********************Prisoners' Console**************************/
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/obj/machinery/mineral/labor_claim_console
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name = "point claim console"
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desc = "A stacking console with an electromagnetic writer, used to track ore mined by prisoners."
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "console"
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density = FALSE
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/// Connected stacking machine
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var/obj/machinery/mineral/stacking_machine/laborstacker/stacking_machine
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/// Needed to send messages to sec radio
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var/obj/item/radio/security_radio
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/obj/machinery/mineral/labor_claim_console/Initialize(mapload)
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. = ..()
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security_radio = new /obj/item/radio(src)
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security_radio.set_listening(FALSE)
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locate_stacking_machine()
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//If we can't find a stacking machine end it all ok?
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if(!stacking_machine)
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return INITIALIZE_HINT_QDEL
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/obj/machinery/mineral/labor_claim_console/Destroy()
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QDEL_NULL(security_radio)
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if(stacking_machine)
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stacking_machine.labor_console = null
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stacking_machine = null
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return ..()
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/proc/cmp_sheet_list(list/a, list/b)
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return a["value"] - b["value"]
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/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "LaborClaimConsole", name)
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ui.open()
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/obj/machinery/mineral/labor_claim_console/ui_data(mob/user)
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var/list/data = list()
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var/can_go_home = FALSE
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if(obj_flags & EMAGGED)
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can_go_home = TRUE
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var/obj/item/card/id/worn_id
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if(isliving(user))
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var/mob/living/living_user = user
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worn_id = living_user.get_idcard(TRUE)
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if(istype(worn_id, /obj/item/card/id/advanced/prisoner))
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var/obj/item/card/id/advanced/prisoner/worn_prisoner_id = worn_id
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data["id_points"] = worn_prisoner_id.points
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if(!worn_prisoner_id.goal)
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data["status_info"] = "No goal set!"
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else if(worn_prisoner_id.points >= worn_prisoner_id.goal)
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can_go_home = TRUE
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data["status_info"] = "Goal met!"
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else
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data["status_info"] = "You are [(worn_prisoner_id.goal - worn_prisoner_id.points)] points away."
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else
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data["status_info"] = "No Prisoner ID detected."
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data["id_points"] = 0
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if(stacking_machine)
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data["unclaimed_points"] = stacking_machine.points
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data["can_go_home"] = can_go_home
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return data
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/obj/machinery/mineral/labor_claim_console/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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var/mob/user_mob = usr
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switch(action)
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if("claim_points")
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var/obj/item/card/id/worn_id
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if(isliving(user_mob))
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var/mob/living/living_mob = user_mob
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worn_id = living_mob.get_idcard(TRUE)
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if(istype(worn_id, /obj/item/card/id/advanced/prisoner))
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var/obj/item/card/id/advanced/prisoner/worn_prisoner_id = worn_id
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worn_prisoner_id.points += stacking_machine.points
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stacking_machine.points = 0
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to_chat(user_mob, span_notice("Points transferred."))
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return TRUE
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else
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to_chat(user_mob, span_alert("No valid id for point transfer detected."))
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if("move_shuttle")
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if(!alone_in_area(get_area(src), user_mob))
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to_chat(user_mob, span_alert("Prisoners are only allowed to be released while alone."))
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return
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switch(SSshuttle.moveShuttle("laborcamp", "laborcamp_home", TRUE))
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if(1)
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to_chat(user_mob, span_alert("Shuttle not found."))
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if(2)
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to_chat(user_mob, span_alert("Shuttle already at station."))
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if(3)
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to_chat(user_mob, span_alert("No permission to dock could be granted."))
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else
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if(!(obj_flags & EMAGGED))
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security_radio.set_frequency(FREQ_SECURITY)
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var/datum/record/crew/target = find_record(user_mob.real_name)
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target?.wanted_status = WANTED_PAROLE
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security_radio.talk_into(src, "[user_mob.name] returned to the station. Minerals and Prisoner ID card ready for retrieval.", FREQ_SECURITY)
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user_mob.log_message("has completed their labor points goal and is now sending the gulag shuttle back to the station.", LOG_GAME)
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to_chat(user_mob, span_notice("Shuttle received message and will be sent shortly."))
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return TRUE
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/obj/machinery/mineral/labor_claim_console/proc/locate_stacking_machine()
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stacking_machine = locate(/obj/machinery/mineral/stacking_machine) in dview(2, get_turf(src))
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if(stacking_machine)
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stacking_machine.labor_console = src
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/obj/machinery/mineral/labor_claim_console/emag_act(mob/user, obj/item/card/emag/emag_card)
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if (obj_flags & EMAGGED)
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return FALSE
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obj_flags |= EMAGGED
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balloon_alert(user, "id authenticator short-circuited")
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visible_message(span_warning("[src] lets out a few sparks!"))
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do_sparks(2, TRUE, src)
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return TRUE
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/**********************Prisoner Collection Unit**************************/
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/obj/machinery/mineral/stacking_machine/laborstacker
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force_connect = TRUE
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damage_deflection = 21 //otherwise prisoners will destroy it
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///Idle points sitting in the machine left to be claimed.
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var/points = 0
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///Labor claim console synced to our stacking machine, set by the console.
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var/obj/machinery/mineral/labor_claim_console/labor_console
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/obj/machinery/mineral/stacking_machine/laborstacker/Destroy()
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if(labor_console)
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labor_console.stacking_machine = null
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labor_console = null
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return ..()
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/obj/machinery/mineral/stacking_machine/laborstacker/process_sheet(obj/item/stack/sheet/input)
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if (input.manufactured && input.gulag_valid)
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points += SHEET_POINT_VALUE * input.amount
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return ..()
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/obj/machinery/mineral/stacking_machine/laborstacker/attackby(obj/item/weapon, mob/user, params)
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if(istype(weapon, /obj/item/stack/sheet))
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process_sheet(weapon)
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return
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return ..()
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/**********************Point Lookup Console**************************/
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/obj/machinery/mineral/labor_points_checker
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name = "points checking console"
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desc = "A console used by prisoners to check the progress on their quotas. Simply swipe a prisoner ID."
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "console"
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density = FALSE
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/obj/machinery/mineral/labor_points_checker/attack_hand(mob/user, list/modifiers)
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. = ..()
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if(. || user.is_blind())
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return
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user.examinate(src)
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/obj/machinery/mineral/labor_points_checker/attackby(obj/item/weapon, mob/user, params)
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if(!istype(weapon, /obj/item/card/id/advanced/prisoner))
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return ..()
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var/obj/item/card/id/advanced/prisoner/prisoner_id = weapon
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if(!prisoner_id.goal) //no goal to reach
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say("No goal required for this ID.")
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return
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say("ID: [prisoner_id.registered_name].")
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say("Points Collected: [prisoner_id.points] / [prisoner_id.goal].")
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say("Collect points by bringing smelted minerals to the Labor Shuttle stacking machine. Reach your quota to earn your release.")
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#undef SHEET_POINT_VALUE
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