Files
Bubberstation/code/modules/mining/laborcamp/laborstacker.dm
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

186 lines
6.5 KiB
Plaintext

#define SHEET_POINT_VALUE 33
/**********************Prisoners' Console**************************/
/obj/machinery/mineral/labor_claim_console
name = "point claim console"
desc = "A stacking console with an electromagnetic writer, used to track ore mined by prisoners."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = FALSE
/// Connected stacking machine
var/obj/machinery/mineral/stacking_machine/laborstacker/stacking_machine
/// Needed to send messages to sec radio
var/obj/item/radio/security_radio
/obj/machinery/mineral/labor_claim_console/Initialize(mapload)
. = ..()
security_radio = new /obj/item/radio(src)
security_radio.set_listening(FALSE)
locate_stacking_machine()
//If we can't find a stacking machine end it all ok?
if(!stacking_machine)
return INITIALIZE_HINT_QDEL
/obj/machinery/mineral/labor_claim_console/Destroy()
QDEL_NULL(security_radio)
if(stacking_machine)
stacking_machine.labor_console = null
stacking_machine = null
return ..()
/proc/cmp_sheet_list(list/a, list/b)
return a["value"] - b["value"]
/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "LaborClaimConsole", name)
ui.open()
/obj/machinery/mineral/labor_claim_console/ui_data(mob/user)
var/list/data = list()
var/can_go_home = FALSE
if(obj_flags & EMAGGED)
can_go_home = TRUE
var/obj/item/card/id/worn_id
if(isliving(user))
var/mob/living/living_user = user
worn_id = living_user.get_idcard(TRUE)
if(istype(worn_id, /obj/item/card/id/advanced/prisoner))
var/obj/item/card/id/advanced/prisoner/worn_prisoner_id = worn_id
data["id_points"] = worn_prisoner_id.points
if(!worn_prisoner_id.goal)
data["status_info"] = "No goal set!"
else if(worn_prisoner_id.points >= worn_prisoner_id.goal)
can_go_home = TRUE
data["status_info"] = "Goal met!"
else
data["status_info"] = "You are [(worn_prisoner_id.goal - worn_prisoner_id.points)] points away."
else
data["status_info"] = "No Prisoner ID detected."
data["id_points"] = 0
if(stacking_machine)
data["unclaimed_points"] = stacking_machine.points
data["can_go_home"] = can_go_home
return data
/obj/machinery/mineral/labor_claim_console/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
var/mob/user_mob = usr
switch(action)
if("claim_points")
var/obj/item/card/id/worn_id
if(isliving(user_mob))
var/mob/living/living_mob = user_mob
worn_id = living_mob.get_idcard(TRUE)
if(istype(worn_id, /obj/item/card/id/advanced/prisoner))
var/obj/item/card/id/advanced/prisoner/worn_prisoner_id = worn_id
worn_prisoner_id.points += stacking_machine.points
stacking_machine.points = 0
to_chat(user_mob, span_notice("Points transferred."))
return TRUE
else
to_chat(user_mob, span_alert("No valid id for point transfer detected."))
if("move_shuttle")
if(!alone_in_area(get_area(src), user_mob))
to_chat(user_mob, span_alert("Prisoners are only allowed to be released while alone."))
return
switch(SSshuttle.moveShuttle("laborcamp", "laborcamp_home", TRUE))
if(1)
to_chat(user_mob, span_alert("Shuttle not found."))
if(2)
to_chat(user_mob, span_alert("Shuttle already at station."))
if(3)
to_chat(user_mob, span_alert("No permission to dock could be granted."))
else
if(!(obj_flags & EMAGGED))
security_radio.set_frequency(FREQ_SECURITY)
var/datum/record/crew/target = find_record(user_mob.real_name)
target?.wanted_status = WANTED_PAROLE
security_radio.talk_into(src, "[user_mob.name] returned to the station. Minerals and Prisoner ID card ready for retrieval.", FREQ_SECURITY)
user_mob.log_message("has completed their labor points goal and is now sending the gulag shuttle back to the station.", LOG_GAME)
to_chat(user_mob, span_notice("Shuttle received message and will be sent shortly."))
return TRUE
/obj/machinery/mineral/labor_claim_console/proc/locate_stacking_machine()
stacking_machine = locate(/obj/machinery/mineral/stacking_machine) in dview(2, get_turf(src))
if(stacking_machine)
stacking_machine.labor_console = src
/obj/machinery/mineral/labor_claim_console/emag_act(mob/user, obj/item/card/emag/emag_card)
if (obj_flags & EMAGGED)
return FALSE
obj_flags |= EMAGGED
balloon_alert(user, "id authenticator short-circuited")
visible_message(span_warning("[src] lets out a few sparks!"))
do_sparks(2, TRUE, src)
return TRUE
/**********************Prisoner Collection Unit**************************/
/obj/machinery/mineral/stacking_machine/laborstacker
force_connect = TRUE
damage_deflection = 21 //otherwise prisoners will destroy it
///Idle points sitting in the machine left to be claimed.
var/points = 0
///Labor claim console synced to our stacking machine, set by the console.
var/obj/machinery/mineral/labor_claim_console/labor_console
/obj/machinery/mineral/stacking_machine/laborstacker/Destroy()
if(labor_console)
labor_console.stacking_machine = null
labor_console = null
return ..()
/obj/machinery/mineral/stacking_machine/laborstacker/process_sheet(obj/item/stack/sheet/input)
if (input.manufactured && input.gulag_valid)
points += SHEET_POINT_VALUE * input.amount
return ..()
/obj/machinery/mineral/stacking_machine/laborstacker/attackby(obj/item/weapon, mob/user, params)
if(istype(weapon, /obj/item/stack/sheet))
process_sheet(weapon)
return
return ..()
/**********************Point Lookup Console**************************/
/obj/machinery/mineral/labor_points_checker
name = "points checking console"
desc = "A console used by prisoners to check the progress on their quotas. Simply swipe a prisoner ID."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = FALSE
/obj/machinery/mineral/labor_points_checker/attack_hand(mob/user, list/modifiers)
. = ..()
if(. || user.is_blind())
return
user.examinate(src)
/obj/machinery/mineral/labor_points_checker/attackby(obj/item/weapon, mob/user, params)
if(!istype(weapon, /obj/item/card/id/advanced/prisoner))
return ..()
var/obj/item/card/id/advanced/prisoner/prisoner_id = weapon
if(!prisoner_id.goal) //no goal to reach
say("No goal required for this ID.")
return
say("ID: [prisoner_id.registered_name].")
say("Points Collected: [prisoner_id.points] / [prisoner_id.goal].")
say("Collect points by bringing smelted minerals to the Labor Shuttle stacking machine. Reach your quota to earn your release.")
#undef SHEET_POINT_VALUE