mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-12 10:42:37 +00:00
## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
447 lines
14 KiB
Plaintext
447 lines
14 KiB
Plaintext
/obj/item/mod/core
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name = "MOD core"
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desc = "A non-functional MOD core. Inform the admins if you see this."
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icon = 'icons/obj/clothing/modsuit/mod_construction.dmi'
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icon_state = "mod-core"
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inhand_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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/// MOD unit we are powering.
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var/obj/item/mod/control/mod
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/obj/item/mod/core/Destroy()
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if(mod)
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uninstall()
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return ..()
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/obj/item/mod/core/proc/install(obj/item/mod/control/mod_unit)
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mod = mod_unit
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mod.core = src
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forceMove(mod)
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mod.update_charge_alert()
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/obj/item/mod/core/proc/uninstall()
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mod.core = null
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mod.update_charge_alert()
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mod = null
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/obj/item/mod/core/proc/charge_source()
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return
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/obj/item/mod/core/proc/charge_amount()
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return 0
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/obj/item/mod/core/proc/max_charge_amount()
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return 1
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/obj/item/mod/core/proc/add_charge(amount)
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return FALSE
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/obj/item/mod/core/proc/subtract_charge(amount)
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return FALSE
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/obj/item/mod/core/proc/check_charge(amount)
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return FALSE
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/**
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* Gets what icon state to display on the HUD for the charge level of this core
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*/
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/obj/item/mod/core/proc/get_charge_icon_state()
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return "0"
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/obj/item/mod/core/infinite
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name = "MOD infinite core"
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icon_state = "mod-core-infinite"
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desc = "A fusion core using the rare Fixium to sustain enough energy for the lifetime of the MOD's user. \
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This might be because of the slowly killing poison inside, but those are just rumors."
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/obj/item/mod/core/infinite/charge_source()
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return src
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/obj/item/mod/core/infinite/charge_amount()
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return INFINITY
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/obj/item/mod/core/infinite/max_charge_amount()
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return INFINITY
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/obj/item/mod/core/infinite/add_charge(amount)
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return TRUE
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/obj/item/mod/core/infinite/subtract_charge(amount)
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return amount
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/obj/item/mod/core/infinite/check_charge(amount)
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return TRUE
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/obj/item/mod/core/infinite/get_charge_icon_state()
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return "high"
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/obj/item/mod/core/standard
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name = "MOD standard core"
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icon_state = "mod-core-standard"
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desc = "Growing in the most lush, fertile areas of the planet Sprout, there is a crystal known as the Heartbloom. \
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These rare, organic piezoelectric crystals are of incredible cultural significance to the artist castes of the \
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Ethereals, owing to their appearance; which is exactly similar to that of an Ethereal's heart.\n\
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Which one you have in your suit is unclear, but either way, \
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it's been repurposed to be an internal power source for a Modular Outerwear Device."
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/// Installed cell.
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var/obj/item/stock_parts/power_store/cell
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/obj/item/mod/core/standard/Destroy()
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QDEL_NULL(cell)
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return ..()
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/obj/item/mod/core/standard/install(obj/item/mod/control/mod_unit)
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. = ..()
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if(cell)
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install_cell(cell)
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RegisterSignal(mod, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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RegisterSignal(mod, COMSIG_ATOM_ATTACK_HAND, PROC_REF(on_attack_hand))
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RegisterSignal(mod, COMSIG_ATOM_ITEM_INTERACTION, PROC_REF(on_mod_interaction))
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RegisterSignal(mod, COMSIG_MOD_WEARER_SET, PROC_REF(on_wearer_set))
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if(mod.wearer)
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on_wearer_set(mod, mod.wearer)
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/obj/item/mod/core/standard/uninstall()
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if(!QDELETED(cell))
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cell.forceMove(drop_location())
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UnregisterSignal(mod, list(
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COMSIG_ATOM_EXAMINE,
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COMSIG_ATOM_ATTACK_HAND,
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COMSIG_ATOM_ITEM_INTERACTION,
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COMSIG_MOD_WEARER_SET,
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))
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if(mod.wearer)
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on_wearer_unset(mod, mod.wearer)
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return ..()
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/obj/item/mod/core/standard/charge_source()
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return cell
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/obj/item/mod/core/standard/charge_amount()
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var/obj/item/stock_parts/power_store/charge_source = charge_source()
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return charge_source?.charge || 0
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/obj/item/mod/core/standard/max_charge_amount(amount)
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var/obj/item/stock_parts/power_store/charge_source = charge_source()
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return charge_source?.maxcharge || 1
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/obj/item/mod/core/standard/add_charge(amount)
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var/obj/item/stock_parts/power_store/charge_source = charge_source()
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if(isnull(charge_source))
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return FALSE
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. = charge_source.give(amount)
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if(.)
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mod.update_charge_alert()
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return .
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/obj/item/mod/core/standard/subtract_charge(amount)
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var/obj/item/stock_parts/power_store/charge_source = charge_source()
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if(isnull(charge_source))
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return FALSE
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. = charge_source.use(amount, TRUE)
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if(.)
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mod.update_charge_alert()
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return .
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/obj/item/mod/core/standard/check_charge(amount)
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return charge_amount() >= amount
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/obj/item/mod/core/standard/get_charge_icon_state()
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if(isnull(charge_source()))
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return "missing"
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switch(round(charge_amount() / max_charge_amount(), 0.01))
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if(0.75 to INFINITY)
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return "high"
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if(0.5 to 0.75)
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return "mid"
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if(0.25 to 0.5)
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return "low"
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if(0.02 to 0.25)
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return "very_low"
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return "empty"
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/obj/item/mod/core/standard/proc/install_cell(new_cell)
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cell = new_cell
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cell.forceMove(src)
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mod.update_charge_alert()
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/obj/item/mod/core/standard/proc/uninstall_cell()
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if(!cell)
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return
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cell = null
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mod.update_charge_alert()
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/obj/item/mod/core/standard/Exited(atom/movable/gone, direction)
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. = ..()
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if(gone == cell)
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uninstall_cell()
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/obj/item/mod/core/standard/proc/on_examine(datum/source, mob/examiner, list/examine_text)
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SIGNAL_HANDLER
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if(!mod.open)
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return
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examine_text += cell ? "You could remove the cell with an empty hand." : "You could use a cell on it to install one."
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/obj/item/mod/core/standard/proc/on_attack_hand(datum/source, mob/living/user)
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SIGNAL_HANDLER
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if(mod.seconds_electrified && charge_amount() && mod.shock(user))
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return COMPONENT_CANCEL_ATTACK_CHAIN
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if(mod.open && mod.loc == user)
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INVOKE_ASYNC(src, PROC_REF(mod_uninstall_cell), user)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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return NONE
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/obj/item/mod/core/standard/proc/mod_uninstall_cell(mob/living/user)
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if(!cell)
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mod.balloon_alert(user, "no cell!")
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return
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mod.balloon_alert(user, "removing cell...")
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if(!do_after(user, 1.5 SECONDS, target = mod))
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mod.balloon_alert(user, "interrupted!")
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return
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mod.balloon_alert(user, "cell removed")
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playsound(mod, 'sound/machines/click.ogg', 50, TRUE, SILENCED_SOUND_EXTRARANGE)
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var/obj/item/cell_to_move = cell
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cell_to_move.forceMove(drop_location())
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user.put_in_hands(cell_to_move)
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/obj/item/mod/core/standard/proc/on_mod_interaction(datum/source, mob/living/user, obj/item/thing)
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SIGNAL_HANDLER
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return item_interaction(user, thing)
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/obj/item/mod/core/standard/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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return replace_cell(tool, user) ? ITEM_INTERACT_SUCCESS : NONE
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/obj/item/mod/core/standard/proc/replace_cell(obj/item/attacking_item, mob/user)
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if(!istype(attacking_item, /obj/item/stock_parts/power_store/cell))
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return FALSE
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if(!mod.open)
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mod.balloon_alert(user, "open the cover first!")
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playsound(mod, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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if(cell)
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mod.balloon_alert(user, "cell already installed!")
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playsound(mod, 'sound/machines/scanner/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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install_cell(attacking_item)
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mod.balloon_alert(user, "cell installed")
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playsound(mod, 'sound/machines/click.ogg', 50, TRUE, SILENCED_SOUND_EXTRARANGE)
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return TRUE
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/obj/item/mod/core/standard/proc/on_wearer_set(datum/source, mob/user)
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SIGNAL_HANDLER
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RegisterSignal(mod.wearer, COMSIG_PROCESS_BORGCHARGER_OCCUPANT, PROC_REF(on_borg_charge))
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RegisterSignal(mod, COMSIG_MOD_WEARER_UNSET, PROC_REF(on_wearer_unset))
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/obj/item/mod/core/standard/proc/on_wearer_unset(datum/source, mob/user)
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SIGNAL_HANDLER
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UnregisterSignal(mod.wearer, COMSIG_PROCESS_BORGCHARGER_OCCUPANT)
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UnregisterSignal(mod, COMSIG_MOD_WEARER_UNSET)
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/obj/item/mod/core/standard/proc/on_borg_charge(datum/source, datum/callback/charge_cell, seconds_per_tick)
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SIGNAL_HANDLER
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var/obj/item/stock_parts/power_store/target_cell = charge_source()
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if(isnull(target_cell))
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return
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if(charge_cell.Invoke(target_cell, seconds_per_tick))
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mod.update_charge_alert()
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/obj/item/mod/core/ethereal
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name = "MOD ethereal core"
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icon_state = "mod-core-ethereal"
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desc = "A reverse engineered core of a Modular Outerwear Device. Using natural liquid electricity from Ethereals, \
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preventing the need to use external sources to convert electric charge."
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/// A modifier to all charge we use, ethereals don't need to spend as much energy as normal suits.
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var/charge_modifier = 0.1
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/obj/item/mod/core/ethereal/charge_source()
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var/obj/item/organ/internal/stomach/ethereal/ethereal_stomach = mod.wearer.get_organ_slot(ORGAN_SLOT_STOMACH)
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if(!istype(ethereal_stomach))
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return
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return ethereal_stomach
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/obj/item/mod/core/ethereal/charge_amount()
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var/obj/item/organ/internal/stomach/ethereal/charge_source = charge_source()
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return charge_source?.cell.charge() || ETHEREAL_CHARGE_NONE
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/obj/item/mod/core/ethereal/max_charge_amount()
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return ETHEREAL_CHARGE_FULL
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/obj/item/mod/core/ethereal/add_charge(amount)
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var/obj/item/organ/internal/stomach/ethereal/charge_source = charge_source()
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if(!charge_source)
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return FALSE
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charge_source.adjust_charge(amount*charge_modifier)
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return TRUE
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/obj/item/mod/core/ethereal/subtract_charge(amount)
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var/obj/item/organ/internal/stomach/ethereal/charge_source = charge_source()
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if(!charge_source)
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return FALSE
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return -charge_source.adjust_charge(-amount*charge_modifier)
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/obj/item/mod/core/ethereal/check_charge(amount)
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return charge_amount() >= amount*charge_modifier
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/obj/item/mod/core/ethereal/get_charge_icon_state()
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return charge_source() ? "0" : "missing"
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#define PLASMA_CORE_ORE_CHARGE (1.5 * STANDARD_CELL_CHARGE)
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#define PLASMA_CORE_SHEET_CHARGE (2 * STANDARD_CELL_CHARGE)
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/obj/item/mod/core/plasma
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name = "MOD plasma core"
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icon_state = "mod-core-plasma"
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desc = "Nanotrasen's attempt at capitalizing on their plasma research. These plasma cores are refueled \
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through plasma fuel, allowing for easy continued use by their mining squads."
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/// How much charge we can store.
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var/maxcharge = 10 * STANDARD_CELL_CHARGE
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/// How much charge we are currently storing.
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var/charge = 10 * STANDARD_CELL_CHARGE
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/// Associated list of charge sources and how much they charge, only stacks allowed.
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var/list/charger_list = list(/obj/item/stack/ore/plasma = PLASMA_CORE_ORE_CHARGE, /obj/item/stack/sheet/mineral/plasma = PLASMA_CORE_SHEET_CHARGE)
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/obj/item/mod/core/plasma/install(obj/item/mod/control/mod_unit)
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. = ..()
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RegisterSignal(mod, COMSIG_ATOM_ITEM_INTERACTION, PROC_REF(on_mod_interaction))
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/obj/item/mod/core/plasma/uninstall()
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UnregisterSignal(mod, COMSIG_ATOM_ITEM_INTERACTION)
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return ..()
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/obj/item/mod/core/plasma/charge_source()
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return src
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/obj/item/mod/core/plasma/charge_amount()
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return charge
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/obj/item/mod/core/plasma/max_charge_amount()
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return maxcharge
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/obj/item/mod/core/plasma/add_charge(amount)
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charge = min(maxcharge, charge + amount)
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mod.update_charge_alert()
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return TRUE
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/obj/item/mod/core/plasma/subtract_charge(amount)
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amount = min(amount, charge)
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charge -= amount
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mod.update_charge_alert()
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return amount
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/obj/item/mod/core/plasma/check_charge(amount)
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return charge_amount() >= amount
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/obj/item/mod/core/plasma/get_charge_icon_state()
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switch(round(charge_amount() / max_charge_amount(), 0.01))
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if(0.75 to INFINITY)
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return "high"
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if(0.5 to 0.75)
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return "mid"
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if(0.25 to 0.5)
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return "low"
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if(0.02 to 0.25)
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return "very_low"
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return "empty"
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/obj/item/mod/core/plasma/proc/on_mod_interaction(datum/source, mob/living/user, obj/item/thing)
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SIGNAL_HANDLER
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return item_interaction(user, thing)
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/obj/item/mod/core/plasma/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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return charge_plasma(tool, user) ? ITEM_INTERACT_SUCCESS : NONE
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/obj/item/mod/core/plasma/proc/charge_plasma(obj/item/stack/plasma, mob/user)
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var/charge_given = is_type_in_list(plasma, charger_list, zebra = TRUE)
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if(!charge_given)
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return FALSE
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var/uses_needed = min(plasma.amount, ROUND_UP((max_charge_amount() - charge_amount()) / charge_given))
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if(uses_needed <= 0 || !plasma.use(uses_needed))
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return FALSE
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add_charge(uses_needed * charge_given)
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balloon_alert(user, "core refueled")
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return TRUE
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#undef PLASMA_CORE_ORE_CHARGE
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#undef PLASMA_CORE_SHEET_CHARGE
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/obj/item/mod/core/plasma/lavaland
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name = "MOD plasma flower core"
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icon_state = "mod-core-plasma-flower"
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desc = "A strange flower from the desolate wastes of lavaland. It pulses with a strange purple glow. \
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The wires coming out of it could be hooked into a MODsuit."
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light_system = OVERLAY_LIGHT
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light_color = "#cc00cc"
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light_range = 2.5
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light_power = 1.5
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// Slightly better than the normal plasma core.
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// Not super sure if this should just be the same, but will see.
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maxcharge = 15 * STANDARD_CELL_CHARGE
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charge = 15 * STANDARD_CELL_CHARGE
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/// The mob to be spawned by the core
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var/mob/living/spawned_mob_type = /mob/living/basic/butterfly/lavaland/temporary
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/// Max number of mobs it can spawn
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var/max_spawns = 3
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/// Mob spawner for the core
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var/datum/component/spawner/mob_spawner
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/// Particle holder for pollen particles
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var/obj/effect/abstract/particle_holder/particle_effect
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/obj/item/mod/core/plasma/lavaland/Destroy()
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QDEL_NULL(particle_effect)
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return ..()
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/obj/item/mod/core/plasma/lavaland/install(obj/item/mod/control/mod_unit)
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. = ..()
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RegisterSignal(mod_unit, COMSIG_MOD_TOGGLED, PROC_REF(on_toggle))
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/obj/item/mod/core/plasma/lavaland/uninstall(obj/item/mod/control/mod_unit)
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. = ..()
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UnregisterSignal(mod_unit, COMSIG_MOD_TOGGLED)
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/obj/item/mod/core/plasma/lavaland/proc/on_toggle()
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SIGNAL_HANDLER
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if(mod.active)
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particle_effect = new(mod.wearer, /particles/pollen, PARTICLE_ATTACH_MOB)
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mob_spawner = mod.wearer.AddComponent(/datum/component/spawner, spawn_types=list(spawned_mob_type), spawn_time=5 SECONDS, max_spawned=3, faction=mod.wearer.faction)
|
|
RegisterSignal(mob_spawner, COMSIG_SPAWNER_SPAWNED, PROC_REF(new_mob))
|
|
RegisterSignal(mod.wearer, COMSIG_MOVABLE_MOVED, PROC_REF(spread_flowers))
|
|
|
|
else
|
|
QDEL_NULL(particle_effect)
|
|
UnregisterSignal(mob_spawner, COMSIG_SPAWNER_SPAWNED)
|
|
UnregisterSignal(mod.wearer, COMSIG_MOVABLE_MOVED)
|
|
for(var/datum/mob in mob_spawner.spawned_things)
|
|
qdel(mob)
|
|
qdel(mob_spawner)
|
|
|
|
/obj/item/mod/core/plasma/lavaland/proc/new_mob(spawner, mob/living/basic/butterfly/lavaland/temporary/spawned)
|
|
SIGNAL_HANDLER
|
|
if(spawned)
|
|
spawned.source = src
|
|
|
|
/obj/item/mod/core/plasma/lavaland/proc/spread_flowers(atom/source, atom/oldloc, dir, forced)
|
|
SIGNAL_HANDLER
|
|
var/static/list/possible_flower_types = list(
|
|
/obj/structure/flora/bush/lavendergrass/style_random,
|
|
/obj/structure/flora/bush/flowers_yw/style_random,
|
|
/obj/structure/flora/bush/flowers_br/style_random,
|
|
/obj/structure/flora/bush/flowers_pp/style_random,
|
|
)
|
|
var/chosen_type = pick(possible_flower_types)
|
|
var/flower_boots = new chosen_type(get_turf(mod.wearer))
|
|
animate(flower_boots, alpha = 0, 1 SECONDS)
|
|
QDEL_IN(flower_boots, 1 SECONDS)
|