Files
Bubberstation/code/modules/modular_computers/file_system/programs/bounty_board.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

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4.9 KiB
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/datum/computer_file/program/bounty_board
filename = "bountyboard"
filedesc = "Bounty Board Request Network"
downloader_category = PROGRAM_CATEGORY_SUPPLY
program_open_overlay = "bountyboard"
extended_desc = "A multi-platform network for placing requests across the station, with payment across the network being possible.."
program_flags = PROGRAM_ON_NTNET_STORE | PROGRAM_REQUIRES_NTNET
size = 10
tgui_id = "NtosBountyBoard"
///Reference to the currently logged in user.
var/datum/bank_account/current_user
///The station request datum being affected by UI actions.
var/datum/station_request/active_request
///Value of the currently bounty input
var/bounty_value = 1
///Text of the currently written bounty
var/bounty_text = ""
///Has the app been added to the network yet?
var/networked = FALSE
/datum/computer_file/program/bounty_board/ui_data(mob/user)
var/list/data = list()
var/list/formatted_requests = list()
var/list/formatted_applicants = list()
if(current_user)
data["user"] = list()
data["user"]["name"] = current_user.account_holder
if(current_user.account_job)
data["user"]["job"] = current_user.account_job.title
data["user"]["department"] = current_user.account_job.paycheck_department
else
data["user"]["job"] = "No Job"
data["user"]["department"] = DEPARTMENT_UNASSIGNED
else
data["user"] = list()
data["user"]["name"] = user.name
data["user"]["job"] = "N/A"
data["user"]["department"] = "N/A"
if(!networked)
GLOB.allbountyboards += computer
networked = TRUE
if(computer.computer_id_slot)
current_user = computer.computer_id_slot?.registered_account
for(var/i in GLOB.request_list)
if(!i)
continue
var/datum/station_request/request = i
formatted_requests += list(list("owner" = request.owner, "value" = request.value, "description" = request.description, "acc_number" = request.req_number))
if(request.applicants)
for(var/datum/bank_account/j in request.applicants)
formatted_applicants += list(list("name" = j.account_holder, "request_id" = request.owner_account.account_id, "requestee_id" = j.account_id))
if(current_user)
data["accountName"] = current_user.account_holder
data["requests"] = formatted_requests
data["applicants"] = formatted_applicants
data["bountyValue"] = bounty_value
data["bountyText"] = bounty_text
return data
/datum/computer_file/program/bounty_board/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
var/current_ref_num = params["request"]
var/current_app_num = params["applicant"]
var/datum/bank_account/request_target
if(current_ref_num)
for(var/datum/station_request/i in GLOB.request_list)
if("[i.req_number]" == "[current_ref_num]")
active_request = i
break
if(active_request)
for(var/datum/bank_account/j in active_request.applicants)
if("[j.account_id]" == "[current_app_num]")
request_target = j
break
switch(action)
if("createBounty")
if(!current_user || !bounty_text)
playsound(src, 'sound/machines/buzz/buzz-sigh.ogg', 20, TRUE)
return TRUE
for(var/datum/station_request/i in GLOB.request_list)
if("[i.req_number]" == "[current_user.account_id]")
computer.say("Account already has active bounty.")
return TRUE
var/datum/station_request/curr_request = new /datum/station_request(current_user.account_holder, bounty_value,bounty_text,current_user.account_id, current_user)
GLOB.request_list += list(curr_request)
for(var/obj/i in GLOB.allbountyboards)
i.say("New bounty has been added!")
playsound(i.loc, 'sound/effects/cashregister.ogg', 30, TRUE)
return TRUE
if("apply")
if(!current_user)
computer.say("Please swipe a valid ID first.")
return TRUE
if(current_user.account_holder == active_request.owner)
playsound(computer, 'sound/machines/buzz/buzz-sigh.ogg', 20, TRUE)
return TRUE
active_request.applicants += list(current_user)
if("payApplicant")
if(!current_user)
return
if(!current_user.has_money(active_request.value) || (current_user.account_holder != active_request.owner))
playsound(computer, 'sound/machines/buzz/buzz-sigh.ogg', 30, TRUE)
return
request_target.transfer_money(current_user, active_request.value, "Bounties: Request Completed")
computer.say("Paid out [active_request.value] credits.")
GLOB.request_list.Remove(active_request)
return TRUE
if("clear")
if(current_user)
current_user = null
computer.say("Account Reset.")
return TRUE
if("deleteRequest")
if(!current_user)
playsound(computer, 'sound/machines/buzz/buzz-sigh.ogg', 20, TRUE)
return TRUE
if(active_request.owner != current_user.account_holder)
playsound(computer, 'sound/machines/buzz/buzz-sigh.ogg', 20, TRUE)
return TRUE
computer.say("Deleted current request.")
GLOB.request_list.Remove(active_request)
return TRUE
if("bountyVal")
bounty_value = text2num(params["bountyval"])
if(!bounty_value)
bounty_value = 1
return TRUE
if("bountyText")
bounty_text = (params["bountytext"])
return TRUE