Files
Bubberstation/code/modules/modular_computers/file_system/programs/cargoship.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

60 lines
2.5 KiB
Plaintext

/datum/computer_file/program/shipping
filename = "shipping"
filedesc = "GrandArk Exporter"
downloader_category = PROGRAM_CATEGORY_SUPPLY
program_open_overlay = "shipping"
extended_desc = "A combination printer/scanner app that enables modular computers to print barcodes for easy scanning and shipping."
size = 6
tgui_id = "NtosShipping"
program_icon = "tags"
///Account used for creating barcodes.
var/datum/bank_account/payments_acc
///The person who tagged this will receive the sale value multiplied by this number.
var/cut_multiplier = 0.5
///Maximum value for cut_multiplier.
var/cut_max = 0.5
///Minimum value for cut_multiplier.
var/cut_min = 0.01
/datum/computer_file/program/shipping/ui_data(mob/user)
var/list/data = list()
data["has_id_slot"] = !!computer.computer_id_slot
data["paperamt"] = "[computer.stored_paper] / [computer.max_paper]"
data["card_owner"] = computer.computer_id_slot || "No Card Inserted."
data["current_user"] = payments_acc ? payments_acc.account_holder : null
data["barcode_split"] = cut_multiplier * 100
return data
/datum/computer_file/program/shipping/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(!computer.computer_id_slot) //We need an ID to successfully run
return FALSE
switch(action)
if("ejectid")
computer.RemoveID(usr)
if("selectid")
if(!computer.computer_id_slot.registered_account)
playsound(get_turf(computer.ui_host()), 'sound/machines/buzz/buzz-sigh.ogg', 50, TRUE, -1)
return TRUE
payments_acc = computer.computer_id_slot.registered_account
playsound(get_turf(computer.ui_host()), 'sound/machines/ping.ogg', 50, TRUE, -1)
if("resetid")
payments_acc = null
if("setsplit")
var/potential_cut = input("How much would you like to pay out to the registered card?","Percentage Profit ([round(cut_min*100)]% - [round(cut_max*100)]%)") as num|null
cut_multiplier = potential_cut ? clamp(round(potential_cut/100, cut_min), cut_min, cut_max) : initial(cut_multiplier)
if("print")
if(computer.stored_paper <= 0)
to_chat(usr, span_notice("Printer is out of paper."))
return TRUE
if(!payments_acc)
to_chat(usr, span_notice("Software error: Please set a current user first."))
return TRUE
var/obj/item/barcode/barcode = new /obj/item/barcode(get_turf(computer.ui_host()))
barcode.payments_acc = payments_acc
barcode.cut_multiplier = cut_multiplier
computer.stored_paper--
to_chat(usr, span_notice("The computer prints out a barcode."))