Files
Bubberstation/code/modules/modular_computers/file_system/programs/robocontrol.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

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/datum/computer_file/program/robocontrol
filename = "botkeeper"
filedesc = "BotKeeper"
downloader_category = PROGRAM_CATEGORY_SCIENCE
program_open_overlay = "robot"
extended_desc = "A remote controller used for giving basic commands to non-sentient robots."
program_flags = PROGRAM_ON_NTNET_STORE | PROGRAM_REQUIRES_NTNET
size = 6
tgui_id = "NtosRoboControl"
program_icon = "robot"
///Number of simple robots on-station.
var/botcount = 0
///Access granted by the used to summon robots.
var/list/current_access = list()
///List of all ping types you can annoy drones with.
var/static/list/drone_ping_types = list(
"Low",
"Medium",
"High",
"Critical",
)
/datum/computer_file/program/robocontrol/ui_data(mob/user)
var/list/data = list()
var/turf/current_turf = get_turf(computer.ui_host())
var/list/botlist = list()
var/list/mulelist = list()
if(computer)
data["id_owner"] = computer.computer_id_slot || ""
botcount = 0
for(var/mob/living/simple_animal/bot/simple_bot as anything in GLOB.bots_list)
if(!is_valid_z_level(current_turf, get_turf(simple_bot)) || !(simple_bot.bot_mode_flags & BOT_MODE_REMOTE_ENABLED)) //Only non-emagged bots on the same Z-level are detected!
continue
if(!simple_bot.allowed(user) && !simple_bot.check_access(computer.computer_id_slot)) // Only check Bots we can access
continue
var/list/newbot = list(
"name" = simple_bot.name,
"mode" = simple_bot.get_mode_ui(),
"model" = simple_bot.bot_type,
"locat" = get_area(simple_bot),
"bot_ref" = REF(simple_bot),
"mule_check" = FALSE,
)
if(simple_bot.bot_type == MULE_BOT)
var/mob/living/simple_animal/bot/mulebot/simple_mulebot = simple_bot
mulelist += list(list(
"name" = simple_mulebot.name,
"id" = simple_mulebot.id,
"dest" = simple_mulebot.destination,
"power" = simple_mulebot.cell ? simple_mulebot.cell.percent() : 0,
"home" = simple_mulebot.home_destination,
"autoReturn" = simple_mulebot.mulebot_delivery_flags & MULEBOT_RETURN_MODE,
"autoPickup" = simple_mulebot.mulebot_delivery_flags & MULEBOT_AUTO_PICKUP_MODE,
"reportDelivery" = simple_mulebot.mulebot_delivery_flags & MULEBOT_REPORT_DELIVERY_MODE,
"mule_ref" = REF(simple_mulebot),
"load" = simple_mulebot.get_load_name(),
))
newbot["mule_check"] = TRUE
botlist += list(newbot)
for(var/mob/living/basic/drone/all_drones as anything in GLOB.drones_list)
if(all_drones.hacked)
continue
if(!is_valid_z_level(current_turf, get_turf(all_drones)))
continue
var/list/drone_data = list(
"name" = all_drones.name,
"status" = all_drones.stat,
"drone_ref" = REF(all_drones),
)
data["drones"] += list(drone_data)
data["bots"] = botlist
data["mules"] = mulelist
data["botcount"] = botlist.len
data["droneaccess"] = GLOB.drone_machine_blacklist_enabled
data["dronepingtypes"] = drone_ping_types
return data
/datum/computer_file/program/robocontrol/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
var/mob/current_user = ui.user
var/obj/item/card/id/id_card = computer?.computer_id_slot
var/static/list/standard_actions = list(
"patroloff",
"patrolon",
"ejectpai",
)
var/static/list/MULE_actions = list(
"stop",
"go",
"home",
"destination",
"setid",
"sethome",
"unload",
"autoret",
"autopick",
"report",
"ejectpai",
)
var/mob/living/simple_animal/bot/simple_bot = locate(params["robot"]) in GLOB.bots_list
if (action in standard_actions)
simple_bot.bot_control(action, current_user, id_card?.GetAccess())
if (action in MULE_actions)
simple_bot.bot_control(action, current_user, id_card?.GetAccess(), TRUE)
switch(action)
if("summon")
simple_bot.bot_control(action, current_user, id_card ? id_card.access : id_card?.GetAccess())
if("ejectcard")
if(!computer || !computer.computer_id_slot)
return
if(id_card)
GLOB.manifest.modify(id_card.registered_name, id_card.assignment, id_card.get_trim_assignment())
computer.RemoveID(usr)
else
playsound(get_turf(computer.ui_host()) , 'sound/machines/buzz/buzz-sigh.ogg', 25, FALSE)
if("changedroneaccess")
if(!computer || !computer.computer_id_slot || !id_card)
to_chat(current_user, span_notice("No ID found, authorization failed."))
return
if(isdrone(current_user))
to_chat(current_user, span_notice("You can't free yourself."))
return
if(!(ACCESS_CE in id_card.access))
to_chat(current_user, span_notice("Required access not found on ID."))
return
GLOB.drone_machine_blacklist_enabled = !GLOB.drone_machine_blacklist_enabled
if("ping_drones")
if(!(params["ping_type"]) || !(params["ping_type"] in drone_ping_types))
return
var/area/current_area = get_area(current_user)
if(!current_area || QDELETED(current_user))
return
var/msg = span_boldnotice("NON-DRONE PING: [current_user.name]: [params["ping_type"]] priority alert in [current_area.name]!")
_alert_drones(msg, TRUE, current_user)
to_chat(current_user, msg)
playsound(src, 'sound/machines/terminal/terminal_success.ogg', 15, TRUE)