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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
141 lines
5.5 KiB
Plaintext
141 lines
5.5 KiB
Plaintext
/datum/computer_file/program/robotact
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filename = "robotact"
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filedesc = "RoboTact"
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downloader_category = PROGRAM_CATEGORY_SCIENCE
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extended_desc = "A built-in app for cyborg self-management and diagnostics."
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ui_header = "robotact.gif" //DEBUG -- new icon before PR
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program_open_overlay = "command"
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program_flags = NONE
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undeletable = TRUE
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can_run_on_flags = PROGRAM_PDA
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size = 5
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tgui_id = "NtosRobotact"
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program_icon = "terminal"
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/datum/computer_file/program/robotact/on_start(mob/living/user)
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if(!istype(computer, /obj/item/modular_computer/pda/silicon))
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to_chat(user, span_warning("A warning flashes across \the [computer]: Device Incompatible."))
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return FALSE
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. = ..()
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if(.)
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var/obj/item/modular_computer/pda/silicon/tablet = computer
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if(tablet.device_theme == PDA_THEME_SYNDICATE)
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program_open_overlay = "command-syndicate"
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return TRUE
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return FALSE
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/datum/computer_file/program/robotact/ui_data(mob/user)
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var/list/data = list()
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if(!iscyborg(user))
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return data
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//Implied, since we can't run on non tablets
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var/obj/item/modular_computer/pda/silicon/tablet = computer
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var/mob/living/silicon/robot/cyborg = tablet.silicon_owner
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data["name"] = cyborg.name
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data["designation"] = cyborg.model
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data["masterAI"] = cyborg.connected_ai //Master AI
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var/charge = 0
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var/maxcharge = 1
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if(cyborg.cell)
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charge = cyborg.cell.charge
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maxcharge = cyborg.cell.maxcharge
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data["charge"] = charge //Current cell charge
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data["maxcharge"] = maxcharge //Cell max charge
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data["integrity"] = ((cyborg.health + 100) / 2) //health, as percentage
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data["lampIntensity"] = cyborg.lamp_intensity //lamp power setting
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data["lampConsumption"] = cyborg.lamp_power_consumption //Power consumption of the lamp per lamp intensity.
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data["sensors"] = "[cyborg.sensors_on?"ACTIVE":"DISABLED"]"
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data["printerPictures"] = cyborg.connected_ai? cyborg.connected_ai.aicamera.stored.len : cyborg.aicamera.stored.len //Number of pictures taken, synced to AI if available
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data["printerToner"] = cyborg.toner //amount of toner
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data["printerTonerMax"] = cyborg.tonermax //It's a variable, might as well use it
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data["thrustersInstalled"] = cyborg.ionpulse //If we have a thruster uprade
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data["thrustersStatus"] = "[cyborg.ionpulse_on?"ACTIVE":"DISABLED"]" //Feedback for thruster status
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data["selfDestructAble"] = (cyborg.emagged || istype(cyborg, /mob/living/silicon/robot/model/syndicate))
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//Cover, TRUE for locked
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data["cover"] = "[cyborg.locked? "LOCKED":"UNLOCKED"]"
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//Ability to move. FAULT if lockdown wire is cut, DISABLED if borg locked, ENABLED otherwise
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data["locomotion"] = "[cyborg.wires.is_cut(WIRE_LOCKDOWN)?"FAULT":"[cyborg.lockcharge?"DISABLED":"ENABLED"]"]"
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//Model wire. FAULT if cut, NOMINAL otherwise
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data["wireModule"] = "[cyborg.wires.is_cut(WIRE_RESET_MODEL)?"FAULT":"NOMINAL"]"
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//DEBUG -- Camera(net) wire. FAULT if cut (or no cameranet camera), DISABLED if pulse-disabled, NOMINAL otherwise
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data["wireCamera"] = "[!cyborg.builtInCamera || cyborg.wires.is_cut(WIRE_CAMERA)?"FAULT":"[cyborg.builtInCamera.can_use()?"NOMINAL":"DISABLED"]"]"
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//AI wire. FAULT if wire is cut, CONNECTED if connected to AI, READY otherwise
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data["wireAI"] = "[cyborg.wires.is_cut(WIRE_AI)?"FAULT":"[cyborg.connected_ai?"CONNECTED":"READY"]"]"
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//Law sync wire. FAULT if cut, NOMINAL otherwise
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data["wireLaw"] = "[cyborg.wires.is_cut(WIRE_LAWSYNC)?"FAULT":"NOMINAL"]"
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return data
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/datum/computer_file/program/robotact/ui_static_data(mob/user)
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var/list/data = list()
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if(!iscyborg(user))
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return data
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var/mob/living/silicon/robot/cyborg = user
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//Implied
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var/obj/item/modular_computer/pda/silicon/tablet = computer
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data["Laws"] = cyborg.laws.get_law_list(TRUE, TRUE, FALSE)
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data["borgLog"] = tablet.borglog
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data["borgUpgrades"] = cyborg.upgrades
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return data
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/datum/computer_file/program/robotact/ui_act(action, params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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//Implied type, memes
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var/obj/item/modular_computer/pda/silicon/tablet = computer
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var/mob/living/silicon/robot/cyborg = tablet.silicon_owner
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switch(action)
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if("coverunlock")
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if(cyborg.locked)
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cyborg.locked = FALSE
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cyborg.update_icons()
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if(cyborg.emagged)
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cyborg.logevent("ChÃ¥vÃis cover lock has been [cyborg.locked ? "engaged" : "released"]") //"The cover interface glitches out for a split second"
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else
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cyborg.logevent("Chassis cover lock has been [cyborg.locked ? "engaged" : "released"]")
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if("lawchannel")
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cyborg.set_autosay()
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if("lawstate")
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cyborg.checklaws()
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if("alertPower")
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if(cyborg.stat == CONSCIOUS)
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if(!cyborg.cell || !cyborg.cell.charge)
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cyborg.visible_message(span_notice("The power warning light on [span_name("[cyborg]")] flashes urgently."), \
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"You announce you are operating in low power mode.")
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playsound(cyborg, 'sound/machines/buzz/buzz-two.ogg', 50, FALSE)
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if("toggleSensors")
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cyborg.toggle_sensors()
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if("viewImage")
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if(cyborg.connected_ai)
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cyborg.connected_ai.aicamera?.viewpictures(usr)
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else
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cyborg.aicamera?.viewpictures(usr)
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if("printImage")
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var/obj/item/camera/siliconcam/robot_camera/borgcam = cyborg.aicamera
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borgcam?.borgprint(usr)
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if("toggleThrusters")
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cyborg.toggle_ionpulse()
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if("lampIntensity")
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cyborg.lamp_intensity = params["ref"]
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cyborg.toggle_headlamp(FALSE, TRUE)
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if("selfDestruct")
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if(cyborg.stat || cyborg.lockcharge) //No detonation while stunned or locked down
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return
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if(cyborg.emagged || istype(cyborg, /mob/living/silicon/robot/model/syndicate)) //This option shouldn't even be showing otherwise
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cyborg.self_destruct(cyborg)
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