Files
Bubberstation/code/modules/modular_computers/file_system/programs/secureye.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

245 lines
8.0 KiB
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#define DEFAULT_MAP_SIZE 15
/datum/computer_file/program/secureye
filename = "secureye"
filedesc = "SecurEye"
downloader_category = PROGRAM_CATEGORY_SECURITY
ui_header = "borg_mon.gif"
program_open_overlay = "generic"
extended_desc = "This program allows access to standard security camera networks."
program_flags = PROGRAM_ON_NTNET_STORE | PROGRAM_REQUIRES_NTNET
download_access = list(ACCESS_SECURITY)
can_run_on_flags = PROGRAM_CONSOLE | PROGRAM_LAPTOP
size = 5
tgui_id = "NtosSecurEye"
program_icon = "eye"
///Boolean on whether or not the app will make noise when flipping around the channels.
var/spying = FALSE
var/list/network = list(CAMERANET_NETWORK_SS13)
///List of weakrefs of all users watching the program.
var/list/concurrent_users = list()
/// Weakref to the active camera
var/datum/weakref/camera_ref
/// The turf where the camera was last updated.
var/turf/last_camera_turf
// Stuff needed to render the map
var/atom/movable/screen/map_view/cam_screen
/// All the plane masters that need to be applied.
var/atom/movable/screen/background/cam_background
///Internal tracker used to find a specific person and keep them on cameras.
var/datum/trackable/internal_tracker
///Syndicate subtype that has no access restrictions and is available on Syndinet
/datum/computer_file/program/secureye/syndicate
filename = "syndeye"
filedesc = "SyndEye"
extended_desc = "This program allows for illegal access to security camera networks."
download_access = list()
can_run_on_flags = PROGRAM_ALL
program_flags = PROGRAM_ON_SYNDINET_STORE | PROGRAM_UNIQUE_COPY
network = list(
CAMERANET_NETWORK_SS13,
CAMERANET_NETWORK_MINE,
CAMERANET_NETWORK_RD,
CAMERANET_NETWORK_LABOR,
CAMERANET_NETWORK_ORDNANCE,
CAMERANET_NETWORK_MINISAT,
)
spying = TRUE
/datum/computer_file/program/secureye/human_ai
filename = "Overseer"
filedesc = "OverSeer"
run_access = list(ACCESS_MINISAT)
can_run_on_flags = PROGRAM_PDA
program_flags = PROGRAM_UNIQUE_COPY
network = list("ss13", "mine", "rd", "labor", "ordnance", "minisat")
spying = TRUE
/datum/computer_file/program/secureye/on_install(datum/computer_file/source, obj/item/modular_computer/computer_installing)
. = ..()
// Map name has to start and end with an A-Z character,
// and definitely NOT with a square bracket or even a number.
var/map_name = "camera_console_[REF(src)]_map"
// Convert networks to lowercase
for(var/i in network)
network -= i
network += LOWER_TEXT(i)
// Initialize map objects
cam_screen = new
cam_screen.generate_view(map_name)
cam_background = new
cam_background.assigned_map = map_name
cam_background.del_on_map_removal = FALSE
/datum/computer_file/program/secureye/Destroy()
QDEL_NULL(cam_screen)
QDEL_NULL(cam_background)
QDEL_NULL(internal_tracker)
last_camera_turf = null
return ..()
/datum/computer_file/program/secureye/kill_program(mob/user)
if(user)
ui_close(user)
return ..()
/datum/computer_file/program/secureye/ui_interact(mob/user, datum/tgui/ui)
// Update the camera, showing static if necessary and updating data if the location has moved.
update_active_camera_screen()
var/user_ref = REF(user)
var/is_living = isliving(user)
// Ghosts shouldn't count towards concurrent users, which produces
// an audible terminal_on click.
if(is_living)
concurrent_users += user_ref
// Register map objects
cam_screen.display_to(user)
user.client.register_map_obj(cam_background)
/datum/computer_file/program/secureye/ui_status(mob/user, datum/ui_state/state)
. = ..()
if(. == UI_DISABLED)
return UI_CLOSE
return .
/datum/computer_file/program/secureye/ui_data()
var/list/data = list()
data["activeCamera"] = null
var/obj/machinery/camera/active_camera = camera_ref?.resolve()
if(active_camera)
data["activeCamera"] = list(
name = active_camera.c_tag,
ref = REF(active_camera),
status = active_camera.camera_enabled,
)
return data
/datum/computer_file/program/secureye/ui_static_data(mob/user)
var/list/data = list()
data["network"] = network
data["mapRef"] = cam_screen.assigned_map
data["can_spy"] = !!spying
var/list/cameras = get_camera_list(network)
data["cameras"] = list()
for(var/i in cameras)
var/obj/machinery/camera/C = cameras[i]
data["cameras"] += list(list(
name = C.c_tag,
ref = REF(C),
))
return data
/datum/computer_file/program/secureye/ui_act(action, params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
switch(action)
if("switch_camera")
var/obj/machinery/camera/selected_camera = locate(params["camera"]) in GLOB.cameranet.cameras
if(selected_camera)
camera_ref = WEAKREF(selected_camera)
else
camera_ref = null
if(!spying)
playsound(computer, SFX_TERMINAL_TYPE, 25, FALSE)
if(isnull(camera_ref))
return TRUE
if(internal_tracker)
internal_tracker.reset_tracking()
update_active_camera_screen()
return TRUE
if("start_tracking")
if(!internal_tracker)
internal_tracker = new(src)
RegisterSignal(internal_tracker, COMSIG_TRACKABLE_TRACKING_TARGET, PROC_REF(on_track_target))
internal_tracker.track_input(usr)
return TRUE
/datum/computer_file/program/secureye/proc/on_track_target(datum/trackable/source, mob/living/target)
SIGNAL_HANDLER
var/datum/camerachunk/target_camerachunk = GLOB.cameranet.getTurfVis(get_turf(target))
if(!target_camerachunk)
CRASH("[src] was able to track [target] through /datum/trackable, but was not on a visible turf to cameras.")
for(var/obj/machinery/camera/cameras as anything in target_camerachunk.cameras["[target.z]"])
var/found_target = locate(target) in cameras.can_see()
if(!found_target)
continue
var/new_camera = WEAKREF(cameras)
if(camera_ref == new_camera)
return
camera_ref = new_camera
update_active_camera_screen()
return
/datum/computer_file/program/secureye/ui_close(mob/user)
. = ..()
//don't track anyone while we're shutting off.
if(internal_tracker)
internal_tracker.reset_tracking()
var/user_ref = REF(user)
var/is_living = isliving(user)
// Living creature or not, we remove you anyway.
concurrent_users -= user_ref
// Unregister map objects
cam_screen.hide_from(user)
// Turn off the console
if(length(concurrent_users) == 0 && is_living)
camera_ref = null
last_camera_turf = null
if(!spying)
playsound(computer, 'sound/machines/terminal/terminal_off.ogg', 25, FALSE)
/datum/computer_file/program/secureye/proc/update_active_camera_screen()
var/obj/machinery/camera/active_camera = camera_ref?.resolve()
// Show static if can't use the camera
if(!active_camera?.can_use())
show_camera_static()
return
var/list/visible_turfs = list()
// Get the camera's turf to correctly gather what's visible from its turf, in case it's located in a moving object (borgs / mechs)
var/new_cam_turf = get_turf(active_camera)
// If we're not forcing an update for some reason and the cameras are in the same location,
// we don't need to update anything.
// Most security cameras will end here as they're not moving.
if(last_camera_turf == new_cam_turf)
return
// Cameras that get here are moving, and are likely attached to some moving atom such as cyborgs.
last_camera_turf = new_cam_turf
//Here we gather what's visible from the camera's POV based on its view_range and xray modifier if present
var/list/visible_things = active_camera.isXRay(ignore_malf_upgrades = TRUE) ? range(active_camera.view_range, new_cam_turf) : view(active_camera.view_range, new_cam_turf)
for(var/turf/visible_turf in visible_things)
visible_turfs += visible_turf
//Get coordinates for a rectangle area that contains the turfs we see so we can then clear away the static in the resulting rectangle area
var/list/bbox = get_bbox_of_atoms(visible_turfs)
var/size_x = bbox[3] - bbox[1] + 1
var/size_y = bbox[4] - bbox[2] + 1
cam_screen.vis_contents = visible_turfs
cam_background.icon_state = "clear"
cam_background.fill_rect(1, 1, size_x, size_y)
/datum/computer_file/program/secureye/proc/show_camera_static()
cam_screen.vis_contents.Cut()
cam_background.icon_state = "scanline2"
cam_background.fill_rect(1, 1, DEFAULT_MAP_SIZE, DEFAULT_MAP_SIZE)
#undef DEFAULT_MAP_SIZE