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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
157 lines
4.7 KiB
Plaintext
157 lines
4.7 KiB
Plaintext
/mob/living/silicon/pai/mob_try_pickup(mob/living/user, instant=FALSE)
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if(!possible_chassis[chassis])
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to_chat(user, span_warning("[src]'s current form isn't able to be carried!"))
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return FALSE
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return ..()
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/mob/living/silicon/pai/start_pulling(atom/movable/thing, state, force = move_force, supress_message = FALSE)
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return FALSE
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/mob/living/silicon/pai/update_resting()
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. = ..()
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update_appearance(UPDATE_ICON_STATE)
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if(loc != card)
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visible_message(span_notice("[src] [resting? "lays down for a moment..." : "perks up from the ground."]"))
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/mob/living/silicon/pai/wabbajack(what_to_randomize, change_flags = WABBAJACK)
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if(length(possible_chassis) < 2)
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return FALSE
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var/holochassis = pick(possible_chassis - chassis)
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set_holochassis(holochassis)
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balloon_alert(src, "[holochassis] composite engaged")
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return TRUE
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/**
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* Checks if we are allowed to interact with a radial menu
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*
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* @param {atom} anchor - The atom that is anchoring the menu.
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*
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* @returns {boolean} - TRUE if we are allowed to interact with the menu,
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* FALSE otherwise.
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*/
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/mob/living/silicon/pai/proc/check_menu(atom/anchor)
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if(incapacitated)
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return FALSE
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if(get_turf(src) != get_turf(anchor))
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return FALSE
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if(!isturf(loc) && loc != card)
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balloon_alert(src, "can't do that here")
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return FALSE
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return TRUE
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/**
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* Sets a new holochassis skin based on a pAI's choice.
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*
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* @returns {boolean} - True if the skin was successfully set.
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* FALSE otherwise.
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*/
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/mob/living/silicon/pai/proc/choose_chassis()
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var/list/skins = list()
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for(var/holochassis_option in possible_chassis)
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var/image/item_image = image(icon = src.icon, icon_state = holochassis_option)
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skins += list("[holochassis_option]" = item_image)
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sort_list(skins)
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var/atom/anchor = get_atom_on_turf(src)
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var/choice = show_radial_menu(src, anchor, skins, custom_check = CALLBACK(src, PROC_REF(check_menu), anchor), radius = 40, require_near = TRUE)
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if(!choice)
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return FALSE
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set_holochassis(choice)
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balloon_alert(src, "[choice] composite engaged")
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update_resting()
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return TRUE
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/**
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* Returns the pAI to card mode.
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*
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* @param {boolean} force - If TRUE, the pAI will be forced to card mode.
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*
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* @returns {boolean} - TRUE if the pAI was forced to card mode.
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* FALSE otherwise.
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*/
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/mob/living/silicon/pai/proc/fold_in(force = FALSE)
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holochassis_ready = FALSE
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if(!force)
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addtimer(VARSET_CALLBACK(src, holochassis_ready, TRUE), HOLOCHASSIS_COOLDOWN)
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else
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addtimer(VARSET_CALLBACK(src, holochassis_ready, TRUE), HOLOCHASSIS_OVERLOAD_COOLDOWN)
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set_resting(FALSE, silent = TRUE, instant = TRUE)
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if(!holoform)
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. = fold_out(force)
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return FALSE
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visible_message(span_notice("[src] dematerialises!"))
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stop_pulling()
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if(ispickedupmob(loc))
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var/obj/item/clothing/head/mob_holder/mob_head = loc
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mob_head.release(display_messages = FALSE)
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if(client)
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client.perspective = EYE_PERSPECTIVE
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client.set_eye(card)
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if (isturf(loc))
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new /obj/effect/temp_visual/guardian/phase/out(loc)
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forceMove(card)
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add_traits(list(TRAIT_IMMOBILIZED, TRAIT_HANDS_BLOCKED), PAI_FOLDED)
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ADD_TRAIT(src, TRAIT_UNDENSE, PAI_FOLDED)
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set_light_on(FALSE)
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holoform = FALSE
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set_resting(resting)
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return TRUE
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/**
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* Engage holochassis form.
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*
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* @param {boolean} force - Force the form to engage.
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*
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* @returns {boolean} - TRUE if the form was successfully engaged.
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* FALSE otherwise.
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*/
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/mob/living/silicon/pai/proc/fold_out(force = FALSE)
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if(holochassis_health < 0)
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balloon_alert(src, "emitter repair incomplete")
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return FALSE
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if(!can_holo && !force)
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balloon_alert(src, "emitters are disabled")
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return FALSE
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if(holoform)
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. = fold_in(force)
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return
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if(!holochassis_ready)
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balloon_alert(src, "emitters recycling...")
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return FALSE
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holochassis_ready = FALSE
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addtimer(VARSET_CALLBACK(src, holochassis_ready, TRUE), HOLOCHASSIS_COOLDOWN)
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REMOVE_TRAIT(src, TRAIT_IMMOBILIZED, PAI_FOLDED)
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REMOVE_TRAIT(src, TRAIT_HANDS_BLOCKED, PAI_FOLDED)
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REMOVE_TRAIT(src, TRAIT_UNDENSE, PAI_FOLDED)
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forceMove(get_turf(card))
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if(client)
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client.perspective = EYE_PERSPECTIVE
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client.set_eye(src)
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set_light_on(FALSE)
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update_appearance(UPDATE_ICON_STATE)
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visible_message(span_boldnotice("[src] appears in a flash of light!"))
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holoform = TRUE
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return TRUE
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/**
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* Sets the holochassis skin and updates the icons
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*
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* @param {string} choice - The skin that will be used for the pAI holoform
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*
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* @returns {boolean} - TRUE if the skin was successfully set. FALSE otherwise.
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*/
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/mob/living/silicon/pai/proc/set_holochassis(choice)
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if(!choice)
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return FALSE
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chassis = choice
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update_appearance(UPDATE_DESC | UPDATE_ICON_STATE)
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return TRUE
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/**
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* Toggles the onboard light
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*
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* @returns {boolean} - TRUE if the light was toggled.
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*/
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/mob/living/silicon/pai/proc/toggle_integrated_light()
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set_light_on(!light_on)
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return TRUE
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