mirror of
https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request Does as it says on the tin ## Why It's Good For The Game Bugs bad, full batteries don't look like they're empty. ## Proof Of Testing <details> <summary>Screenshots/Videos</summary>  </details> ## Changelog 🆑 LT3 fix: Fixed upgraded power cells always showing red/empty. /🆑
245 lines
8.3 KiB
Plaintext
245 lines
8.3 KiB
Plaintext
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/**
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* # Power cell
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*
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* Power cells, used primarily for handheld and portable things. Holds a reasonable amount of power.
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*/
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/obj/item/stock_parts/power_store/cell
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name = "power cell"
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desc = "A rechargeable electrochemical power cell."
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icon = 'icons/obj/machines/cell_charger.dmi'
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icon_state = "cell"
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inhand_icon_state = "cell"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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force = 5
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throwforce = 5
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throw_speed = 2
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*7, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
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grind_results = list(/datum/reagent/lithium = 15, /datum/reagent/iron = 5, /datum/reagent/silicon = 5)
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/obj/item/stock_parts/power_store/cell/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_FISHING_BAIT, INNATE_TRAIT)
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ADD_TRAIT(src, TRAIT_POISONOUS_BAIT, INNATE_TRAIT) //bro is fishing using lithium...
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/* Cell variants*/
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/obj/item/stock_parts/power_store/cell/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/crap
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name = "\improper Nanotrasen brand rechargeable AA cell"
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desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
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icon_state = "aa_cell"
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maxcharge = STANDARD_CELL_CHARGE * 0.5
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.4)
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/obj/item/stock_parts/power_store/cell/crap/Initialize(mapload)
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AddElement(/datum/element/update_icon_blocker)
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return ..()
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/obj/item/stock_parts/power_store/cell/crap/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/upgraded
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name = "upgraded power cell"
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desc = "A power cell with a slightly higher capacity than normal!"
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icon_state = "9v_cell"
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maxcharge = STANDARD_CELL_CHARGE * 2.5
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
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chargerate = STANDARD_CELL_RATE * 0.5
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/* BUBBER EDIT REMOVAL BEGIN - New icon in modular_skyrat/modules/aesthetics/cells/cell.dm
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/obj/item/stock_parts/power_store/cell/upgraded/Initialize(mapload)
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AddElement(/datum/element/update_icon_blocker)
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return ..()
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*/// BUBBER EDIT REMOVAL END
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/obj/item/stock_parts/power_store/cell/upgraded/plus
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name = "upgraded power cell+"
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desc = "A power cell with an even higher capacity than the base model!"
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maxcharge = STANDARD_CELL_CHARGE * 5
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/obj/item/stock_parts/power_store/cell/secborg
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name = "security borg rechargeable D cell"
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maxcharge = STANDARD_CELL_CHARGE * 0.6
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.4)
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/obj/item/stock_parts/power_store/cell/secborg/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/mini_egun
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name = "miniature energy gun power cell"
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maxcharge = STANDARD_CELL_CHARGE * 0.6
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/obj/item/stock_parts/power_store/cell/hos_gun
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name = "X-01 multiphase energy gun power cell"
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maxcharge = STANDARD_CELL_CHARGE * 1.2
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/obj/item/stock_parts/power_store/cell/pulse //200 pulse shots
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name = "pulse rifle power cell"
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maxcharge = STANDARD_CELL_CHARGE * 40
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chargerate = STANDARD_CELL_RATE * 0.75
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/obj/item/stock_parts/power_store/cell/pulse/carbine //25 pulse shots
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name = "pulse carbine power cell"
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maxcharge = STANDARD_CELL_CHARGE * 5
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/obj/item/stock_parts/power_store/cell/pulse/pistol //10 pulse shots
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name = "pulse pistol power cell"
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maxcharge = STANDARD_CELL_CHARGE * 2
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/obj/item/stock_parts/power_store/cell/ninja
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name = "black power cell"
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icon_state = "bscell"
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maxcharge = STANDARD_CELL_CHARGE * 10
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.6)
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chargerate = STANDARD_CELL_RATE
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/obj/item/stock_parts/power_store/cell/high
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name = "high-capacity power cell"
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icon_state = "hcell"
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maxcharge = STANDARD_CELL_CHARGE * 10
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.6)
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chargerate = STANDARD_CELL_RATE * 0.75
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/obj/item/stock_parts/power_store/cell/high/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/super
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name = "super-capacity power cell"
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icon_state = "scell"
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maxcharge = STANDARD_CELL_CHARGE * 20
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT * 3)
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chargerate = STANDARD_CELL_RATE
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/obj/item/stock_parts/power_store/cell/super/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/hyper
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name = "hyper-capacity power cell"
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icon_state = "hpcell"
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maxcharge = STANDARD_CELL_CHARGE * 30
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT * 4)
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chargerate = STANDARD_CELL_RATE * 1.5
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/obj/item/stock_parts/power_store/cell/hyper/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/bluespace
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name = "bluespace power cell"
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desc = "A rechargeable transdimensional power cell."
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icon_state = "bscell"
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maxcharge = STANDARD_CELL_CHARGE * 40
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custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*6)
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chargerate = STANDARD_CELL_RATE * 2
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/obj/item/stock_parts/power_store/cell/bluespace/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/infinite
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name = "infinite-capacity power cell"
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icon_state = "icell"
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maxcharge = INFINITY //little disappointing if you examine it and it's not huge
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custom_materials = list(/datum/material/glass=HALF_SHEET_MATERIAL_AMOUNT)
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chargerate = INFINITY
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ratingdesc = FALSE
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/obj/item/stock_parts/power_store/cell/infinite/use(used, force = FALSE)
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return TRUE
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/obj/item/stock_parts/power_store/cell/infinite/abductor
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name = "void core"
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desc = "An alien power cell that produces energy seemingly out of nowhere."
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icon = 'icons/obj/antags/abductor.dmi'
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icon_state = "cell"
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maxcharge = STANDARD_CELL_CHARGE * 50
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ratingdesc = FALSE
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/obj/item/stock_parts/power_store/cell/infinite/abductor/Initialize(mapload)
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AddElement(/datum/element/update_icon_blocker)
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return ..()
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/obj/item/stock_parts/power_store/cell/potato
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name = "potato battery"
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desc = "A rechargeable starch based power cell."
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icon = 'icons/obj/service/hydroponics/harvest.dmi'
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icon_state = "potato"
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maxcharge = STANDARD_CELL_CHARGE * 0.3
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charge_light_type = null
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connector_type = null
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custom_materials = null
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grown_battery = TRUE //it has the overlays for wires
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custom_premium_price = PAYCHECK_CREW
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/obj/item/stock_parts/power_store/cell/potato/Initialize(mapload, override_maxcharge)
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charge = maxcharge * 0.3
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. = ..()
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/obj/item/stock_parts/power_store/cell/emproof
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name = "\improper EMP-proof cell"
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desc = "An EMP-proof cell."
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maxcharge = STANDARD_CELL_CHARGE * 0.5
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/obj/item/stock_parts/power_store/cell/emproof/Initialize(mapload)
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AddElement(/datum/element/empprotection, EMP_PROTECT_SELF)
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return ..()
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/obj/item/stock_parts/power_store/cell/emproof/empty
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empty = TRUE
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/obj/item/stock_parts/power_store/cell/emproof/corrupt()
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return
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/obj/item/stock_parts/power_store/cell/emproof/slime
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name = "EMP-proof slime core"
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desc = "A yellow slime core infused with plasma. Its organic nature makes it immune to EMPs."
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icon = 'icons/mob/simple/slimes.dmi'
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icon_state = "yellow-core"
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custom_materials = null
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maxcharge = STANDARD_CELL_CHARGE * 5
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charge_light_type = null
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connector_type = "slimecore"
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/obj/item/stock_parts/power_store/cell/emergency_light
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name = "miniature power cell"
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desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage."
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maxcharge = STANDARD_CELL_CHARGE * 0.12 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell
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custom_materials = list(/datum/material/glass = SMALL_MATERIAL_AMOUNT*0.2)
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w_class = WEIGHT_CLASS_TINY
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/obj/item/stock_parts/power_store/cell/emergency_light/Initialize(mapload)
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. = ..()
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var/area/area = get_area(src)
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if(area)
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if(!area.lightswitch || !area.light_power)
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charge = 0 //For naturally depowered areas, we start with no power
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/obj/item/stock_parts/power_store/cell/crystal_cell
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name = "crystal power cell"
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desc = "A very high power cell made from crystallized plasma"
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icon_state = "crystal_cell"
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maxcharge = STANDARD_CELL_CHARGE * 50
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chargerate = 0
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charge_light_type = null
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connector_type = "crystal"
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custom_materials = null
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grind_results = null
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/obj/item/stock_parts/power_store/cell/ethereal
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name = "ahelp it"
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desc = "you sohuldn't see this"
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maxcharge = ETHEREAL_CHARGE_DANGEROUS
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charge = ETHEREAL_CHARGE_FULL
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icon_state = null
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charge_light_type = null
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connector_type = null
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custom_materials = null
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grind_results = null
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/obj/item/stock_parts/power_store/cell/ethereal/examine(mob/user)
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. = ..()
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CRASH("[src.type] got examined by [user]")
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