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* [MDB Ignore] Refactoring Flora code * update bushes Co-authored-by: DragonTrance <dylan661993@gmail.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
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//Contents exist primarily for the nature generator test type.
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//Pine Trees
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/datum/map_generator_module/pine_trees
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spawnableAtoms = list(/obj/structure/flora/tree/pine/style_random = 30)
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//Dead Trees
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/datum/map_generator_module/dead_trees
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spawnableAtoms = list(/obj/structure/flora/tree/dead/style_random = 10)
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//Random assortment of bushes
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/datum/map_generator_module/rand_bushes
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spawnableAtoms = list()
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/datum/map_generator_module/rand_bushes/New()
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..()
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spawnableAtoms = typesof(/obj/structure/flora/bush) - typesof(/obj/structure/flora/bush/snow)
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for(var/i in spawnableAtoms)
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spawnableAtoms[i] = 20
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//Random assortment of rocks and rockpiles
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/datum/map_generator_module/rand_rocks
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spawnableAtoms = list(/obj/structure/flora/rock/style_random = 40, /obj/structure/flora/rock/pile/style_random = 20)
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//Grass turfs
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/datum/map_generator_module/bottom_layer/grass_turfs
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spawnableTurfs = list(/turf/open/floor/grass = 100)
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//Grass tufts with a high spawn chance
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/datum/map_generator_module/dense_layer/grass_tufts
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spawnableTurfs = list()
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spawnableAtoms = list(/obj/structure/flora/bush/grassy/style_random = 75)
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