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https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
313 lines
12 KiB
Plaintext
313 lines
12 KiB
Plaintext
/obj/machinery/doppler_array
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name = "tachyon-doppler array"
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desc = "A highly precise directional sensor array which measures the release of quants from decaying tachyons. The doppler shifting of the mirror-image formed by these quants can reveal the size, location and temporal affects of energetic disturbances within a large radius ahead of the array.\n"
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circuit = /obj/item/circuitboard/machine/doppler_array
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icon = 'icons/obj/machines/research.dmi'
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icon_state = "tdoppler"
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base_icon_state = "tdoppler"
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density = TRUE
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verb_say = "states coldly"
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var/cooldown = 10
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var/next_announce = 0
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var/max_dist = 150
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/// Number which will be part of the name of the next record, increased by one for each already created record
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var/record_number = 1
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/// List of all explosion records in the form of /datum/data/tachyon_record
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var/list/records = list()
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/// Reference to a disk we are going to print to.
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var/obj/item/computer_disk/inserted_disk
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// Lighting system to better communicate the directions.
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light_system = OVERLAY_LIGHT_DIRECTIONAL
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light_range = 4
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light_power = 1.5
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light_color = COLOR_RED
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/obj/machinery/doppler_array/Initialize(mapload)
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. = ..()
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RegisterSignal(SSdcs, COMSIG_GLOB_EXPLOSION, PROC_REF(sense_explosion))
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RegisterSignal(src, COMSIG_MACHINERY_POWER_LOST, PROC_REF(update_doppler_light))
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RegisterSignal(src, COMSIG_MACHINERY_POWER_RESTORED, PROC_REF(update_doppler_light))
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update_doppler_light()
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// Rotation determines the detectable direction.
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AddComponent(/datum/component/simple_rotation)
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/datum/data/tachyon_record
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name = "Log Recording"
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var/timestamp
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var/coordinates = ""
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var/displacement = 0
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var/factual_radius = list()
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var/theory_radius = list()
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/// Indexed to length 3 if filled properly. Should be an empty list otherwise.
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var/reaction_results = list()
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var/explosion_identifier
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/obj/machinery/doppler_array/examine(mob/user)
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. = ..()
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. += span_notice("It is currently facing [dir2text(dir)]")
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/obj/machinery/doppler_array/attackby(obj/item/item, mob/user, params)
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if(istype(item, /obj/item/computer_disk))
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var/obj/item/computer_disk/disk = item
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eject_disk(user)
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if(user.transferItemToLoc(disk, src))
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inserted_disk = disk
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return
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else
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balloon_alert(user, "it's stuck to your hand!")
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return ..()
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return ..()
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/obj/machinery/doppler_array/wrench_act(mob/living/user, obj/item/tool)
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default_unfasten_wrench(user, tool)
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return ITEM_INTERACT_SUCCESS
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/obj/machinery/doppler_array/screwdriver_act(mob/living/user, obj/item/tool)
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if(!default_deconstruction_screwdriver(user, "[base_icon_state]", "[base_icon_state]", tool))
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return FALSE
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power_change()
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update_appearance()
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return TRUE
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/obj/machinery/doppler_array/crowbar_act(mob/living/user, obj/item/tool)
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if(!default_deconstruction_crowbar(tool))
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return FALSE
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return TRUE
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/// Printing of a record into a disk.
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/obj/machinery/doppler_array/proc/print(mob/user, datum/data/tachyon_record/record)
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if(!record || !inserted_disk)
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return
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var/datum/computer_file/data/ordnance/explosive/record_data = new
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record_data.filename = "Doppler Array " + record.name //Doppler Array Log Recording #x
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record_data.explosion_record = record
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record_data.possible_experiments = apply_experiments(record)
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if(inserted_disk.add_file(record_data))
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playsound(src, 'sound/machines/ping.ogg', 25)
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else
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playsound(src, 'sound/machines/terminal/terminal_error.ogg', 25)
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/**
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* Checks a specified tachyon record for fitting reactions, then returns a list with
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* the experiment typepath as key and score as value.
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* The score is the same for all explosive experiments (light radius).
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*/
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/obj/machinery/doppler_array/proc/apply_experiments(datum/data/tachyon_record/record)
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var/list/passed_experiments = list()
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var/list/record_reactions = record.reaction_results
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var/list/radius_used = length(record.theory_radius) ? record.theory_radius : record.factual_radius
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var/explosion_score = radius_used["shockwave_radius"]
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if(!explosion_score) // Dont even bother.
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return passed_experiments
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/// Early return for explosions without proper reaction_results. We will append experiments that are always fair game.
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if(!record_reactions.len)
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for (var/datum/experiment/ordnance/explosive/experiment in SSresearch.ordnance_experiments)
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if(experiment.allow_any_source)
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passed_experiments += list(experiment.type = explosion_score)
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return passed_experiments
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for (var/datum/experiment/ordnance/explosive/experiment in SSresearch.ordnance_experiments)
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var/list/experiment_reactions = experiment.required_reactions
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/// The reactions in record.reaction_results that corresponds to the required_reactions list.
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var/list/fitting_reactions = list()
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/// The reactions in required_reactions list that are missing in record.reaction_results.
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var/list/missing_reactions = list()
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/// The reactions in record.reaction_results that are not present in required_reactions list.
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var/list/extra_reactions = list()
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for(var/reaction in experiment_reactions)
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if(reaction in record_reactions[TANK_RESULTS_REACTION])
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fitting_reactions += reaction
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else
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missing_reactions += reaction
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for(var/reaction in record_reactions[TANK_RESULTS_REACTION])
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if(!(reaction in fitting_reactions))
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extra_reactions += reaction
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// Check for extra reactions.
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if(experiment.sanitized_reactions && extra_reactions.len)
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continue
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// Check for misc properties
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if(experiment.sanitized_misc && length(record_reactions[TANK_RESULTS_MISC]))
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continue
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// Check for missing reactions for those who require all.
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if(experiment.require_all && missing_reactions.len)
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continue
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// For those who only need one, check if there is actually one.
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if(!experiment.require_all && experiment_reactions.len)
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if(!fitting_reactions.len)
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continue
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// Suceeded all check, append to the returned list.
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passed_experiments += list(experiment.type = explosion_score)
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return passed_experiments
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/// Sensing, recording, and broadcasting of explosion
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/obj/machinery/doppler_array/proc/sense_explosion(datum/source, turf/epicenter, devastation_range, heavy_impact_range, light_impact_range,
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took, orig_dev_range, orig_heavy_range, orig_light_range, explosion_cause, explosion_index)
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SIGNAL_HANDLER
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var/list/fetched_reaction_results = list()
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if(istype(explosion_cause, /obj/item/tank))
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var/obj/item/tank/exploding_tank = explosion_cause
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fetched_reaction_results = exploding_tank.explosion_information()
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if(machine_stat & NOPOWER)
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return FALSE
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var/turf/zone = get_turf(src)
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if(!is_valid_z_level(zone, epicenter))
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return FALSE
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if(next_announce > world.time)
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return FALSE
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next_announce = world.time + cooldown
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if((get_dist(epicenter, zone) > max_dist) || !(get_dir(zone, epicenter) & dir))
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return FALSE
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var/datum/data/tachyon_record/new_record = new /datum/data/tachyon_record()
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new_record.name = "Log Recording #[record_number]"
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new_record.timestamp = station_time_timestamp()
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new_record.coordinates = "[epicenter.x], [epicenter.y]"
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new_record.displacement = took
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new_record.factual_radius["epicenter_radius"] = devastation_range
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new_record.factual_radius["outer_radius"] = heavy_impact_range
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new_record.factual_radius["shockwave_radius"] = light_impact_range
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new_record.reaction_results = fetched_reaction_results
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new_record.explosion_identifier = explosion_index
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var/list/messages = list("Explosive disturbance detected.",
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"Epicenter at: grid ([epicenter.x], [epicenter.y]). Temporal displacement of tachyons: [took] seconds.",
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"Factual: Epicenter radius: [devastation_range]. Outer radius: [heavy_impact_range]. Shockwave radius: [light_impact_range].",
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)
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// If the bomb was capped, say its theoretical size.
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if(devastation_range < orig_dev_range || heavy_impact_range < orig_heavy_range || light_impact_range < orig_light_range)
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messages += "Theoretical: Epicenter radius: [orig_dev_range]. Outer radius: [orig_heavy_range]. Shockwave radius: [orig_light_range]."
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new_record.theory_radius["epicenter_radius"] = orig_dev_range
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new_record.theory_radius["outer_radius"] = orig_heavy_range
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new_record.theory_radius["shockwave_radius"] = orig_light_range
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for(var/message in messages)
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say(message)
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record_number++
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records += new_record
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return TRUE
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/obj/machinery/doppler_array/proc/eject_disk(mob/user)
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if(!inserted_disk)
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return FALSE
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if(user)
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user.put_in_hands(inserted_disk)
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else
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inserted_disk.forceMove(drop_location())
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playsound(src, 'sound/machines/card_slide.ogg', 50)
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return TRUE
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/// We rely on exited to clear references.
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/obj/machinery/doppler_array/Exited(atom/movable/gone, direction)
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if(gone == inserted_disk)
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inserted_disk = null
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return ..()
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/obj/machinery/doppler_array/powered()
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if(panel_open)
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return FALSE
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return ..()
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/obj/machinery/doppler_array/update_overlays()
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. = ..()
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if(panel_open)
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. += mutable_appearance(icon, "[base_icon_state]_open")
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else
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. += mutable_appearance(icon,"[base_icon_state]_cable")
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if(machine_stat & BROKEN) // Probably meant to be used on an indestructible doppler, but this is not implemented.
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. += mutable_appearance(icon, "[base_icon_state]_screen-broken")
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else if (machine_stat & NOPOWER)
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. += mutable_appearance(icon, "[base_icon_state]_screen-off")
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/obj/machinery/doppler_array/on_deconstruction(disassembled)
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eject_disk()
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. = ..()
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/obj/machinery/doppler_array/Destroy()
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inserted_disk = null
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QDEL_NULL(records) //We only want the list nuked, not the contents.
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. = ..()
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/obj/machinery/doppler_array/proc/update_doppler_light()
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SIGNAL_HANDLER
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set_light_on(!(machine_stat & NOPOWER))
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/obj/machinery/doppler_array/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "DopplerArray", name)
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ui.open()
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/obj/machinery/doppler_array/ui_data(mob/user)
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var/list/data = list()
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data["records"] = list()
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data["disk"] = inserted_disk?.name
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data["storage"] = "[inserted_disk?.used_capacity] / [inserted_disk?.max_capacity] GQ"
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for(var/datum/data/tachyon_record/singular_record in records)
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var/list/record_data = list(
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"name" = singular_record.name,
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"timestamp" = singular_record.timestamp,
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"coordinates" = singular_record.coordinates,
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"displacement" = singular_record.displacement,
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"factual_epicenter_radius" = singular_record.factual_radius["epicenter_radius"],
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"factual_outer_radius" = singular_record.factual_radius["outer_radius"],
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"factual_shockwave_radius" = singular_record.factual_radius["shockwave_radius"],
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"theory_epicenter_radius" = singular_record.theory_radius["epicenter_radius"],
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"theory_outer_radius" = singular_record.theory_radius["outer_radius"],
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"theory_shockwave_radius" = singular_record.theory_radius["shockwave_radius"],
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"reaction_results" = list(),
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"ref" = REF(singular_record)
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)
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var/list/reaction_data = singular_record.reaction_results
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// Make sure the list is indexed first.
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if(reaction_data.len)
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for (var/path in reaction_data[TANK_RESULTS_REACTION])
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var/datum/gas_reaction/reaction_path = path
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record_data["reaction_results"] += initial(reaction_path.name)
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if(TANK_MERGE_OVERPRESSURE in reaction_data[TANK_RESULTS_MISC])
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record_data["reaction_results"] += "Tank overpressurized before reaction"
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data["records"] += list(record_data)
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return data
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/obj/machinery/doppler_array/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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switch(action)
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if("delete_record")
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var/datum/data/tachyon_record/record = locate(params["ref"]) in records
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if(!records || !(record in records))
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return
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records -= record
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return TRUE
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if("save_record")
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var/datum/data/tachyon_record/record = locate(params["ref"]) in records
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if(!records || !(record in records))
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return
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print(usr, record)
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return TRUE
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if("eject_disk")
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eject_disk(usr)
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