Files
Bubberstation/code/modules/tgui/tgui_window.dm
SkyratBot 77e701948f [MIRROR] Adds a Chat Reliability Layer [MDB IGNORE] (#25068)
* Adds a Chat Reliability Layer (#79479)

## About The Pull Request

Everyone knows that chat will just eat your messages now and then, isn't
that annoying?
What if SSchat was smart enough to keep track of your messages and
notice when you didn't get one?
Well, now it can!
## Why It's Good For The Game

Chat messages poofing into the aether is bad, really bad.
## Changelog
🆑
add: Chat Reliability Layer
code: TGUI chat messages now track their sequence and will be resent if
the client notices a discrepenency
/🆑

---------

Co-authored-by: Kyle Spier-Swenson <kyleshome@ gmail.com>

* Adds a Chat Reliability Layer

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Kyle Spier-Swenson <kyleshome@ gmail.com>
2023-11-17 17:49:57 -05:00

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/*!
* Copyright (c) 2020 Aleksej Komarov
* SPDX-License-Identifier: MIT
*/
/datum/tgui_window
var/id
var/client/client
var/pooled
var/pool_index
var/is_browser = FALSE
var/status = TGUI_WINDOW_CLOSED
var/locked = FALSE
var/datum/tgui/locked_by
var/datum/subscriber_object
var/subscriber_delegate
var/fatally_errored = FALSE
var/message_queue
var/sent_assets = list()
// Vars passed to initialize proc (and saved for later)
var/initial_strict_mode
var/initial_fancy
var/initial_assets
var/initial_inline_html
var/initial_inline_js
var/initial_inline_css
var/mouse_event_macro_set = FALSE
/**
* Static list used to map in macros that will then emit execute events to the tgui window
* A small disclaimer though I'm no tech wiz: I don't think it's possible to map in right or middle
* clicks in the current state, as they're keywords rather than modifiers.
*/
var/static/list/byondToTguiEventMap = list(
"MouseDown" = "byond/mousedown",
"MouseUp" = "byond/mouseup",
"Ctrl" = "byond/ctrldown",
"Ctrl+UP" = "byond/ctrlup",
)
/**
* public
*
* Create a new tgui window.
*
* required client /client
* required id string A unique window identifier.
*/
/datum/tgui_window/New(client/client, id, pooled = FALSE)
src.id = id
src.client = client
src.client.tgui_windows[id] = src
src.pooled = pooled
if(pooled)
src.pool_index = TGUI_WINDOW_INDEX(id)
/**
* public
*
* Initializes the window with a fresh page. Puts window into the "loading"
* state. You can begin sending messages right after initializing. Messages
* will be put into the queue until the window finishes loading.
*
* optional strict_mode bool - Enables strict error handling and BSOD.
* optional fancy bool - If TRUE and if this is NOT a panel, will hide the window titlebar.
* optional assets list - List of assets to load during initialization.
* optional inline_html string - Custom HTML to inject.
* optional inline_js string - Custom JS to inject.
* optional inline_css string - Custom CSS to inject.
*/
/datum/tgui_window/proc/initialize(
strict_mode = FALSE,
fancy = FALSE,
assets = list(),
inline_html = "",
inline_js = "",
inline_css = "")
log_tgui(client,
context = "[id]/initialize",
window = src)
if(!client)
return
src.initial_fancy = fancy
src.initial_assets = assets
src.initial_inline_html = inline_html
src.initial_inline_js = inline_js
src.initial_inline_css = inline_css
status = TGUI_WINDOW_LOADING
fatally_errored = FALSE
// Build window options
var/options = "file=[id].html;can_minimize=0;auto_format=0;"
// Remove titlebar and resize handles for a fancy window
if(fancy)
options += "titlebar=0;can_resize=0;"
else
options += "titlebar=1;can_resize=1;"
// Generate page html
var/html = SStgui.basehtml
html = replacetextEx(html, "\[tgui:windowId]", id)
html = replacetextEx(html, "\[tgui:strictMode]", strict_mode)
// Inject assets
var/inline_assets_str = ""
for(var/datum/asset/asset in assets)
var/mappings = asset.get_url_mappings()
for(var/name in mappings)
var/url = mappings[name]
// Not encoding since asset strings are considered safe
if(copytext(name, -4) == ".css")
inline_assets_str += "Byond.loadCss('[url]', true);\n"
else if(copytext(name, -3) == ".js")
inline_assets_str += "Byond.loadJs('[url]', true);\n"
asset.send(client)
if(length(inline_assets_str))
inline_assets_str = "<script>\n" + inline_assets_str + "</script>\n"
html = replacetextEx(html, "<!-- tgui:assets -->\n", inline_assets_str)
// Inject inline HTML
if (inline_html)
html = replacetextEx(html, "<!-- tgui:inline-html -->", isfile(inline_html) ? file2text(inline_html) : inline_html)
// Inject inline JS
if (inline_js)
inline_js = "<script>\n'use strict';\n[isfile(inline_js) ? file2text(inline_js) : inline_js]\n</script>"
html = replacetextEx(html, "<!-- tgui:inline-js -->", inline_js)
// Inject inline CSS
if (inline_css)
inline_css = "<style>\n[isfile(inline_css) ? file2text(inline_css) : inline_css]\n</style>"
html = replacetextEx(html, "<!-- tgui:inline-css -->", inline_css)
// Open the window
client << browse(html, "window=[id];[options]")
// Detect whether the control is a browser
is_browser = winexists(client, id) == "BROWSER"
// Instruct the client to signal UI when the window is closed.
if(!is_browser)
winset(client, id, "on-close=\"uiclose [id]\"")
/**
* public
*
* Reinitializes the panel with previous data used for initialization.
*/
/datum/tgui_window/proc/reinitialize()
initialize(
strict_mode = initial_strict_mode,
fancy = initial_fancy,
assets = initial_assets,
inline_html = initial_inline_html,
inline_js = initial_inline_js,
inline_css = initial_inline_css)
// Resend assets
for(var/datum/asset/asset in sent_assets)
send_asset(asset)
/**
* public
*
* Checks if the window is ready to receive data.
*
* return bool
*/
/datum/tgui_window/proc/is_ready()
return status == TGUI_WINDOW_READY
/**
* public
*
* Checks if the window can be sanely suspended.
*
* return bool
*/
/datum/tgui_window/proc/can_be_suspended()
return !fatally_errored \
&& pooled \
&& pool_index > 0 \
&& pool_index <= TGUI_WINDOW_SOFT_LIMIT \
&& status == TGUI_WINDOW_READY
/**
* public
*
* Acquire the window lock. Pool will not be able to provide this window
* to other UIs for the duration of the lock.
*
* Can be given an optional tgui datum, which will be automatically
* subscribed to incoming messages via the on_message proc.
*
* optional ui /datum/tgui
*/
/datum/tgui_window/proc/acquire_lock(datum/tgui/ui)
locked = TRUE
locked_by = ui
/**
* public
*
* Release the window lock.
*/
/datum/tgui_window/proc/release_lock()
// Clean up assets sent by tgui datum which requested the lock
if(locked)
sent_assets = list()
locked = FALSE
locked_by = null
/**
* public
*
* Subscribes the datum to consume window messages on a specified proc.
*
* Note, that this supports only one subscriber, because code for that
* is simpler and therefore faster. If necessary, this can be rewritten
* to support multiple subscribers.
*/
/datum/tgui_window/proc/subscribe(datum/object, delegate)
subscriber_object = object
subscriber_delegate = delegate
/**
* public
*
* Unsubscribes the datum. Do not forget to call this when cleaning up.
*/
/datum/tgui_window/proc/unsubscribe(datum/object)
subscriber_object = null
subscriber_delegate = null
/**
* public
*
* Close the UI.
*
* optional can_be_suspended bool
*/
/datum/tgui_window/proc/close(can_be_suspended = TRUE)
if(!client)
return
if(mouse_event_macro_set)
remove_mouse_macro()
if(can_be_suspended && can_be_suspended())
log_tgui(client,
context = "[id]/close (suspending)",
window = src)
status = TGUI_WINDOW_READY
send_message("suspend")
return
log_tgui(client,
context = "[id]/close",
window = src)
release_lock()
status = TGUI_WINDOW_CLOSED
message_queue = null
// Do not close the window to give user some time
// to read the error message.
if(!fatally_errored)
client << browse(null, "window=[id]")
/**
* public
*
* Sends a message to tgui window.
*
* required type string Message type
* required payload list Message payload
* optional force bool Send regardless of the ready status.
*/
/datum/tgui_window/proc/send_message(type, payload, force)
if(!client)
return
var/message = TGUI_CREATE_MESSAGE(type, payload)
// Place into queue if window is still loading
if(!force && status != TGUI_WINDOW_READY)
if(!message_queue)
message_queue = list()
message_queue += list(message)
return
client << output(message, is_browser \
? "[id]:update" \
: "[id].browser:update")
/**
* public
*
* Sends a raw payload to tgui window.
*
* required message string JSON+urlencoded blob to send.
* optional force bool Send regardless of the ready status.
*/
/datum/tgui_window/proc/send_raw_message(message, force)
if(!client)
return
// Place into queue if window is still loading
if(!force && status != TGUI_WINDOW_READY)
if(!message_queue)
message_queue = list()
message_queue += list(message)
return
client << output(message, is_browser \
? "[id]:update" \
: "[id].browser:update")
/**
* public
*
* Makes an asset available to use in tgui.
*
* required asset datum/asset
*
* return bool - TRUE if any assets had to be sent to the client
*/
/datum/tgui_window/proc/send_asset(datum/asset/asset)
if(!client || !asset)
return
sent_assets |= list(asset)
. = asset.send(client)
if(istype(asset, /datum/asset/spritesheet))
var/datum/asset/spritesheet/spritesheet = asset
send_message("asset/stylesheet", spritesheet.css_filename())
send_raw_message(asset.get_serialized_url_mappings())
/**
* private
*
* Sends queued messages if the queue wasn't empty.
*/
/datum/tgui_window/proc/flush_message_queue()
if(!client || !message_queue)
return
for(var/message in message_queue)
client << output(message, is_browser \
? "[id]:update" \
: "[id].browser:update")
message_queue = null
/**
* public
*
* Replaces the inline HTML content.
*
* required inline_html string HTML to inject
*/
/datum/tgui_window/proc/replace_html(inline_html = "")
client << output(url_encode(inline_html), is_browser \
? "[id]:replaceHtml" \
: "[id].browser:replaceHtml")
/**
* private
*
* Callback for handling incoming tgui messages.
*/
/datum/tgui_window/proc/on_message(type, payload, href_list)
// Status can be READY if user has refreshed the window.
if(type == "ready" && status == TGUI_WINDOW_READY)
// Resend the assets
for(var/asset in sent_assets)
send_asset(asset)
// Mark this window as fatally errored which prevents it from
// being suspended.
if(type == "log" && href_list["fatal"])
fatally_errored = TRUE
// Mark window as ready since we received this message from somewhere
if(status != TGUI_WINDOW_READY)
status = TGUI_WINDOW_READY
flush_message_queue()
// Pass message to UI that requested the lock
if(locked && locked_by)
var/prevent_default = locked_by.on_message(type, payload, href_list)
if(prevent_default)
return
// Pass message to the subscriber
else if(subscriber_object)
var/prevent_default = call(
subscriber_object,
subscriber_delegate)(type, payload, href_list)
if(prevent_default)
return
// If not locked, handle these message types
switch(type)
if("ping")
send_message("ping/reply", payload)
if("suspend")
close(can_be_suspended = TRUE)
if("close")
close(can_be_suspended = FALSE)
if("openLink")
client << link(href_list["url"])
if("cacheReloaded")
reinitialize()
if("chat/resend")
SSchat.handle_resend(client, payload)
/datum/tgui_window/vv_edit_var(var_name, var_value)
return var_name != NAMEOF(src, id) && ..()
/datum/tgui_window/proc/set_mouse_macro()
if(mouse_event_macro_set)
return
for(var/mouseMacro in byondToTguiEventMap)
var/command_template = ".output CONTROL PAYLOAD"
var/event_message = TGUI_CREATE_MESSAGE(byondToTguiEventMap[mouseMacro], null)
var target_control = is_browser \
? "[id]:update" \
: "[id].browser:update"
var/with_id = replacetext(command_template, "CONTROL", target_control)
var/full_command = replacetext(with_id, "PAYLOAD", event_message)
var/list/params = list()
params["parent"] = "default" //Technically this is external to tgui but whatever
params["name"] = mouseMacro
params["command"] = full_command
winset(client, "[mouseMacro]Window[id]Macro", params)
mouse_event_macro_set = TRUE
/datum/tgui_window/proc/remove_mouse_macro()
if(!mouse_event_macro_set)
stack_trace("Unsetting mouse macro on tgui window that has none")
for(var/mouseMacro in byondToTguiEventMap)
winset(client, null, "[mouseMacro]Window[id]Macro.parent=null")
mouse_event_macro_set = FALSE