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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
100 lines
6.1 KiB
Plaintext
100 lines
6.1 KiB
Plaintext
/// Tests transformation sting goes back and forth correctly
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/datum/unit_test/transformation_sting
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var/ling_name = "Is-A-Changeling"
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var/base_victim_name
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var/last_frame = 1
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var/icon/final_icon
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/datum/unit_test/transformation_sting/Run()
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var/mob/living/carbon/human/ling = setup_ling()
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var/mob/living/carbon/human/victim = setup_victim()
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var/datum/antagonist/changeling/ling_datum = IS_CHANGELING(ling)
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// Get the ability we're testing
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ling_datum.give_power(/datum/action/changeling/sting/transformation) // SKYRAT EDIT CHANGE - Transformation sting not purchasable here - ORIGINAL : ling_datum.purchase_power(/datum/action/changeling/sting/transformation)
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var/datum/action/changeling/sting/transformation/sting_action = locate() in ling.actions
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sting_action.selected_dna = ling_datum.current_profile
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sting_action.sting_duration = 0.5 SECONDS // just makes sure everything settles.
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// Check that they look different before stinging
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add_to_screenshot(ling, victim, both_species = TRUE)
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// Do the sting, make the transformation
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sting_action.sting_action(ling, victim)
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// Check their name and species align
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TEST_ASSERT(victim.has_status_effect(/datum/status_effect/temporary_transformation), "Victim did not get temporary transformation status effect on being transformation stung.")
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TEST_ASSERT_EQUAL(victim.real_name, ling_name, "Victim real name did not change on being transformation stung.")
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TEST_ASSERT_EQUAL(victim.name, ling_name, "Victim name did not change on being transformation stung.")
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TEST_ASSERT_EQUAL(victim.dna.species.type, ling.dna.species.type, "Victim species did not change on being transformation stung.")
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TEST_ASSERT_EQUAL(victim.dna.features["mcolor"], ling.dna.features["mcolor"], "Victim mcolor did not change on being transformation stung.")
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// Check they actually look the same
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add_to_screenshot(ling, victim)
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// Make sure we give it enough time such that the status effect process ticks over and finishes
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sleep(sting_action.sting_duration + 0.5 SECONDS)
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// Check their name and species reset correctly
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TEST_ASSERT_EQUAL(victim.name, base_victim_name, "Victim name did not change back after transformation sting expired.")
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TEST_ASSERT_EQUAL(victim.real_name, base_victim_name, "Victim real name did not change back after transformation sting expired.")
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TEST_ASSERT_NOTEQUAL(victim.dna.species.type, ling.dna.species.type, "Victim species did not change back after transformation sting expired.")
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TEST_ASSERT_NOTEQUAL(victim.dna.features["mcolor"], ling.dna.features["mcolor"], "Victim mcolor did not reset after transformation sting expired.")
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// Check they actually look different again
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add_to_screenshot(ling, victim, both_species = TRUE)
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test_screenshot("appearances", final_icon)
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/// Adds both mobs to the screenshot test, if both_species is TRUE, it also adds the victim in lizard form
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/datum/unit_test/transformation_sting/proc/add_to_screenshot(mob/living/carbon/human/ling, mob/living/carbon/human/victim, both_species = FALSE)
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if(isnull(final_icon))
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final_icon = icon('icons/effects/effects.dmi', "nothing")
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// If we have a lot of dna features with a lot of parts (icons)
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// This'll eventually runtime into a bad icon operation
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// So we're recaching the icons here to prevent it from failing
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final_icon = icon(final_icon)
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final_icon.Insert(getFlatIcon(ling, no_anim = TRUE), dir = SOUTH, frame = last_frame)
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final_icon.Insert(getFlatIcon(victim, no_anim = TRUE), dir = NORTH, frame = last_frame)
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if(both_species)
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var/prior_species = victim.dna.species.type
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victim.set_species(/datum/species/lizard)
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final_icon.Insert(getFlatIcon(victim, no_anim = TRUE), dir = EAST, frame = last_frame)
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victim.set_species(prior_species)
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last_frame += 1
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/datum/unit_test/transformation_sting/proc/setup_victim()
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var/mob/living/carbon/human/victim = allocate(/mob/living/carbon/human/consistent)
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base_victim_name = victim.real_name
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victim.mind_initialize()
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return victim
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/datum/unit_test/transformation_sting/proc/setup_ling()
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var/mob/living/carbon/human/ling = allocate(/mob/living/carbon/human/consistent)
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// Because we use two consistent humans, we need to change some of the features to know they're actually updating to new values.
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// The more DNA features and random things we change, the more likely we are to catch something not updating correctly.
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// Yeah guess who/what this is, I dare you.
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ling.dna.features["mcolor"] = "#886600"
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ling.dna.mutant_bodyparts["tail"] = list(MUTANT_INDEX_NAME = "Smooth", MUTANT_INDEX_COLOR_LIST = list("#886600", "#886600", "#886600")) // SKYRAT EDIT CHANGE - ORIGINAL: ling.dna.features["tail_lizard"] = "Smooth"
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ling.dna.mutant_bodyparts["snout"] = list(MUTANT_INDEX_NAME = "Sharp + Light", MUTANT_INDEX_COLOR_LIST = list("#886600", "#886600", "#886600")) // SKYRAT EDIT CHANGE - ORIGINAL: ling.dna.features["snout"] = "Sharp + Light"
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ling.dna.mutant_bodyparts["horns"] = list(MUTANT_INDEX_NAME = "Curled", MUTANT_INDEX_COLOR_LIST = list("#292826", "#292826", "#8292826")) // SKYRAT EDIT CHANGE - ORIGINAL: ling.dna.features["horns"] = "Curved"
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ling.dna.mutant_bodyparts["frills"] = list(MUTANT_INDEX_NAME = "Short", MUTANT_INDEX_COLOR_LIST = list("#886600", "#886600", "#886600")) // SKYRAT EDIT CHANGE - ORIGINAL: ling.dna.features["frills"] = "Sort"
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ling.dna.mutant_bodyparts["spines"] = list(MUTANT_INDEX_NAME = "Long + Membrane", MUTANT_INDEX_COLOR_LIST = list("#886600", "#886600", "#886600")) // SKYRAT EDIT CHANGE - ORIGINAL: ling.dna.features["spines"] = "Long + Membrane"
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ling.dna.body_markings["chest"] = list("Light Belly" = list("#886600", 0)) // SKYRAT EDIT CHANGE - ORIGINAL : ling.dna.features[lizard_markings] = list("Light Belly")
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ling.dna.features["legs"] = DIGITIGRADE_LEGS
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ling.eye_color_left = COLOR_WHITE
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ling.eye_color_right = COLOR_WHITE
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ling.dna.update_ui_block(DNA_EYE_COLOR_LEFT_BLOCK)
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ling.dna.update_ui_block(DNA_EYE_COLOR_RIGHT_BLOCK)
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ling.set_species(/datum/species/lizard)
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ling.real_name = ling_name
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ling.dna.real_name = ling_name
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ling.name = ling_name
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ling.dna.initialize_dna(create_mutation_blocks = FALSE, randomize_features = FALSE)
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ling.mind_initialize()
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ling.mind.add_antag_datum(/datum/antagonist/changeling)
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return ling
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