Files
Bubberstation/code/modules/unit_tests/changeling.dm
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

100 lines
6.1 KiB
Plaintext

/// Tests transformation sting goes back and forth correctly
/datum/unit_test/transformation_sting
var/ling_name = "Is-A-Changeling"
var/base_victim_name
var/last_frame = 1
var/icon/final_icon
/datum/unit_test/transformation_sting/Run()
var/mob/living/carbon/human/ling = setup_ling()
var/mob/living/carbon/human/victim = setup_victim()
var/datum/antagonist/changeling/ling_datum = IS_CHANGELING(ling)
// Get the ability we're testing
ling_datum.give_power(/datum/action/changeling/sting/transformation) // SKYRAT EDIT CHANGE - Transformation sting not purchasable here - ORIGINAL : ling_datum.purchase_power(/datum/action/changeling/sting/transformation)
var/datum/action/changeling/sting/transformation/sting_action = locate() in ling.actions
sting_action.selected_dna = ling_datum.current_profile
sting_action.sting_duration = 0.5 SECONDS // just makes sure everything settles.
// Check that they look different before stinging
add_to_screenshot(ling, victim, both_species = TRUE)
// Do the sting, make the transformation
sting_action.sting_action(ling, victim)
// Check their name and species align
TEST_ASSERT(victim.has_status_effect(/datum/status_effect/temporary_transformation), "Victim did not get temporary transformation status effect on being transformation stung.")
TEST_ASSERT_EQUAL(victim.real_name, ling_name, "Victim real name did not change on being transformation stung.")
TEST_ASSERT_EQUAL(victim.name, ling_name, "Victim name did not change on being transformation stung.")
TEST_ASSERT_EQUAL(victim.dna.species.type, ling.dna.species.type, "Victim species did not change on being transformation stung.")
TEST_ASSERT_EQUAL(victim.dna.features["mcolor"], ling.dna.features["mcolor"], "Victim mcolor did not change on being transformation stung.")
// Check they actually look the same
add_to_screenshot(ling, victim)
// Make sure we give it enough time such that the status effect process ticks over and finishes
sleep(sting_action.sting_duration + 0.5 SECONDS)
// Check their name and species reset correctly
TEST_ASSERT_EQUAL(victim.name, base_victim_name, "Victim name did not change back after transformation sting expired.")
TEST_ASSERT_EQUAL(victim.real_name, base_victim_name, "Victim real name did not change back after transformation sting expired.")
TEST_ASSERT_NOTEQUAL(victim.dna.species.type, ling.dna.species.type, "Victim species did not change back after transformation sting expired.")
TEST_ASSERT_NOTEQUAL(victim.dna.features["mcolor"], ling.dna.features["mcolor"], "Victim mcolor did not reset after transformation sting expired.")
// Check they actually look different again
add_to_screenshot(ling, victim, both_species = TRUE)
test_screenshot("appearances", final_icon)
/// Adds both mobs to the screenshot test, if both_species is TRUE, it also adds the victim in lizard form
/datum/unit_test/transformation_sting/proc/add_to_screenshot(mob/living/carbon/human/ling, mob/living/carbon/human/victim, both_species = FALSE)
if(isnull(final_icon))
final_icon = icon('icons/effects/effects.dmi', "nothing")
// If we have a lot of dna features with a lot of parts (icons)
// This'll eventually runtime into a bad icon operation
// So we're recaching the icons here to prevent it from failing
final_icon = icon(final_icon)
final_icon.Insert(getFlatIcon(ling, no_anim = TRUE), dir = SOUTH, frame = last_frame)
final_icon.Insert(getFlatIcon(victim, no_anim = TRUE), dir = NORTH, frame = last_frame)
if(both_species)
var/prior_species = victim.dna.species.type
victim.set_species(/datum/species/lizard)
final_icon.Insert(getFlatIcon(victim, no_anim = TRUE), dir = EAST, frame = last_frame)
victim.set_species(prior_species)
last_frame += 1
/datum/unit_test/transformation_sting/proc/setup_victim()
var/mob/living/carbon/human/victim = allocate(/mob/living/carbon/human/consistent)
base_victim_name = victim.real_name
victim.mind_initialize()
return victim
/datum/unit_test/transformation_sting/proc/setup_ling()
var/mob/living/carbon/human/ling = allocate(/mob/living/carbon/human/consistent)
// Because we use two consistent humans, we need to change some of the features to know they're actually updating to new values.
// The more DNA features and random things we change, the more likely we are to catch something not updating correctly.
// Yeah guess who/what this is, I dare you.
ling.dna.features["mcolor"] = "#886600"
ling.dna.mutant_bodyparts["tail"] = list(MUTANT_INDEX_NAME = "Smooth", MUTANT_INDEX_COLOR_LIST = list("#886600", "#886600", "#886600")) // SKYRAT EDIT CHANGE - ORIGINAL: ling.dna.features["tail_lizard"] = "Smooth"
ling.dna.mutant_bodyparts["snout"] = list(MUTANT_INDEX_NAME = "Sharp + Light", MUTANT_INDEX_COLOR_LIST = list("#886600", "#886600", "#886600")) // SKYRAT EDIT CHANGE - ORIGINAL: ling.dna.features["snout"] = "Sharp + Light"
ling.dna.mutant_bodyparts["horns"] = list(MUTANT_INDEX_NAME = "Curled", MUTANT_INDEX_COLOR_LIST = list("#292826", "#292826", "#8292826")) // SKYRAT EDIT CHANGE - ORIGINAL: ling.dna.features["horns"] = "Curved"
ling.dna.mutant_bodyparts["frills"] = list(MUTANT_INDEX_NAME = "Short", MUTANT_INDEX_COLOR_LIST = list("#886600", "#886600", "#886600")) // SKYRAT EDIT CHANGE - ORIGINAL: ling.dna.features["frills"] = "Sort"
ling.dna.mutant_bodyparts["spines"] = list(MUTANT_INDEX_NAME = "Long + Membrane", MUTANT_INDEX_COLOR_LIST = list("#886600", "#886600", "#886600")) // SKYRAT EDIT CHANGE - ORIGINAL: ling.dna.features["spines"] = "Long + Membrane"
ling.dna.body_markings["chest"] = list("Light Belly" = list("#886600", 0)) // SKYRAT EDIT CHANGE - ORIGINAL : ling.dna.features[lizard_markings] = list("Light Belly")
ling.dna.features["legs"] = DIGITIGRADE_LEGS
ling.eye_color_left = COLOR_WHITE
ling.eye_color_right = COLOR_WHITE
ling.dna.update_ui_block(DNA_EYE_COLOR_LEFT_BLOCK)
ling.dna.update_ui_block(DNA_EYE_COLOR_RIGHT_BLOCK)
ling.set_species(/datum/species/lizard)
ling.real_name = ling_name
ling.dna.real_name = ling_name
ling.name = ling_name
ling.dna.initialize_dna(create_mutation_blocks = FALSE, randomize_features = FALSE)
ling.mind_initialize()
ling.mind.add_antag_datum(/datum/antagonist/changeling)
return ling