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* Fixes cursed duffelbag's permanent curse (again), unit tests it. (#71969) ## About The Pull Request Curse of hunger did some funky stuff by checking for `slot_equipment_priority` (which ONLY BUCKETS use) and registering certain signals based on that The signals they were using instead didn't pass the unequipper, so the curse never got removed on unequip. Replaced them with just equip and drop, as equipped and dropped work just fine for it. Unit tests this. ## Why It's Good For The Game Infinite curse of clumsy and pacifism is kinda bad ## Changelog 🆑 Melbert fix: Dufflebag Curse no longer lasts forever after the bag is destroyed. fix: Dufflebag Cursing someone already afflicted properly doesn't try to add the curse again /🆑 * Fixes cursed duffelbag's permanent curse (again), unit tests it. Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
19 lines
1003 B
Plaintext
19 lines
1003 B
Plaintext
/// Tests that the curse of hunger, from [/datum/component/curse_of_hunger],
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/// is properly added when equipped to the correct slot and removed when dropped / deleted
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/datum/unit_test/hunger_curse
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/datum/unit_test/hunger_curse/Run()
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var/mob/living/carbon/human/dummy = allocate(/mob/living/carbon/human/consistent)
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var/obj/item/storage/backpack/duffelbag/cursed/cursed_bag = allocate(/obj/item/storage/backpack/duffelbag/cursed)
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dummy.equip_to_appropriate_slot(cursed_bag)
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TEST_ASSERT(HAS_TRAIT(cursed_bag, TRAIT_NODROP), "The cursed bag wasn't NODROP after being cursed!")
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TEST_ASSERT(HAS_TRAIT(dummy, TRAIT_CLUMSY), "Dummy wasn't clumsy after being cursed!")
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TEST_ASSERT(HAS_TRAIT(dummy, TRAIT_PACIFISM), "Dummy wasn't a pacifist after being cursed!")
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QDEL_NULL(cursed_bag)
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TEST_ASSERT(!HAS_TRAIT(dummy, TRAIT_CLUMSY), "Dummy was still clumsy after being cured of its curse!")
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TEST_ASSERT(!HAS_TRAIT(dummy, TRAIT_PACIFISM), "Dummy was still a pacifist after being cured of its curse!")
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