Files
Bubberstation/code/modules/unit_tests/preference_species.dm
SkyratBot 60b40c1379 [MIRROR] Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople) (#27593)
* Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople)

* [MIRROR] Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople) (#2314)

* Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople)

* Modular adjustments (vox, teshari names)

* Update yangyu.dm

* Delete language.dm

* Remove language.dm override

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Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>

* Fix 2

* fix 3

* Update monkeys.dm

* test fix

* One modular adjustment

* Ticked

* yeah

* unhardcodes modsuit parts (#82905)

see #70061 but i almost finished it, i only need to go through every
single module and assign it a fitting part

🆑
refactor: modsuits have been refactored if you see bugs report them
fix: admin cargo tech modsuit outfit now works correctly
/🆑

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Co-authored-by: Andrew <mt.forspam@gmail.com>

* Revert "unhardcodes modsuit parts (#82905)"

This reverts commit 622968a8e5e9cd142cb4d19bf9775f084a4c17d9.

* Removes language.dm and duplicate species() proc

* Removes modular language subsystem

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Andrew <mt.forspam@gmail.com>
2024-06-09 11:19:08 +05:30

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/**
* Checks that all enabled roundstart species
* selectable within the preferences menu
* have their info / page setup correctly.
*/
/datum/unit_test/preference_species
/datum/unit_test/preference_species/Run()
// Go though all selectable species to see if they have their page setup correctly.
for(var/species_id in get_selectable_species())
var/species_type = GLOB.species_list[species_id]
var/datum/species/species = GLOB.species_prototypes[species_type]
// Check the species decription.
// If it's not overridden, a stack trace will be thrown (and fail the test).
// If it's null, it was improperly overriden. Fail the test.
var/species_desc = species.get_species_description()
if(isnull(species_desc))
TEST_FAIL("Species [species] ([species_type]) is selectable, but did not properly implement get_species_description().")
// Check the species lore.
// If it's not overridden, a stack trace will be thrown (and fail the test).
// If it's null, or returned a list, it was improperly overriden. Fail the test.
var/species_lore = species.get_species_lore()
if(isnull(species_lore))
TEST_FAIL("Species [species] ([species_type]) is selectable, but did not properly implement get_species_lore().")
else if(!islist(species_lore))
TEST_FAIL("Species [species] ([species_type]) is selectable, but did not properly implement get_species_lore() (Did not return a list).")