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* Afterattack is dead, long live Afterattack * wew * fixes --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
64 lines
2.8 KiB
Plaintext
64 lines
2.8 KiB
Plaintext
// testing the mob expose procs are working
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/datum/reagent/method_patch_test
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name = "method patch test"
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/datum/reagent/method_patch_test/expose_mob(mob/living/target, methods = PATCH, reac_volume, show_message = TRUE)
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. = ..()
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if(methods & PATCH)
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target.health = 90
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if(methods & INJECT)
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target.health = 80
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/datum/unit_test/reagent_mob_expose/Run()
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// Life() is handled just by tests
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SSmobs.pause()
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var/mob/living/carbon/human/human = allocate(/mob/living/carbon/human/consistent)
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var/obj/item/reagent_containers/dropper/dropper = allocate(/obj/item/reagent_containers/dropper)
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var/obj/item/reagent_containers/cup/glass/bottle/drink = allocate(/obj/item/reagent_containers/cup/glass/bottle)
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var/obj/item/reagent_containers/pill/patch/patch = allocate(/obj/item/reagent_containers/pill/patch)
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var/obj/item/reagent_containers/syringe/syringe = allocate(/obj/item/reagent_containers/syringe)
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// INGEST
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TEST_ASSERT_EQUAL(human.fire_stacks, 0, "Human has fire stacks before taking phlogiston")
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drink.reagents.add_reagent(/datum/reagent/phlogiston, 10)
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drink.attack(human, human)
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TEST_ASSERT_EQUAL(human.fire_stacks, 1, "Human does not have fire stacks after taking phlogiston")
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human.Life(SSMOBS_DT)
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TEST_ASSERT(human.fire_stacks > 1, "Human fire stacks did not increase after life tick")
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// TOUCH
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dropper.reagents.add_reagent(/datum/reagent/water, 5)
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dropper.melee_attack_chain(human, human)
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TEST_ASSERT(human.fire_stacks < 0, "Human still has fire stacks after touching water")
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// VAPOR
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TEST_ASSERT_NULL(human.has_status_effect(/datum/status_effect/drowsiness), "Human is drowsy at the start of testing")
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drink.reagents.clear_reagents()
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drink.reagents.add_reagent(/datum/reagent/nitrous_oxide, 10)
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drink.reagents.trans_to(human, 10, methods = VAPOR)
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TEST_ASSERT_NOTNULL(human.has_status_effect(/datum/status_effect/drowsiness), "Human is not drowsy after exposure to vapors")
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drink.reagents.clear_reagents()
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drink.reagents.add_reagent(/datum/reagent/water, 10)
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var/old_fire_stacks = human.fire_stacks
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drink.reagents.trans_to(human, 10, methods = VAPOR)
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TEST_ASSERT(human.fire_stacks < old_fire_stacks, "Human does not get wetter after being exposed to water by vapors")
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// PATCH
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human.health = 100
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TEST_ASSERT_EQUAL(human.health, 100, "Human health did not set properly")
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patch.reagents.add_reagent(/datum/reagent/method_patch_test, 1)
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patch.self_delay = 0
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patch.attack(human, human)
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TEST_ASSERT_EQUAL(human.health, 90, "Human health did not update after patch was applied")
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// INJECT
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syringe.reagents.add_reagent(/datum/reagent/method_patch_test, 1)
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syringe.melee_attack_chain(human, human)
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TEST_ASSERT_EQUAL(human.health, 80, "Human health did not update after injection from syringe")
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/datum/unit_test/reagent_mob_expose/Destroy()
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SSmobs.ignite()
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return ..()
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