Files
Bubberstation/code/modules/unit_tests/tail_wag.dm
SkyratBot e095703ae1 [MIRROR] Lizard spines no longer "float" on characters without lizard tails. [MDB IGNORE] (#25768)
* Does it work? Who knows.

* Mirror of tgstation/tgstation/#81492

* hmmm

* is this it?

* Oh, also synth stuff

* Catching up with some disarm refactors.

* tg's #81400

* Oh right, this

* This should cut it

---------

Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2024-02-22 00:32:17 +01:00

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/// Tests to make sure tail wagging behaves as expected
/datum/unit_test/tail_wag
// used by the stop_after test
var/timer_finished = FALSE
/datum/unit_test/tail_wag/Run()
var/mob/living/carbon/human/dummy = allocate(/mob/living/carbon/human/consistent)
var/obj/item/organ/external/tail/cat/dummy_tail = allocate(/obj/item/organ/external/tail/cat)
dummy_tail.Insert(dummy, special = TRUE, movement_flags = DELETE_IF_REPLACED)
// SANITY TEST
// start wagging
dummy.wag_tail()
if(!(dummy_tail.wag_flags & WAG_WAGGING))
TEST_FAIL("Tail did not start wagging when it should have!")
// stop wagging
dummy.unwag_tail()
if(dummy_tail.wag_flags & WAG_WAGGING)
TEST_FAIL("Tail did not stop wagging when it should have!")
// TESTING WAG EMOTE
// start wagging
dummy.emote("wag")
if(!(dummy_tail.wag_flags & WAG_WAGGING))
TEST_FAIL("Tail did not start wagging after using the *wag emote!")
// stop wagging
dummy.emote("wag")
if(dummy_tail.wag_flags & WAG_WAGGING)
TEST_FAIL("Tail did not stop wagging after using the *wag emote!")
// TESTING WAG_ABLE FLAG
// flip the wag flag to unwaggable
dummy_tail.wag_flags &= ~WAG_ABLE
// try to wag it again
dummy.wag_tail()
if(dummy_tail.wag_flags & WAG_WAGGING)
TEST_FAIL("Tail should not have the ability to wag, yet it did!")
// flip the wag flag to waggable again
dummy_tail.wag_flags |= WAG_ABLE
// start wagging again
dummy.wag_tail()
if(!(dummy_tail.wag_flags & WAG_WAGGING))
TEST_FAIL("Tail did not start wagging when it should have!")
// TESTING STOP_AFTER
// stop wagging
dummy.unwag_tail()
if(dummy_tail.wag_flags & WAG_WAGGING)
TEST_FAIL("Tail did not stop wagging when it should have!")
// start wagging, stop after 0.1 seconds
dummy.wag_tail(0.1 SECONDS)
// because timers are a pain
addtimer(VARSET_CALLBACK(src, timer_finished, TRUE), 0.2 SECONDS)
if(!(dummy_tail.wag_flags & WAG_WAGGING))
TEST_FAIL("Tail did not start wagging when it should have!")
UNTIL(timer_finished) // wait a little bit
if(dummy_tail.wag_flags & WAG_WAGGING)
TEST_FAIL("Tail was supposed to stop wagging on its own after 0.1 seconds but it did not!")
// TESTING TAIL REMOVAL
// remove the tail
dummy_tail.Remove(dummy, special = TRUE)
// check if tail is still wagging after being removed
if(dummy_tail.wag_flags & WAG_WAGGING)
TEST_FAIL("Tail was still wagging after being removed!")
// try to wag the removed tail
dummy.wag_tail()
if(dummy_tail.wag_flags & WAG_WAGGING)
TEST_FAIL("A disembodied tail was able to start wagging!")
// TESTING MOB DEATH
// put it back and start wagging again
dummy_tail.Insert(dummy, special = TRUE, movement_flags = DELETE_IF_REPLACED)
dummy.wag_tail()
if(!(dummy_tail.wag_flags & WAG_WAGGING))
TEST_FAIL("Tail did not start wagging when it should have!")
// kill the mob, see if it stops wagging
dummy.adjustBruteLoss(9001)
if(dummy_tail.wag_flags & WAG_WAGGING)
TEST_FAIL("A mob's tail was still wagging after being killed!")
// check if we are still able to wag the tail after death
dummy.wag_tail()
if(dummy_tail.wag_flags & WAG_WAGGING)
TEST_FAIL("A dead mob was able to wag their tail!")