mirror of
https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request TG now has the medsecHUD upstream, removes the modular Bubber version. Instead applies the bluesec SR icons to the variants. Adds the medic vest/labcoat to the orderly garment bag Reduces the amount of full spare Orderly gear sets from 2 to 1. ## Why It's Good For The Game - Code/item duplication - Orderly drip ## Proof Of Testing  ## Changelog 🆑 LT3 code: Bubber medsecHUD replaced with TG version add: Medic labcoat/vest added to Orderly garment bag /🆑
99 lines
3.1 KiB
Plaintext
99 lines
3.1 KiB
Plaintext
/datum/job/science_guard
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mail_goodies = list(
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/obj/item/food/donut/caramel = 10,
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/obj/item/food/donut/matcha = 10,
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/obj/item/food/donut/blumpkin = 5,
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/obj/item/clothing/mask/whistle = 10,
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/obj/item/melee/baton = 5
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)
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/datum/outfit/job/science_guard
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head = /obj/item/clothing/head/beret/sec/science
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suit = /obj/item/clothing/suit/armor/vest/alt
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r_pocket = /obj/item/reagent_containers/spray/pepper
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l_pocket = /obj/item/restraints/handcuffs
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backpack_contents = list(
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/obj/item/melee/baton/security/loaded/departmental/science = 1,
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/obj/item/gun/energy/disabler = 1,
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/obj/item/holosign_creator/security = 1
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)
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/datum/job/orderly
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mail_goodies = list(
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/obj/item/food/donut/caramel = 10,
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/obj/item/food/donut/matcha = 10,
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/obj/item/food/donut/blumpkin = 5,
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/obj/item/clothing/mask/whistle = 10,
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/obj/item/melee/baton = 5
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)
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/datum/outfit/job/orderly
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head = /obj/item/clothing/head/beret/sec/medical
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glasses = /obj/item/clothing/glasses/hud/medsechud/sunglasses
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r_pocket = /obj/item/reagent_containers/spray/pepper
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l_pocket = /obj/item/restraints/handcuffs
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backpack_contents = list(
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/obj/item/melee/baton/security/loaded/departmental/medical = 1,
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/obj/item/gun/energy/disabler = 1,
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/obj/item/holosign_creator/security = 1
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)
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/datum/job/engineering_guard
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mail_goodies = list(
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/obj/item/food/donut/caramel = 10,
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/obj/item/food/donut/matcha = 10,
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/obj/item/food/donut/blumpkin = 5,
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/obj/item/clothing/mask/whistle = 10,
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/obj/item/melee/baton = 5
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)
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/datum/outfit/job/engineering_guard
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head = /obj/item/clothing/head/beret/sec/engineering
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r_pocket = /obj/item/reagent_containers/spray/pepper
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l_pocket = /obj/item/restraints/handcuffs
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backpack_contents = list(
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/obj/item/melee/baton/security/loaded/departmental/engineering = 1,
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/obj/item/gun/energy/disabler = 1,
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/obj/item/holosign_creator/security = 1
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)
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/datum/job/customs_agent
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mail_goodies = list(
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/obj/item/food/donut/caramel = 10,
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/obj/item/food/donut/matcha = 10,
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/obj/item/food/donut/blumpkin = 5,
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/obj/item/clothing/mask/whistle = 10,
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/obj/item/melee/baton = 5
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)
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/datum/outfit/job/customs_agent
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head = /obj/item/clothing/head/beret/sec/cargo
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r_pocket = /obj/item/reagent_containers/spray/pepper
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l_pocket = /obj/item/restraints/handcuffs
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backpack_contents = list(
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/obj/item/melee/baton/security/loaded/departmental/cargo = 1,
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/obj/item/gun/energy/disabler = 1,
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/obj/item/holosign_creator/security = 1
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)
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/datum/job/bouncer
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mail_goodies = list(
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/obj/item/food/donut/caramel = 10,
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/obj/item/food/donut/matcha = 10,
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/obj/item/food/donut/blumpkin = 5,
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/obj/item/clothing/mask/whistle = 10,
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/obj/item/melee/baton = 5
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)
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/datum/outfit/job/bouncer
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head = /obj/item/clothing/head/beret/sec/service
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suit = /obj/item/clothing/suit/armor/vest/alt
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l_pocket = /obj/item/restraints/handcuffs
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r_pocket = /obj/item/reagent_containers/spray/pepper
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backpack_contents = list(
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/obj/item/melee/baton/security/loaded/departmental/service = 1,
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/obj/item/gun/energy/disabler = 1,
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/obj/item/holosign_creator/security = 1
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)
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glasses = /obj/item/clothing/glasses/hud/security/sunglasses
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