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Necessary for #72292 to work effectively, and probably not very useful out of that context. Split out of its own PR because this is long and boring. I want to make sure that we're catching actual mistakes there, and not just experiencing side effects of how shitty the attack chain is.
186 lines
7.0 KiB
Plaintext
186 lines
7.0 KiB
Plaintext
/**
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* Makes anything it attaches to capable of permanently removing something's ability to produce light.
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*
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* The temporary equivalent is [/datum/component/light_eater]
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*/
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/datum/element/light_eater
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/datum/element/light_eater/Attach(datum/target)
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if(isatom(target))
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if(ismovable(target))
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if(ismachinery(target) || isstructure(target))
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RegisterSignal(target, COMSIG_PROJECTILE_ON_HIT, PROC_REF(on_projectile_hit))
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RegisterSignal(target, COMSIG_MOVABLE_IMPACT, PROC_REF(on_throw_impact))
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if(isitem(target))
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if(isgun(target))
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RegisterSignal(target, COMSIG_PROJECTILE_ON_HIT, PROC_REF(on_projectile_hit))
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RegisterSignal(target, COMSIG_ITEM_AFTERATTACK, PROC_REF(on_afterattack))
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RegisterSignal(target, COMSIG_ITEM_HIT_REACT, PROC_REF(on_hit_reaction))
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else if(isprojectile(target))
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RegisterSignal(target, COMSIG_PROJECTILE_SELF_ON_HIT, PROC_REF(on_projectile_self_hit))
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else if(istype(target, /datum/reagent))
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RegisterSignal(target, COMSIG_REAGENT_EXPOSE_ATOM, PROC_REF(on_expose_atom))
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else if(isprojectilespell(target))
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RegisterSignal(target, COMSIG_PROJECTILE_ON_HIT, PROC_REF(on_projectile_hit))
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else
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return ELEMENT_INCOMPATIBLE
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return ..()
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/datum/element/light_eater/Detach(datum/source)
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UnregisterSignal(source, list(
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COMSIG_MOVABLE_IMPACT,
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COMSIG_ITEM_AFTERATTACK,
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COMSIG_ITEM_HIT_REACT,
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COMSIG_PROJECTILE_ON_HIT,
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COMSIG_REAGENT_EXPOSE_ATOM,
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))
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return ..()
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/**
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* Makes the light eater consume all of the lights attached to the target atom.
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*
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* Arguments:
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* - [food][/atom]: The atom to start the search for lights at.
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* - [eater][/datum]: The light eater being used in this case.
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*/
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/datum/element/light_eater/proc/eat_lights(atom/food, datum/eater)
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var/list/buffet = table_buffet(food)
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if(!LAZYLEN(buffet))
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return 0
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. = 0
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for(var/morsel in buffet)
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. += devour(morsel, eater)
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if(!.)
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return
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food.visible_message(
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span_danger("Something dark in [eater] lashes out at [food] and [food.p_their()] light goes out in an instant!"),
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span_userdanger("You feel something dark in [eater] lash out and gnaw through your light in an instant! It recedes just as fast, but you can feel that [eater.p_theyve()] left something hungry behind."),
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span_danger("You feel a gnawing pulse eat at your sight.")
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)
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/**
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* Aggregates a list of the light sources attached to the target atom.
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*
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* Arguments:
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* - [comissary][/atom]: The origin node of all of the light sources to search through.
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* - [devourer][/datum]: The light eater this element is attached to. Since the element is compatible with reagents this needs to be a datum.
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*/
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/datum/element/light_eater/proc/table_buffet(atom/commisary, datum/devourer)
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. = list()
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SEND_SIGNAL(commisary, COMSIG_LIGHT_EATER_QUEUE, ., devourer)
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for(var/datum/light_source/morsel as anything in commisary.light_sources)
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.[morsel.source_atom] = TRUE
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/**
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* Consumes the light on the target, permanently rendering it incapable of producing light
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*
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* Arguments:
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* - [morsel][/atom]: The light-producing thing we are eating
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* - [eater][/datum]: The light eater eating the morsel. This is the datum that the element is attached to that started this chain.
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*/
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/datum/element/light_eater/proc/devour(atom/morsel, datum/eater)
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if(morsel.light_power <= 0 || morsel.light_range <= 0 || !morsel.light_on)
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return FALSE
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if(SEND_SIGNAL(morsel, COMSIG_LIGHT_EATER_ACT, eater) & COMPONENT_BLOCK_LIGHT_EATER)
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return FALSE // Either the light eater can't eat it or it had special behaviors.
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morsel.AddElement(/datum/element/light_eaten)
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SEND_SIGNAL(src, COMSIG_LIGHT_EATER_DEVOUR, morsel)
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return TRUE
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/////////////////////
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// SIGNAL HANDLERS //
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/////////////////////
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/**
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* Called when a movable source is thrown and strikes a target
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*
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* Arugments:
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* - [source][/atom/movable]: The movable atom that was thrown
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* - [hit_atom][/atom]: The target atom that was struck by the source in flight
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* - [thrownthing][/datum/thrownthing]: A datum containing the information for the throw
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*/
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/datum/element/light_eater/proc/on_throw_impact(atom/movable/source, atom/hit_atom, datum/thrownthing/thrownthing)
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SIGNAL_HANDLER
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eat_lights(hit_atom, source)
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return NONE
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/**
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* Called when a target is attacked with a source item
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*
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* Arguments:
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* - [source][/obj/item]: The item what was used to strike the target
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* - [target][/atom]: The atom being struck by the user with the source
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* - [user][/mob/living]: The mob using the source to strike the target
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* - proximity: Whether the strike was in melee range so you can't eat lights from cameras
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*/
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/datum/element/light_eater/proc/on_afterattack(obj/item/source, atom/target, mob/living/user, proximity)
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SIGNAL_HANDLER
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if(!proximity)
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return NONE
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eat_lights(target, source)
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return COMPONENT_AFTERATTACK_PROCESSED_ITEM
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/**
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* Called when a source object is used to block a thrown object, projectile, or attack
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*
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* Arguments:
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* - [source][/obj/item]: The item what was used to block the target
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* - [owner][/mob/living/carbon/human]: The mob that blocked the target with the source
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* - [hitby][/atom/movable]: The movable that was blocked by the owner with the source
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* - attack_text: The text tring that will be used to report that the target was blocked
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* - final_block_chance: The probability of blocking the target with the source
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* - attack_type: The type of attack that was blocked
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*/
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/datum/element/light_eater/proc/on_hit_reaction(obj/item/source, mob/living/carbon/human/owner, atom/movable/hitby, attack_text, final_block_chance, damage, attack_type)
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SIGNAL_HANDLER
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if(prob(final_block_chance))
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eat_lights(hitby, source)
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return NONE
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/**
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* Called when a produced projectile strikes a target atom
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*
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* Arguments:
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* - [source][/datum]: The thing that created the projectile
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* - [firer][/atom/movable]: The movable atom that fired the projectile
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* - [target][/atom]: The atom that was struck by the projectile
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* - angle: The angle the target was struck at
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*/
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/datum/element/light_eater/proc/on_projectile_hit(datum/source, atom/movable/firer, atom/target, angle)
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SIGNAL_HANDLER
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eat_lights(target, source)
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return NONE
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/**
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* Called when a source projectile strikes a target atom
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*
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* Arguments:
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* - [source][/obj/projectile]: The projectile striking the target atom
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* - [firer][/atom/movable]: The movable atom that fired the projectile
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* - [target][/atom]: The atom that was struck by the projectile
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* - angle: The angle the target was struck at
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* - hit_limb: The limb that was hit, if the target was a carbon
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*/
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/datum/element/light_eater/proc/on_projectile_self_hit(obj/projectile/source, atom/movable/firer, atom/target, angle, hit_limb)
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SIGNAL_HANDLER
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eat_lights(target, source)
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return NONE
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/**
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* Called when a source reagent exposes a target atom
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*
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* Arguments:
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* - [source][/datum/reagent]: The reagents that exposed the target atom
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* - [target][/atom]: The atom that was exposed to the light reater reagents
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* - reac_volume: The volume of the reagents the target was exposed to
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*/
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/datum/element/light_eater/proc/on_expose_atom(datum/reagent/source, atom/target, reac_volume)
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SIGNAL_HANDLER
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eat_lights(target, source)
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return NONE
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