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Bubberstation/code/controllers/subsystem/processing/reagents.dm
SkyratBot da71129f87 [MIRROR] Fermichem part 2.1: Adds a reaction/reagent lookup GUI! (#3513)
* Fermichem part 2.1: Adds a reaction/reagent lookup GUI!

* Update chem_dispenser.dm

* Update reagents.dm

Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-02-19 23:14:45 +00:00

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//Used for active reactions in reagents/equilibrium datums
PROCESSING_SUBSYSTEM_DEF(reagents)
name = "Reagents"
init_order = INIT_ORDER_REAGENTS
priority = FIRE_PRIORITY_REAGENTS
wait = 0.25 SECONDS //You might think that rate_up_lim has to be set to half, but since everything is normalised around delta_time, it automatically adjusts it to be per second. Magic!
flags = SS_KEEP_TIMING
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
///What time was it when we last ticked
var/previous_world_time = 0
/datum/controller/subsystem/processing/reagents/Initialize()
. = ..()
//So our first step isn't insane
previous_world_time = world.time
//Build GLOB lists - see holder.dm
build_chemical_reagent_list()
build_chemical_reactions_lists()
return
/datum/controller/subsystem/processing/reagents/fire(resumed = FALSE)
if (!resumed)
currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/current_run = currentrun
//Attempt to realtime reactions in a way that doesn't make them overtly dangerous
var/delta_realtime = (world.time - previous_world_time)/10 //normalise to s from ds
previous_world_time = world.time
while(current_run.len)
var/datum/thing = current_run[current_run.len]
current_run.len--
if(QDELETED(thing))
stack_trace("Found qdeleted thing in [type], in the current_run list.")
processing -= thing
else if(thing.process(delta_realtime) == PROCESS_KILL) //we are realtime
// fully stop so that a future START_PROCESSING will work
STOP_PROCESSING(src, thing)
if (MC_TICK_CHECK)
return