Files
Bubberstation/code/modules/vending/security.dm
Ryll Ryll f9963454db Adds tackling (VIDEO INSIDE) (#49476)
* huthtuthuthuthtuhtuthuthuthuthtuthuthuthtuthut

* documents and expands, adds new glove types

* Adds slamming into tables and neatens up throwingdatum handling (+stuff)

* bit less squishy

* adds sprites, offbrands, swaps most combat insuls for tacklers

* adds dolphin and rocket gloves to BEPIS

* changes dna to traits, buffs tackling

* same as last commit but moreso

* updates docs, nerfs stuns

* vending machines, better docs

* window tackles for good measure

* gets window splats working

* polish off

* LAST DAY OF SCHOOL
2020-03-06 11:17:52 +08:00

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1.5 KiB
Plaintext

/obj/machinery/vending/security
name = "\improper SecTech"
desc = "A security equipment vendor."
product_ads = "Crack capitalist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?"
icon_state = "sec"
icon_deny = "sec-deny"
req_access = list(ACCESS_SECURITY)
products = list(/obj/item/restraints/handcuffs = 8,
/obj/item/restraints/handcuffs/cable/zipties = 10,
/obj/item/grenade/flashbang = 4,
/obj/item/assembly/flash/handheld = 5,
/obj/item/reagent_containers/food/snacks/donut = 12,
/obj/item/storage/box/evidence = 6,
/obj/item/flashlight/seclite = 4,
/obj/item/restraints/legcuffs/bola/energy = 7)
contraband = list(/obj/item/clothing/glasses/sunglasses = 2,
/obj/item/storage/fancy/donut_box = 2)
premium = list(/obj/item/storage/belt/security/webbing = 5,
/obj/item/coin/antagtoken = 1,
/obj/item/clothing/head/helmet/blueshirt = 1,
/obj/item/clothing/suit/armor/vest/blueshirt = 1,
/obj/item/clothing/gloves/tackler = 5)
refill_canister = /obj/item/vending_refill/security
default_price = 650
extra_price = 700
payment_department = ACCOUNT_SEC
/obj/machinery/vending/security/pre_throw(obj/item/I)
if(istype(I, /obj/item/grenade))
var/obj/item/grenade/G = I
G.preprime()
else if(istype(I, /obj/item/flashlight))
var/obj/item/flashlight/F = I
F.on = TRUE
F.update_brightness()
/obj/item/vending_refill/security
icon_state = "refill_sec"