Files
Bubberstation/code/modules/procedural_mapping/mapGenerator.dm
SkyratBot f48008411c [MIRROR] Mafia now starts without admin intervention [MDB IGNORE] (#24793)
* Mafia now starts without admin intervention (#79348)

## About The Pull Request

Mafia should now start without the need of admin intervention.
I made a unit test that should always have a PDA and a ghost spawning in
a game of Mafia and having it run through basic setup to confirm they
both successfully sign up and the game starts.

I had to change a lot of things in order to get this working, such as
giving unique ckeys to mock clients, fixing harddels in Mafia, and
plenty of minor fixes. This is the first time any of this code is put in
CI, so a lot of uncaught errors are now showing their faces.

Because loading maps mid-round runtimes due to smoothing, I have mafia
their own unit test-only map that doesn't use smoothing.

I also split the mafia ui code into its own file, and moved a single
helper that was sitting around in mafia's file into a helpers file.

I also added some comments to explain why certain things are the way
they are, because I wrote some undocumented code previously and forgot a
few things, leading to self-inflicted wasted time.

## Why It's Good For The Game

^

## Changelog

🆑
fix: Mafia games can now start properly.
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>

* Mafia now starts without admin intervention

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
2023-11-04 23:56:03 -04:00

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///This type is responsible for any map generation behavior that is done in areas, override this to allow for
///area-specific map generation. This generation is ran by areas in initialize.
/datum/map_generator
///Map information, such as the start and end turfs of the map generation.
var/list/turf/map = list()
///The map generator modules that we will generate and sync to.
var/list/datum/map_generator_module/modules = list()
var/buildmode_name = "Undocumented"
/datum/map_generator/New()
..()
if(buildmode_name == "Undocumented")
buildmode_name = copytext_char("[type]", 20) // / d a t u m / m a p g e n e r a t o r / = 20 characters.
initialiseModules()
/datum/map_generator/Destroy(force, ...)
. = ..()
QDEL_LIST(modules)
///This proc will be ran by areas on Initialize, and provides the areas turfs as argument to allow for generation.
/datum/map_generator/proc/generate_terrain(list/turfs, area/generate_in)
return
/// Populate terrain with flora, fauna, features and basically everything that isn't a turf.
/datum/map_generator/proc/populate_terrain(list/turfs, area/generate_in)
return
//Defines the region the map represents, sets map
//Returns the map
/datum/map_generator/proc/defineRegion(turf/Start, turf/End, replace = 0)
if(!checkRegion(Start, End))
return 0
if(replace)
undefineRegion()
map |= block(Start, End)
return map
//Defines the region the map represents, as a CIRCLE!, sets map
//Returns the map
/datum/map_generator/proc/defineCircularRegion(turf/Start, turf/End, replace = 0)
if(!checkRegion(Start, End))
return 0
var/centerX = max(abs((End.x+Start.x)/2),1)
var/centerY = max(abs((End.y+Start.y)/2),1)
var/lilZ = min(Start.z,End.z)
var/bigZ = max(Start.z,End.z)
var/sphereMagic = max(abs(bigZ-(lilZ/2)),1) //Spherical maps! woo!
var/radius = abs(max(centerX,centerY)) //take the biggest displacement as the radius
if(replace)
undefineRegion()
//Even sphere correction engage
var/offByOneOffset = 1
if(bigZ % 2 == 0)
offByOneOffset = 0
for(var/i in lilZ to bigZ+offByOneOffset)
var/theRadius = radius
if(i != sphereMagic)
theRadius = max(radius/max((2*abs(sphereMagic-i)),1),1)
map |= circle_range(locate(centerX, centerY, i),theRadius)
return map
//Empties the map list, he's dead jim.
/datum/map_generator/proc/undefineRegion()
map = list() //bai bai
//Checks for and Rejects bad region coordinates
//Returns 1/0
/datum/map_generator/proc/checkRegion(turf/Start, turf/End)
if(!Start || !End)
return FALSE //Just bail
if(Start.x > world.maxx || End.x > world.maxx)
return FALSE
if(Start.y > world.maxy || End.y > world.maxy)
return FALSE
if(Start.z > world.maxz || End.z > world.maxz)
return FALSE
return TRUE
//Requests the mapGeneratorModule(s) to (re)generate
/datum/map_generator/proc/generate()
syncModules()
if(!modules || !modules.len)
return
for(var/datum/map_generator_module/mod as anything in modules)
INVOKE_ASYNC(mod, TYPE_PROC_REF(/datum/map_generator_module, generate))
//Requests the mapGeneratorModule(s) to (re)generate this one turf
/datum/map_generator/proc/generateOneTurf(turf/T)
if(!T)
return
syncModules()
if(!modules || !modules.len)
return
for(var/datum/map_generator_module/mod as anything in modules)
INVOKE_ASYNC(mod, TYPE_PROC_REF(/datum/map_generator_module, place), T)
//Replaces all paths in the module list with actual module datums
/datum/map_generator/proc/initialiseModules()
for(var/path in modules)
if(ispath(path))
modules.Remove(path)
modules |= new path
syncModules()
//Sync mapGeneratorModule(s) to mapGenerator
/datum/map_generator/proc/syncModules()
for(var/datum/map_generator_module/mod as anything in modules)
mod.sync(src)
///////////////////////////
// HERE BE DEBUG DRAGONS //
///////////////////////////
/client/proc/debugNatureMapGenerator()
set name = "Test Nature Map Generator"
set category = "Debug"
var/datum/map_generator/nature/N = new()
var/startInput = input(usr, "Start turf of Map, (X;Y;Z)", "Map Gen Settings", "1;1;1") as text|null
if (isnull(startInput))
return
var/endInput = input(usr, "End turf of Map (X;Y;Z)", "Map Gen Settings", "[world.maxx];[world.maxy];[mob ? mob.z : 1]") as text|null
if (isnull(endInput))
return
//maxx maxy and current z so that if you fuck up, you only fuck up one entire z level instead of the entire universe
if(!startInput || !endInput)
to_chat(src, "Missing Input")
return
var/list/startCoords = splittext(startInput, ";")
var/list/endCoords = splittext(endInput, ";")
if(!startCoords || !endCoords)
to_chat(src, "Invalid Coords")
to_chat(src, "Start Input: [startInput]")
to_chat(src, "End Input: [endInput]")
return
var/turf/Start = locate(text2num(startCoords[1]),text2num(startCoords[2]),text2num(startCoords[3]))
var/turf/End = locate(text2num(endCoords[1]),text2num(endCoords[2]),text2num(endCoords[3]))
if(!Start || !End)
to_chat(src, "Invalid Turfs")
to_chat(src, "Start Coords: [startCoords[1]] - [startCoords[2]] - [startCoords[3]]")
to_chat(src, "End Coords: [endCoords[1]] - [endCoords[2]] - [endCoords[3]]")
return
var/static/list/clusters = list(
"None" = CLUSTER_CHECK_NONE,
"All" = CLUSTER_CHECK_ALL,
"Sames" = CLUSTER_CHECK_SAMES,
"Differents" = CLUSTER_CHECK_DIFFERENTS,
"Same turfs" = CLUSTER_CHECK_SAME_TURFS,
"Same atoms" = CLUSTER_CHECK_SAME_ATOMS,
"Different turfs" = CLUSTER_CHECK_DIFFERENT_TURFS,
"Different atoms" = CLUSTER_CHECK_DIFFERENT_ATOMS,
"All turfs" = CLUSTER_CHECK_ALL_TURFS,
"All atoms" = CLUSTER_CHECK_ALL_ATOMS,
)
var/moduleClusters = input("Cluster Flags (Cancel to leave unchanged from defaults)","Map Gen Settings") as null|anything in clusters
//null for default
var/theCluster = 0
if(moduleClusters != "None")
if(!clusters[moduleClusters])
to_chat(src, "Invalid Cluster Flags")
return
theCluster = clusters[moduleClusters]
else
theCluster = CLUSTER_CHECK_NONE
if(theCluster)
for(var/datum/map_generator_module/M as anything in N.modules)
M.clusterCheckFlags = theCluster
to_chat(src, "Defining Region")
N.defineRegion(Start, End)
to_chat(src, "Region Defined")
to_chat(src, "Generating Region")
N.generate()
to_chat(src, "Generated Region")