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## About The Pull Request Skyrat reverts - Removes the Skyrat surgery speed bonus for 3 tiles of free space - Removes Skyrat surgery mood debuff Removes tend wounds slowdown on on dead people. Replaces with a slowdown on husks. Slightly buffs tend wounds damage healed per cycle Introduces new surgery speed bonuses, based on TG speed mods: - Speed bonus for operating table - Speed bonus for operating computer - Speed bonus for using sterilizine/cryostylane now applies to all surgery steps, not just the one where the reagent is applied - Speed bonus for anaesthetics/painkillers Visual feedback of what your surgery speed modifier is ## Why It's Good For The Game The Skyrat check is dumb and doesn't solve any problems, rather creates them with TC still being surgery central except now people are screaming at you to move, which there isn't enough space to do in the TC anyways. Two doctors working on a patient should not slow down surgery. This should not count as a clean, quiet environment for lightspeed surgery:  ## Proof Of Testing <details> <summary>Screenshots/Videos</summary> https://github.com/user-attachments/assets/abea1be8-463c-451f-a58b-501600bab8f0 </details> ## Changelog 🆑 LT3 balance: Removed Skyrat surgery speed bonus balance: Removed Skyrat negative mood events for surgery balance: Removed operating tables automatically applying numbing balance: Added surgery speed bonus for operating computers balance: Added surgery speed bonus for anaesthetic/painkillers balance: Added surgery speed bonus for sterilizine/cryostylane treatment balance: Adjusted surgery speed penalty for stasis beds balance: Removed speed penalty for tending wounds on dead bodies, replaced with penalty for husked body balance: Increased tend wounds healed damage per cycle balance: Increased functional duration of sterilizine balance: N2O is now eligible for the analgesia surgery bonus balance: Surgery and treatment room scrubbers filter N2O by default qol: Bubble notification for surgery speed and damage healed qol: Medical HUD, health analyzer, and operating computer provide tend wounds results qol: Text log indicates what surgery bonuses are active, and which are available add: added lidocaine and sterilizine to surgery trays, NanoMed, and NanoDrug image: anesthetic machine is now breath machine, usable with all gas types /🆑 --------- Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.