mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-11 10:11:09 +00:00
## About The Pull Request Commit messages should be descriptive of all changes. The "incorrect `\The` macro capitalization" was intentional when it was added, but as far as I know TG says "the supermatter" rather than "The Supermatter," so it's incorrect now. This is completely untested. I don't even know how you'd go about testing this, it's just a fuckton of strings. Someday I want to extract them and run NLP on it to catch grammar problems... ## Why It's Good For The Game Basic grammar pass for name strings. Should make `\the` work better and avoid cases like `the John Smith`.
520 lines
16 KiB
Plaintext
520 lines
16 KiB
Plaintext
/// The gravitational singularity
|
|
/obj/singularity
|
|
name = "gravitational singularity"
|
|
desc = "A gravitational singularity."
|
|
icon = 'icons/obj/machines/engine/singularity.dmi'
|
|
icon_state = "singularity_s1"
|
|
anchored = TRUE
|
|
density = TRUE
|
|
move_resist = INFINITY
|
|
plane = MASSIVE_OBJ_PLANE
|
|
plane = ABOVE_LIGHTING_PLANE
|
|
light_range = 6
|
|
appearance_flags = LONG_GLIDE
|
|
|
|
/// the prepended string to the icon state (singularity_s1, dark_matter_s1, etc)
|
|
var/singularity_icon_variant = "singularity"
|
|
|
|
/// The singularity component itself.
|
|
/// A weak ref in case an admin removes the component to preserve the functionality.
|
|
var/datum/weakref/singularity_component
|
|
/// type of singularity component made
|
|
var/singularity_component_type = /datum/component/singularity
|
|
///Current singularity size, from 1 to 6
|
|
var/current_size = 1
|
|
///Current allowed size for the singulo
|
|
var/allowed_size = 1
|
|
///maximum size this singuloth can get to.
|
|
var/maximum_stage = STAGE_SIX
|
|
|
|
///How strong are we?
|
|
var/energy = 50
|
|
///Do we lose energy over time?
|
|
var/dissipate = TRUE
|
|
/// How long should it take for us to dissipate in seconds?
|
|
var/dissipate_delay = 20
|
|
/// How much energy do we lose every dissipate_delay?
|
|
var/dissipate_strength = 1
|
|
/// How long its been (in seconds) since the last dissipation
|
|
var/time_since_last_dissipiation = 0
|
|
///Prob for event each tick
|
|
var/event_chance = 10
|
|
///Can i move by myself?
|
|
var/move_self = TRUE
|
|
///If the singularity has eaten a supermatter shard and can go to stage six
|
|
var/consumed_supermatter = FALSE
|
|
/// Is the black hole collapsing into nothing
|
|
var/collapsing = FALSE
|
|
/// How long it's been since the singulo last acted, in seconds
|
|
var/time_since_act = 0
|
|
/// What the game tells ghosts when you make one
|
|
var/ghost_notification_message = "IT'S LOOSE"
|
|
|
|
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE | PASSCLOSEDTURF | PASSMACHINE | PASSSTRUCTURE | PASSDOORS
|
|
flags_1 = SUPERMATTER_IGNORES_1
|
|
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF | SHUTTLE_CRUSH_PROOF
|
|
obj_flags = CAN_BE_HIT | DANGEROUS_POSSESSION
|
|
|
|
/obj/singularity/Initialize(mapload, starting_energy)
|
|
. = ..()
|
|
|
|
energy = starting_energy || energy
|
|
|
|
START_PROCESSING(SSsinguloprocess, src)
|
|
SSpoints_of_interest.make_point_of_interest(src)
|
|
|
|
var/datum/component/singularity/new_component = AddComponent(
|
|
singularity_component_type, \
|
|
consume_callback = CALLBACK(src, PROC_REF(consume)), \
|
|
roaming = (move_self && current_size >= STAGE_TWO), \
|
|
)
|
|
|
|
singularity_component = WEAKREF(new_component)
|
|
|
|
check_energy()
|
|
|
|
for (var/obj/machinery/power/singularity_beacon/singu_beacon as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/power/singularity_beacon))
|
|
if (singu_beacon.active)
|
|
new_component.target = singu_beacon
|
|
break
|
|
|
|
if (!mapload)
|
|
notify_ghosts(
|
|
ghost_notification_message,
|
|
source = src,
|
|
header = ghost_notification_message,
|
|
ghost_sound = 'sound/machines/warning-buzzer.ogg',
|
|
notify_volume = 75,
|
|
)
|
|
|
|
/obj/singularity/Destroy()
|
|
STOP_PROCESSING(SSsinguloprocess, src)
|
|
return ..()
|
|
|
|
/obj/singularity/attack_tk(mob/user)
|
|
if(!iscarbon(user))
|
|
return
|
|
. = COMPONENT_CANCEL_ATTACK_CHAIN
|
|
var/mob/living/carbon/jedi = user
|
|
jedi.visible_message(
|
|
span_danger("[jedi]'s head begins to collapse in on itself!"),
|
|
span_userdanger("Your head feels like it's collapsing in on itself! This was really not a good idea!"),
|
|
span_hear("You hear something crack and explode in gore.")
|
|
)
|
|
jedi.Stun(3 SECONDS)
|
|
new /obj/effect/gibspawner/generic(get_turf(jedi), jedi)
|
|
jedi.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
|
|
if(QDELETED(jedi))
|
|
return // damage was too much
|
|
if(jedi.stat == DEAD)
|
|
jedi.ghostize()
|
|
var/obj/item/bodypart/head/rip_u = jedi.get_bodypart(BODY_ZONE_HEAD)
|
|
rip_u.dismember(BURN) //nice try jedi
|
|
qdel(rip_u)
|
|
return
|
|
addtimer(CALLBACK(src, PROC_REF(carbon_tk_part_two), jedi), 0.1 SECONDS)
|
|
|
|
/obj/singularity/proc/carbon_tk_part_two(mob/living/carbon/jedi)
|
|
if(QDELETED(jedi))
|
|
return
|
|
new /obj/effect/gibspawner/generic(get_turf(jedi), jedi)
|
|
jedi.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
|
|
if(QDELETED(jedi))
|
|
return // damage was too much
|
|
if(jedi.stat == DEAD)
|
|
jedi.ghostize()
|
|
var/obj/item/bodypart/head/rip_u = jedi.get_bodypart(BODY_ZONE_HEAD)
|
|
if(rip_u)
|
|
rip_u.dismember(BURN)
|
|
qdel(rip_u)
|
|
return
|
|
addtimer(CALLBACK(src, PROC_REF(carbon_tk_part_three), jedi), 0.1 SECONDS)
|
|
|
|
/obj/singularity/proc/carbon_tk_part_three(mob/living/carbon/jedi)
|
|
if(QDELETED(jedi))
|
|
return
|
|
new /obj/effect/gibspawner/generic(get_turf(jedi), jedi)
|
|
jedi.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
|
|
if(QDELETED(jedi))
|
|
return // damage was too much
|
|
jedi.ghostize()
|
|
var/obj/item/bodypart/head/rip_u = jedi.get_bodypart(BODY_ZONE_HEAD)
|
|
if(rip_u)
|
|
rip_u.dismember(BURN)
|
|
qdel(rip_u)
|
|
|
|
/obj/singularity/ex_act(severity, target)
|
|
switch(severity)
|
|
if(EXPLODE_DEVASTATE)
|
|
if(current_size <= STAGE_TWO)
|
|
investigate_log("has been destroyed by a heavy explosion.", INVESTIGATE_ENGINE)
|
|
qdel(src)
|
|
return TRUE
|
|
|
|
energy -= round(((energy + 1) / 2), 1)
|
|
if(EXPLODE_HEAVY)
|
|
energy -= round(((energy + 1) / 3), 1)
|
|
if(EXPLODE_LIGHT)
|
|
energy -= round(((energy + 1) / 4), 1)
|
|
|
|
return TRUE
|
|
|
|
/obj/singularity/process(seconds_per_tick)
|
|
time_since_act += seconds_per_tick
|
|
if(time_since_act < 2)
|
|
return
|
|
time_since_act = 0
|
|
if(current_size >= STAGE_TWO)
|
|
if(prob(event_chance))
|
|
event()
|
|
dissipate(seconds_per_tick)
|
|
check_energy()
|
|
|
|
/obj/singularity/proc/dissipate(seconds_per_tick)
|
|
if (!dissipate)
|
|
return
|
|
|
|
time_since_last_dissipiation += seconds_per_tick
|
|
|
|
// Uses a while in case of especially long delta times
|
|
while (time_since_last_dissipiation >= dissipate_delay)
|
|
energy -= dissipate_strength
|
|
time_since_last_dissipiation -= dissipate_delay
|
|
|
|
/obj/singularity/proc/expand(force_size)
|
|
var/temp_allowed_size = allowed_size
|
|
|
|
if(force_size)
|
|
temp_allowed_size = force_size
|
|
|
|
if(temp_allowed_size >= STAGE_SIX && !consumed_supermatter)
|
|
temp_allowed_size = STAGE_FIVE
|
|
|
|
//cap it off if the singuloth has a maximum stage
|
|
temp_allowed_size = min(temp_allowed_size, maximum_stage)
|
|
|
|
if(temp_allowed_size == maximum_stage)
|
|
//It cant go smaller due to e loss
|
|
dissipate = FALSE
|
|
|
|
var/new_grav_pull
|
|
var/new_consume_range
|
|
|
|
switch(temp_allowed_size)
|
|
if(STAGE_ONE)
|
|
current_size = STAGE_ONE
|
|
icon = 'icons/obj/machines/engine/singularity.dmi'
|
|
icon_state = "[singularity_icon_variant]_s1"
|
|
pixel_x = 0
|
|
pixel_y = 0
|
|
new_grav_pull = 4
|
|
new_consume_range = 0
|
|
dissipate_delay = 10
|
|
time_since_last_dissipiation = 0
|
|
dissipate_strength = 1
|
|
if(STAGE_TWO)
|
|
if(check_cardinals_range(1, TRUE))
|
|
current_size = STAGE_TWO
|
|
icon = 'icons/effects/96x96.dmi'
|
|
icon_state = "[singularity_icon_variant]_s3"
|
|
pixel_x = -32
|
|
pixel_y = -32
|
|
new_grav_pull = 6
|
|
new_consume_range = 1
|
|
dissipate_delay = 5
|
|
time_since_last_dissipiation = 0
|
|
dissipate_strength = 5
|
|
if(STAGE_THREE)
|
|
if(check_cardinals_range(2, TRUE))
|
|
current_size = STAGE_THREE
|
|
icon = 'icons/effects/160x160.dmi'
|
|
icon_state = "[singularity_icon_variant]_s5"
|
|
pixel_x = -64
|
|
pixel_y = -64
|
|
new_grav_pull = 8
|
|
new_consume_range = 2
|
|
dissipate_delay = 4
|
|
time_since_last_dissipiation = 0
|
|
dissipate_strength = 20
|
|
if(STAGE_FOUR)
|
|
if(check_cardinals_range(3, TRUE))
|
|
current_size = STAGE_FOUR
|
|
icon = 'icons/effects/224x224.dmi'
|
|
icon_state = "[singularity_icon_variant]_s7"
|
|
pixel_x = -96
|
|
pixel_y = -96
|
|
new_grav_pull = 10
|
|
new_consume_range = 3
|
|
dissipate_delay = 10
|
|
time_since_last_dissipiation = 0
|
|
dissipate_strength = 10
|
|
if(STAGE_FIVE)//this one also lacks a check for gens because it eats everything
|
|
current_size = STAGE_FIVE
|
|
icon = 'icons/effects/288x288.dmi'
|
|
icon_state = "[singularity_icon_variant]_s9"
|
|
pixel_x = -128
|
|
pixel_y = -128
|
|
new_grav_pull = 10
|
|
new_consume_range = 4
|
|
dissipate = FALSE //It cant go smaller due to e loss
|
|
if(STAGE_SIX) //This only happens if a stage 5 singulo consumes a supermatter shard.
|
|
current_size = STAGE_SIX
|
|
icon = 'icons/effects/352x352.dmi'
|
|
icon_state = "[singularity_icon_variant]_s11"
|
|
pixel_x = -160
|
|
pixel_y = -160
|
|
new_grav_pull = 15
|
|
new_consume_range = 5
|
|
dissipate = FALSE
|
|
|
|
if(temp_allowed_size == STAGE_SIX)
|
|
AddComponent(/datum/component/vision_hurting)
|
|
else
|
|
qdel(GetComponent(/datum/component/vision_hurting))
|
|
|
|
var/datum/component/singularity/resolved_singularity = singularity_component.resolve()
|
|
if (!isnull(resolved_singularity))
|
|
resolved_singularity.consume_range = new_consume_range
|
|
resolved_singularity.grav_pull = new_grav_pull
|
|
resolved_singularity.disregard_failed_movements = current_size >= STAGE_FIVE
|
|
resolved_singularity.roaming = move_self && current_size >= STAGE_TWO
|
|
resolved_singularity.singularity_size = current_size
|
|
|
|
if(current_size == allowed_size)
|
|
investigate_log("grew to size [current_size].", INVESTIGATE_ENGINE)
|
|
return TRUE
|
|
else if(current_size < (--temp_allowed_size))
|
|
expand(temp_allowed_size)
|
|
else
|
|
return FALSE
|
|
|
|
/obj/singularity/proc/check_energy()
|
|
if(energy <= 0)
|
|
investigate_log("collapsed.", INVESTIGATE_ENGINE)
|
|
qdel(src)
|
|
return FALSE
|
|
switch(energy)//Some of these numbers might need to be changed up later -Mport
|
|
if(STAGE_ONE_ENERGY_REQUIREMENT to STAGE_TWO_ENERGY_REQUIREMENT)
|
|
allowed_size = STAGE_ONE
|
|
if(STAGE_TWO_ENERGY_REQUIREMENT to STAGE_THREE_ENERGY_REQUIREMENT)
|
|
allowed_size = STAGE_TWO
|
|
if(STAGE_THREE_ENERGY_REQUIREMENT to STAGE_FOUR_ENERGY_REQUIREMENT)
|
|
allowed_size = STAGE_THREE
|
|
if(STAGE_FOUR_ENERGY_REQUIREMENT to STAGE_FIVE_ENERGY_REQUIREMENT)
|
|
allowed_size = STAGE_FOUR
|
|
if(STAGE_FIVE_ENERGY_REQUIREMENT to STAGE_SIX_ENERGY_REQUIREMENT)
|
|
allowed_size = STAGE_FIVE
|
|
if(STAGE_SIX_ENERGY_REQUIREMENT to INFINITY)
|
|
allowed_size = consumed_supermatter ? STAGE_SIX : STAGE_FIVE
|
|
|
|
if(current_size != allowed_size)
|
|
expand()
|
|
return TRUE
|
|
|
|
/obj/singularity/proc/consume(atom/thing)
|
|
if(istype(thing, /obj/item/storage/backpack/holding) && !consumed_supermatter && !collapsing)
|
|
consume_boh(thing)
|
|
return
|
|
|
|
var/gain = thing.singularity_act(current_size, src)
|
|
energy += gain
|
|
if(istype(thing, /obj/machinery/power/supermatter_crystal) && !consumed_supermatter)
|
|
supermatter_upgrade()
|
|
|
|
/obj/singularity/proc/supermatter_upgrade()
|
|
name = "supermatter-charged [initial(name)]"
|
|
desc = "[initial(desc)] It glows fiercely with inner fire."
|
|
consumed_supermatter = TRUE
|
|
set_light(10)
|
|
|
|
/obj/singularity/proc/consume_boh(obj/boh)
|
|
collapsing = TRUE
|
|
name = "unstable [initial(name)]"
|
|
desc = "[initial(desc)] It seems to be collapsing in on itself."
|
|
visible_message(
|
|
message = span_danger("As [src] consumes [boh], it begins to collapse in on itself!"),
|
|
blind_message = span_hear("You hear aggressive crackling!"),
|
|
vision_distance = 15,
|
|
)
|
|
playsound(loc, 'sound/effects/clockcult_gateway_disrupted.ogg', 200, vary = TRUE, extrarange = 3, falloff_exponent = 1, frequency = -1, pressure_affected = FALSE, ignore_walls = TRUE, falloff_distance = 7)
|
|
addtimer(CALLBACK(src, PROC_REF(consume_boh_sfx)), 4 SECONDS)
|
|
animate(src, time = 4 SECONDS, transform = transform.Scale(0.25), flags = ANIMATION_PARALLEL, easing = ELASTIC_EASING)
|
|
animate(time = 0.5 SECONDS, alpha = 0)
|
|
QDEL_IN(src, 4.1 SECONDS)
|
|
qdel(boh)
|
|
|
|
/obj/singularity/proc/consume_boh_sfx()
|
|
playsound(loc, 'sound/effects/supermatter.ogg', 200, vary = TRUE, extrarange = 3, falloff_exponent = 1, frequency = 0.5, pressure_affected = FALSE, ignore_walls = TRUE, falloff_distance = 7)
|
|
|
|
/obj/singularity/proc/check_cardinals_range(steps, retry_with_move = FALSE)
|
|
. = length(GLOB.cardinals) //Should be 4.
|
|
for(var/i in GLOB.cardinals)
|
|
. -= check_turfs_in(i, steps) //-1 for each working direction
|
|
if(. && retry_with_move) //If there's still a positive value it means it didn't pass. Retry with move if applicable
|
|
for(var/i in GLOB.cardinals)
|
|
if(step(src, i)) //Move in each direction.
|
|
if(check_cardinals_range(steps, FALSE)) //New location passes, return true.
|
|
return TRUE
|
|
return !.
|
|
|
|
/obj/singularity/proc/check_turfs_in(direction = 0, step = 0)
|
|
if(!direction)
|
|
return FALSE
|
|
var/steps = 0
|
|
if(!step)
|
|
switch(current_size)
|
|
if(STAGE_ONE)
|
|
steps = 1
|
|
if(STAGE_TWO)
|
|
steps = 2
|
|
if(STAGE_THREE)
|
|
steps = 3
|
|
if(STAGE_FOUR)
|
|
steps = 4
|
|
if(STAGE_FIVE)
|
|
steps = 5
|
|
else
|
|
steps = step
|
|
var/list/turfs = list()
|
|
var/turf/considered_turf = loc
|
|
for(var/i in 1 to steps)
|
|
considered_turf = get_step(considered_turf,direction)
|
|
if(!isturf(considered_turf))
|
|
return FALSE
|
|
turfs.Add(considered_turf)
|
|
var/dir2 = 0
|
|
var/dir3 = 0
|
|
switch(direction)
|
|
if(NORTH, SOUTH)
|
|
dir2 = 4
|
|
dir3 = 8
|
|
if(EAST, WEST)
|
|
dir2 = 1
|
|
dir3 = 2
|
|
var/turf/other_turf = considered_turf
|
|
for(var/j = 1 to steps-1)
|
|
other_turf = get_step(other_turf,dir2)
|
|
if(!isturf(other_turf))
|
|
return FALSE
|
|
turfs.Add(other_turf)
|
|
for(var/k = 1 to steps-1)
|
|
considered_turf = get_step(considered_turf,dir3)
|
|
if(!isturf(considered_turf))
|
|
return FALSE
|
|
turfs.Add(considered_turf)
|
|
for(var/turf/check_turf in turfs)
|
|
if(isnull(check_turf))
|
|
continue
|
|
if(!can_move(check_turf))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/singularity/proc/can_move(turf/considered_turf)
|
|
if(!considered_turf)
|
|
return FALSE
|
|
if (HAS_TRAIT(considered_turf, TRAIT_CONTAINMENT_FIELD))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/singularity/proc/event()
|
|
var/numb = rand(1,4)
|
|
switch(numb)
|
|
if(1)//EMP
|
|
emp_area()
|
|
if(2)//Stun mobs who lack optic scanners
|
|
mezzer()
|
|
if(3,4) //Sets all nearby mobs on fire
|
|
if(current_size < STAGE_SIX)
|
|
return FALSE
|
|
combust_mobs()
|
|
else
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/singularity/proc/combust_mobs()
|
|
for(var/mob/living/carbon/burned_mob in urange(20, src, 1))
|
|
burned_mob.visible_message(
|
|
span_warning("[burned_mob]'s skin bursts into flame!"),
|
|
span_userdanger("You feel an inner fire as your skin bursts into flames!")
|
|
)
|
|
burned_mob.adjust_fire_stacks(5)
|
|
burned_mob.ignite_mob()
|
|
return
|
|
|
|
/obj/singularity/proc/mezzer()
|
|
for(var/mob/living/carbon/stunned_mob in oviewers(8, src))
|
|
if(stunned_mob.stat == DEAD || stunned_mob.is_blind())
|
|
continue
|
|
|
|
if(!ishuman(stunned_mob))
|
|
apply_stun(stunned_mob)
|
|
continue
|
|
|
|
var/mob/living/carbon/human/stunned_human = stunned_mob
|
|
if(istype(stunned_human.glasses, /obj/item/clothing/glasses/meson))
|
|
var/obj/item/clothing/glasses/meson/check_meson = stunned_human.glasses
|
|
if(check_meson.vision_flags & SEE_TURFS)
|
|
to_chat(stunned_human, span_notice("You look directly into \the [src], good thing you had your protective eyewear on!"))
|
|
continue
|
|
|
|
apply_stun(stunned_mob)
|
|
|
|
/obj/singularity/proc/apply_stun(mob/living/carbon/stunned_mob)
|
|
stunned_mob.apply_effect(60, EFFECT_STUN)
|
|
stunned_mob.visible_message(
|
|
span_danger("[stunned_mob] stares blankly at \the [src]!"),
|
|
span_userdanger("You look directly into \the [src] and feel weak.")
|
|
)
|
|
|
|
/obj/singularity/proc/emp_area()
|
|
empulse(src, 8, 10)
|
|
|
|
/obj/singularity/singularity_act()
|
|
var/gain = (energy/2)
|
|
var/dist = max((current_size - 2),1)
|
|
investigate_log("has been destroyed by another singularity.", INVESTIGATE_ENGINE)
|
|
explosion(
|
|
src,
|
|
devastation_range = dist,
|
|
heavy_impact_range = dist * 2,
|
|
light_impact_range = dist * 4
|
|
)
|
|
qdel(src)
|
|
return gain
|
|
|
|
/obj/singularity/deadchat_plays(mode = DEMOCRACY_MODE, cooldown = 12 SECONDS)
|
|
. = AddComponent(/datum/component/deadchat_control/cardinal_movement, mode, list(), cooldown, CALLBACK(src, PROC_REF(stop_deadchat_plays)))
|
|
|
|
if(. == COMPONENT_INCOMPATIBLE)
|
|
return
|
|
|
|
move_self = FALSE
|
|
|
|
/obj/singularity/proc/stop_deadchat_plays()
|
|
move_self = TRUE
|
|
|
|
/obj/singularity/deadchat_controlled/Initialize(mapload, starting_energy)
|
|
. = ..()
|
|
deadchat_plays(mode = DEMOCRACY_MODE)
|
|
|
|
/// Special singularity spawned by being sucked into a black hole during emagged orion trail.
|
|
/obj/singularity/orion
|
|
move_self = FALSE
|
|
|
|
/obj/singularity/orion/Initialize(mapload)
|
|
. = ..()
|
|
var/datum/component/singularity/singularity = singularity_component.resolve()
|
|
singularity?.grav_pull = 1
|
|
|
|
/obj/singularity/orion/process(seconds_per_tick)
|
|
if(SPT_PROB(0.5, seconds_per_tick))
|
|
mezzer()
|
|
|
|
/// Special singularity that spawns for shuttle events only
|
|
/obj/singularity/shuttle_event
|
|
anchored = FALSE // this is required to work with shuttle event otherwise singularity gets stuck and doesn't move
|
|
|
|
/obj/singularity/shuttle_event/no_escape
|
|
energy = STAGE_SIX_ENERGY
|
|
consumed_supermatter = TRUE // so we can get to the final stage
|