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Bubberstation/code/modules/bitrunning/objects/byteforge.dm
Jeremiah 235ebba7e0 Bitrunning hotfix 3 (#78818)
## About The Pull Request
The next round of small changes to how bitrunning works - mostly from
feedback, bug reports etc.

- The loot crate delivery spot is now a buildable machine (the
byteforge), making it replaceable in the event of a disaster
- Same for netpods and quantum consoles. These boards are now
researchable and buildable.
- New icons for the byteforge and the health monitor
- Some bug fixes around despawning avatars
- Reimplements one of the bitrunning unit tests

<details>
<summary>Pictures ⬇️</summary>

Host monitor

![hostmon](https://github.com/tgstation/tgstation/assets/42397676/dc6811bc-7ce9-4eae-a91b-96975bd13c65)

Byteforge

![dreamseeker_LewhZG8bEl](https://github.com/tgstation/tgstation/assets/42397676/3071bc5f-b2c1-47d5-8a56-b0e6c216be20)

Spawning a crate

![dreamseeker_mHGSfoeMu5](https://github.com/tgstation/tgstation/assets/42397676/d5f84e91-b9bc-4bb8-8f1c-f8931154ff6d)
</details>

## Why It's Good For The Game
Bitrunning bug fixes and personal requests
Fixes #78571 
Fixes an issue reported in discord - players stuck as gondola spawn

## Changelog
🆑
fix: Added extra checks to bitrunning domain cleanup so avatars are
deleted properly.
add: Quantum servers now look for a new machine called a byteforge to
spawn loot on- no longer on an invisible landmark. This should make the
rooms rebuildable after disasters.
add: *Most* bitrunning machinery is now researchable and buildable via
circuits in the engineering protolathe.
/🆑
2023-10-09 00:26:16 -04:00

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/obj/machinery/byteforge
name = "byteforge"
circuit = /obj/item/circuitboard/machine/byteforge
desc = "A machine used by the quantum server. Quantum code converges here, materializing decrypted assets from the virtual abyss."
icon = 'icons/obj/machines/bitrunning.dmi'
icon_state = "byteforge"
obj_flags = BLOCKS_CONSTRUCTION
/// Idle particles
var/mutable_appearance/byteforge_particles
/obj/machinery/byteforge/Initialize(mapload)
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/machinery/byteforge/LateInitialize()
. = ..()
byteforge_particles = mutable_appearance(initial(icon), "on_particles", ABOVE_MOB_LAYER)
setup_particles()
/obj/machinery/byteforge/update_appearance(updates)
. = ..()
setup_particles()
/// Adds the particle overlays to the byteforge
/obj/machinery/byteforge/proc/setup_particles()
cut_overlays()
if(is_operational)
add_overlay(byteforge_particles)
/// Begins spawning the crate - lights, overlays, etc
/obj/machinery/byteforge/proc/start_to_spawn(obj/structure/closet/crate/secure/bitrunning/encrypted/cache)
addtimer(CALLBACK(src, PROC_REF(spawn_crate), cache), 1 SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE|TIMER_STOPPABLE)
var/mutable_appearance/lighting = mutable_appearance(initial(icon), "on_overlay")
flick_overlay_view(lighting, 1 SECONDS)
set_light(l_range = 2, l_power = 1.5, l_color = LIGHT_COLOR_BABY_BLUE, l_on = TRUE)
/// Sparks, moves the crate to the location
/obj/machinery/byteforge/proc/spawn_crate(obj/structure/closet/crate/secure/bitrunning/encrypted/cache)
if(QDELETED(cache))
return
playsound(src, 'sound/magic/blink.ogg', 50, TRUE)
var/datum/effect_system/spark_spread/quantum/sparks = new()
sparks.set_up(5, 1, loc)
sparks.start()
cache.forceMove(loc)
set_light(l_on = FALSE)