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9d258ff61ba69439b381d2e3ed7e2cab201ea6e3
Bubberstation/code/controllers/subsystem/processing
History
Francesco 40d2a68f56 Make a lot of subsystems' Initialize return ..() (#39955)
Subsystem Initialize has a return value, this makes all the subsystems actually
return it, too.
2018-08-31 19:01:46 -07:00
..
circuit.dm
Adds tiny circuits (#39123)
2018-08-01 09:27:37 +12:00
fastprocess.dm
_DEF
2017-03-22 14:52:21 -04:00
fields.dm
Adjusts fire priorities of flightpacks, research, networks, and fields. (#36129)
2018-03-05 00:25:03 -05:00
nanites.dm
[Ready] [Reviewed] Nanites 2 (#37922)
2018-08-20 14:46:04 +03:00
networks.dm
Fixes some defines. (#37223)
2018-04-16 16:32:05 +03:00
obj.dm
Fix PROCESS_KILL for SSobj and generally (#39322)
2018-07-25 10:42:26 -04:00
processing.dm
Fix PROCESS_KILL for SSobj and generally (#39322)
2018-07-25 10:42:26 -04:00
projectiles.dm
Refactors projectile pathing (gameplay change, this will make projectiles more accurate in their linetracing), hitscan light effect improvements (#38933)
2018-07-20 11:32:13 +12:00
quirks.dm
Make a lot of subsystems' Initialize return ..() (#39955)
2018-08-31 19:01:46 -07:00
wet_floors.dm
Fixes wet floor scaling (#36697)
2018-03-26 18:48:50 +03:00
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