Files
Bubberstation/code/modules/loadout
MrMelbert 229910f33d Adds job palette system to loadout / Adds jobs colored overalls to loadout (#93312)
## About The Pull Request

### Adds job palette system to loadout

Loadout items now have a system for coloring the equipped item based on
job palettes.

Job palettes are generically defined but can be overriden on a per-job,
per-department basis for subtypes.

### Adds overalls to the Loadout

These use the job palette system.

<img width="956" height="954" alt="image"
src="https://github.com/user-attachments/assets/7cc03eec-11c6-48e1-ace5-7097bf820a57"
/>

Some notes:

- Assistant always picks black. Initially I was going to go full grey,
but black fits grey and colored jumpsuits.
   - Clown is a bit of a sin, but it's kind of unavoidable. 
- Jobs with suit storage items will attempt to relocate them - Either to
the backpack, belt slot, or one of the two hands. If all of these fail
it'll just delete the suit storage item.
- Before anyone says "The botanist color doesn't fit!!", that's
LITERALLY the color we already give them in their vendor

## Why It's Good For The Game

The job palette system lets us add more variety to loadouts, opening up
player customization without harming the indetifiability of jobs at a
glance.

In this case, overalls are a retro sci-fi stable (see: Paranoia ttrpg)
but we couldn't hand them out willy-nilly as they were fully recolorable
- A scientist could have bright red overalls, looking more like a
security officer. But the palette system gives the scientist a dark
purple set of overalls, which makse them very obviously scientist.

Colors are subject to change.

## Changelog

🆑 Melbert
add: Adds job-colored overalls to the loadout 
/🆑
2025-10-17 16:32:14 +02:00
..