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## About The Pull Request ### Adds job palette system to loadout Loadout items now have a system for coloring the equipped item based on job palettes. Job palettes are generically defined but can be overriden on a per-job, per-department basis for subtypes. ### Adds overalls to the Loadout These use the job palette system. <img width="956" height="954" alt="image" src="https://github.com/user-attachments/assets/7cc03eec-11c6-48e1-ace5-7097bf820a57" /> Some notes: - Assistant always picks black. Initially I was going to go full grey, but black fits grey and colored jumpsuits. - Clown is a bit of a sin, but it's kind of unavoidable. - Jobs with suit storage items will attempt to relocate them - Either to the backpack, belt slot, or one of the two hands. If all of these fail it'll just delete the suit storage item. - Before anyone says "The botanist color doesn't fit!!", that's LITERALLY the color we already give them in their vendor ## Why It's Good For The Game The job palette system lets us add more variety to loadouts, opening up player customization without harming the indetifiability of jobs at a glance. In this case, overalls are a retro sci-fi stable (see: Paranoia ttrpg) but we couldn't hand them out willy-nilly as they were fully recolorable - A scientist could have bright red overalls, looking more like a security officer. But the palette system gives the scientist a dark purple set of overalls, which makse them very obviously scientist. Colors are subject to change. ## Changelog 🆑 Melbert add: Adds job-colored overalls to the loadout /🆑