Files
Bubberstation/code/modules/mod/mod_ai.dm
ShizCalev 9dab26371c Throws a bunch of parenthesis around to ensure dear Aunt Sally is always properly excused. (#71281)
Similar vein to #37116

This is supposed to be standard, yet here we are.

SHOULDN'T change anything, but there's likely something out there that's
bound to behave different because of it.


These were done manually, regex to find things that MIGHT need to be
corrected;
`^#define.+\+((?!\)).)*$`
`^#define.+-((?!\)).)*$`
`^#define.+\*((?!\)).)*$`
`^#define.+\/((?!\)).)*$` (yeah that's a lot of stuff.)
`^#define.+%((?!\)).)*$`
`^#define.+SECONDS((?!\)).)*$`
`^#define.+MINUTES((?!\)).)*$`
2022-11-21 20:53:06 -08:00

150 lines
4.6 KiB
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/obj/item/mod/control/transfer_ai(interaction, mob/user, mob/living/silicon/ai/intAI, obj/item/aicard/card)
. = ..()
if(!.)
return
if(!open) //mod must be open
balloon_alert(user, "suit must be open to transfer!")
return
switch(interaction)
if(AI_TRANS_TO_CARD)
if(!ai)
balloon_alert(user, "no AI in suit!")
return
balloon_alert(user, "transferring to card...")
if(!do_after(user, 5 SECONDS, target = src))
balloon_alert(user, "interrupted!")
return
if(!ai)
return
intAI = ai
intAI.ai_restore_power()//So the AI initially has power.
intAI.control_disabled = TRUE
intAI.radio_enabled = FALSE
intAI.disconnect_shell()
intAI.forceMove(card)
card.AI = intAI
for(var/datum/action/action as anything in actions)
action.Remove(intAI)
intAI.controlled_equipment = null
intAI.remote_control = null
balloon_alert(intAI, "transferred to a card")
balloon_alert(user, "AI transferred to card")
ai = null
if(AI_TRANS_FROM_CARD) //Using an AI card to upload to the suit.
intAI = card.AI
if(!intAI)
balloon_alert(user, "no AI in card!")
return
if(ai)
balloon_alert(user, "already has AI!")
return
if(intAI.deployed_shell) //Recall AI if shelled so it can be checked for a client
intAI.disconnect_shell()
if(intAI.stat || !intAI.client)
balloon_alert(user, "AI unresponsive!")
return
balloon_alert(user, "transferring to suit...")
if(!do_after(user, 5 SECONDS, target = src))
balloon_alert(user, "interrupted!")
return
if(ai)
return
balloon_alert(user, "AI transferred to suit")
ai_enter_mod(intAI)
card.AI = null
/obj/item/mod/control/proc/ai_enter_mod(mob/living/silicon/ai/new_ai)
new_ai.control_disabled = FALSE
new_ai.radio_enabled = TRUE
new_ai.ai_restore_power()
new_ai.cancel_camera()
new_ai.controlled_equipment = src
new_ai.remote_control = src
new_ai.forceMove(src)
ai = new_ai
balloon_alert(new_ai, "transferred to a suit")
for(var/datum/action/action as anything in actions)
action.Grant(new_ai)
#define MOVE_DELAY 2
#define WEARER_DELAY 1
#define LONE_DELAY 5
#define CHARGE_PER_STEP (DEFAULT_CHARGE_DRAIN * 2.5)
#define AI_FALL_TIME (1 SECONDS)
/obj/item/mod/control/relaymove(mob/user, direction)
if((!active && wearer) || get_charge() < CHARGE_PER_STEP || user != ai || !COOLDOWN_FINISHED(src, cooldown_mod_move) || (wearer?.pulledby?.grab_state > GRAB_PASSIVE))
return FALSE
var/timemodifier = MOVE_DELAY * (ISDIAGONALDIR(direction) ? SQRT_2 : 1) * (wearer ? WEARER_DELAY : LONE_DELAY)
if(wearer && !wearer.Process_Spacemove(direction))
return FALSE
else if(!wearer && (!has_gravity() || !isturf(loc)))
return FALSE
COOLDOWN_START(src, cooldown_mod_move, movedelay * timemodifier + slowdown_active)
subtract_charge(CHARGE_PER_STEP)
playsound(src, 'sound/mecha/mechmove01.ogg', 25, TRUE)
if(ismovable(wearer?.loc))
return wearer.loc.relaymove(wearer, direction)
else if(wearer)
ADD_TRAIT(wearer, TRAIT_FORCED_STANDING, MOD_TRAIT)
addtimer(CALLBACK(src, PROC_REF(ai_fall)), AI_FALL_TIME, TIMER_UNIQUE | TIMER_OVERRIDE)
var/atom/movable/mover = wearer || src
return step(mover, direction)
#undef MOVE_DELAY
#undef WEARER_DELAY
#undef LONE_DELAY
#undef CHARGE_PER_STEP
/obj/item/mod/control/proc/ai_fall()
if(!wearer)
return
REMOVE_TRAIT(wearer, TRAIT_FORCED_STANDING, MOD_TRAIT)
/obj/item/mod/ai_minicard
name = "AI mini-card"
desc = "A small card designed to eject dead AIs. You could use an intellicard to recover it."
icon = 'icons/obj/aicards.dmi'
icon_state = "minicard"
var/datum/weakref/stored_ai
/obj/item/mod/ai_minicard/Initialize(mapload, mob/living/silicon/ai/ai)
. = ..()
if(!ai)
return
ai.apply_damage(150, BURN)
INVOKE_ASYNC(ai, TYPE_PROC_REF(/mob/living/silicon/ai, death))
ai.forceMove(src)
stored_ai = WEAKREF(ai)
icon_state = "minicard-filled"
/obj/item/mod/ai_minicard/Destroy()
QDEL_NULL(stored_ai)
return ..()
/obj/item/mod/ai_minicard/examine(mob/user)
. = ..()
. += span_notice("You see [stored_ai.resolve() || "no AI"] stored inside.")
/obj/item/mod/ai_minicard/transfer_ai(interaction, mob/user, mob/living/silicon/ai/intAI, obj/item/aicard/card)
. = ..()
if(!.)
return
if(interaction != AI_TRANS_TO_CARD)
return
var/mob/living/silicon/ai/ai = stored_ai.resolve()
if(!ai)
balloon_alert(user, "no AI!")
return
balloon_alert(user, "transferring to card...")
if(!do_after(user, 5 SECONDS, target = src) || !ai)
balloon_alert(user, "interrupted!")
return
icon_state = "minicard"
ai.forceMove(card)
card.AI = ai
ai.notify_ghost_cloning("You have been recovered from the wreckage!", source = card)
balloon_alert(user, "AI transferred to card")
stored_ai = null