Files
Bubberstation/code/modules/modular_computers/computers/item/computer_damage.dm
kingofkosmos df1fecc58c Adds notice-span to visible_messages with no spans (#46044)
About The Pull Request

Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game

This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
2019-08-26 20:50:00 +12:00

32 lines
1.1 KiB
Plaintext

/obj/item/modular_computer/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
. = ..()
var/component_probability = min(50, max(damage_amount*0.1, 1 - obj_integrity/max_integrity))
switch(damage_flag)
if("bullet")
component_probability = damage_amount * 0.5
if("laser")
component_probability = damage_amount * 0.66
if(component_probability)
for(var/I in all_components)
var/obj/item/computer_hardware/H = all_components[I]
if(prob(component_probability))
H.take_damage(round(damage_amount*0.5), damage_type, damage_flag, 0)
/obj/item/modular_computer/deconstruct(disassembled = TRUE)
break_apart()
/obj/item/modular_computer/proc/break_apart()
if(!(flags_1 & NODECONSTRUCT_1))
physical.visible_message("<span class='notice'>\The [src] breaks apart!</span>")
var/turf/newloc = get_turf(src)
new /obj/item/stack/sheet/metal(newloc, round(steel_sheet_cost/2))
for(var/C in all_components)
var/obj/item/computer_hardware/H = all_components[C]
uninstall_component(H)
H.forceMove(newloc)
if(prob(25))
H.take_damage(rand(10,30), BRUTE, 0, 0)
relay_qdel()
qdel(src)