Files
Bubberstation/code/modules/events/processor_overload.dm
Mothblocks 0f435d5dff Remove hideous inline tab indentation, and bans it in contributing guidelines (#56912)
Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm

We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous.

There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this.

Hi codeowners!

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2021-02-14 16:53:29 -08:00

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/datum/round_event_control/processor_overload
name = "Processor Overload"
typepath = /datum/round_event/processor_overload
weight = 15
min_players = 20
/datum/round_event/processor_overload
announceWhen = 1
/datum/round_event/processor_overload/announce(fake)
var/alert = pick( "Exospheric bubble inbound. Processor overload is likely. Please contact you*%xp25)`6cq-BZZT", \
"Exospheric bubble inbound. Processor overload is likel*1eta;c5;'1v¬-BZZZT", \
"Exospheric bubble inbound. Processor ov#MCi46:5.;@63-BZZZZT", \
"Exospheric bubble inbo'Fz\\k55_@-BZZZZZT", \
"Exospheri:%£ QCbyj^j</.3-BZZZZZZT", \
"!!hy%;f3l7e,<$^-BZZZZZZZT")
for(var/mob/living/silicon/ai/A in GLOB.ai_list)
//AIs are always aware of processor overload
to_chat(A, "<br><span class='warning'><b>[alert]</b></span><br>")
// Announce most of the time, but leave a little gap so people don't know
// whether it's, say, a tesla zapping tcomms, or some selective
// modification of the tcomms bus
if(prob(80) || fake)
priority_announce(alert)
/datum/round_event/processor_overload/start()
for(var/obj/machinery/telecomms/processor/P in GLOB.telecomms_list)
if(prob(10))
announce_to_ghosts(P)
// Damage the surrounding area to indicate that it popped
explosion(get_turf(P), 0, 0, 2)
// Only a level 1 explosion actually damages the machine
// at all
SSexplosions.high_mov_atom += P
else
P.emp_act(EMP_HEAVY)