Files
Bubberstation/code/datums/components
Bloop c5af7909b9 Fixes a bug with pAI leashing (#77198)
## About The Pull Request

If a path can't be found to move back to, the pAI can get stuck in the
`performing_path_move` state permanently--which lets them bypass all
movement checks, essentially making them unleashed. This makes sure that
this does not happen.

## Why It's Good For The Game

Fixes a bug

## Changelog

🆑
fix: fixed a bug that would cause pAIs to be able to break their leash
/🆑
2023-07-30 16:47:28 +01:00
..
2023-06-26 22:16:08 -06:00
2023-06-23 10:10:08 +02:00
2023-06-14 19:32:08 -07:00
2023-07-12 18:52:02 -06:00
2023-07-12 18:52:02 -06:00
2023-05-21 21:37:10 -06:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm